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+/*
+ * Base.java
+ * Copyright (C) 2003
+ *
+ * $Id: Base.java,v 1.2 2004-12-14 12:56:59 cawe Exp $
+ */
+/*
+Copyright (C) 1997-2001 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+package jake2.render.lwjgl;
+
+import jake2.render.LWJGLBase;
+
+import org.lwjgl.opengl.GL11;
+
+/**
+ * Base
+ *
+ * @author dsanders/cwei
+ */
+public abstract class Base extends LWJGLBase {
+
+ static final int GL_COLOR_INDEX8_EXT = GL11.GL_COLOR_INDEX;
+ static final String REF_VERSION = "GL 0.01";
+
+ // up / down
+ static final int PITCH = 0;
+ // left / right
+ static final int YAW = 1;
+ // fall over
+ static final int ROLL = 2;
+
+ /*
+ skins will be outline flood filled and mip mapped
+ pics and sprites with alpha will be outline flood filled
+ pic won't be mip mapped
+
+ model skin
+ sprite frame
+ wall texture
+ pic
+ */
+ // enum imagetype_t
+ static final int it_skin = 0;
+ static final int it_sprite = 1;
+ static final int it_wall = 2;
+ static final int it_pic = 3;
+ static final int it_sky = 4;
+
+ // enum modtype_t
+ static final int mod_bad = 0;
+ static final int mod_brush = 1;
+ static final int mod_sprite = 2;
+ static final int mod_alias = 3;
+
+ static final int TEXNUM_LIGHTMAPS = 1024;
+ static final int TEXNUM_SCRAPS = 1152;
+ static final int TEXNUM_IMAGES = 1153;
+
+ static final int MAX_GLTEXTURES = 1024;
+
+// ===================================================================
+
+//
+// #include "gl_model.h"
+//
+// void GL_BeginRendering (int *x, int *y, int *width, int *height);
+// void GL_EndRendering (void);
+//
+// void GL_SetDefaultState( void );
+// void GL_UpdateSwapInterval( void );
+
+ static class glvert_t {
+ float x, y, z;
+ float s, t;
+ float r, g, b;
+ }
+
+ static final int MAX_LBM_HEIGHT = 480;
+
+ static final float BACKFACE_EPSILON = 0.01f;
+
+// ====================================================
+//
+// void R_TranslatePlayerSkin (int playernum);
+// void GL_Bind (int texnum);
+// void GL_MBind( GLenum target, int texnum );
+// void GL_TexEnv( GLenum value );
+// void GL_EnableMultitexture( qboolean enable );
+// void GL_SelectTexture( GLenum );
+//
+// void R_LightPoint (vec3_t p, vec3_t color);
+// void R_PushDlights (void);
+//
+
+// ====================================================================
+//
+// extern int registration_sequence;
+//
+//
+// void V_AddBlend (float r, float g, float b, float a, float *v_blend);
+//
+// int R_Init( void *hinstance, void *hWnd );
+// void R_Shutdown( void );
+//
+// void R_RenderView (refdef_t *fd);
+// void GL_ScreenShot_f (void);
+// void R_DrawAliasModel (entity_t *e);
+// void R_DrawBrushModel (entity_t *e);
+// void R_DrawSpriteModel (entity_t *e);
+// void R_DrawBeam( entity_t *e );
+// void R_DrawWorld (void);
+// void R_RenderDlights (void);
+// void R_DrawAlphaSurfaces (void);
+// void R_RenderBrushPoly (msurface_t *fa);
+// void R_InitParticleTexture (void);
+// void Draw_InitLocal (void);
+// void GL_SubdivideSurface (msurface_t *fa);
+// qboolean R_CullBox (vec3_t mins, vec3_t maxs);
+// void R_RotateForEntity (entity_t *e);
+// void R_MarkLeaves (void);
+//
+// glpoly_t *WaterWarpPolyVerts (glpoly_t *p);
+// void EmitWaterPolys (msurface_t *fa);
+// void R_AddSkySurface (msurface_t *fa);
+// void R_ClearSkyBox (void);
+// void R_DrawSkyBox (void);
+// void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
+//
+//
+// void COM_StripExtension (char *in, char *out);
+//
+// void Draw_GetPicSize (int *w, int *h, char *name);
+// void Draw_Pic (int x, int y, char *name);
+// void Draw_StretchPic (int x, int y, int w, int h, char *name);
+// void Draw_Char (int x, int y, int c);
+// void Draw_TileClear (int x, int y, int w, int h, char *name);
+// void Draw_Fill (int x, int y, int w, int h, int c);
+// void Draw_FadeScreen (void);
+// void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data);
+//
+// void R_BeginFrame( float camera_separation );
+// void R_SwapBuffers( int );
+// void R_SetPalette ( const unsigned char *palette);
+//
+// int Draw_GetPalette (void);
+//
+// void GL_ResampleTexture (unsigned *in, int inwidth, int inheight, unsigned *out, int outwidth, int outheight);
+//
+// struct image_s *R_RegisterSkin (char *name);
+//
+// void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height);
+// image_t *GL_LoadPic (char *name, byte *pic, int width, int height, imagetype_t type, int bits);
+// image_t *GL_FindImage (char *name, imagetype_t type);
+// void GL_TextureMode( char *string );
+// void GL_ImageList_f (void);
+//
+// void GL_SetTexturePalette( unsigned palette[256] );
+//
+// void GL_InitImages (void);
+// void GL_ShutdownImages (void);
+//
+// void GL_FreeUnusedImages (void);
+//
+// void GL_TextureAlphaMode( char *string );
+// void GL_TextureSolidMode( char *string );
+//
+// /*
+// ** GL extension emulation functions
+// */
+// void GL_DrawParticles( int n, const particle_t particles[], const unsigned colortable[768] );
+//
+
+ /*
+ ** GL config stuff
+ */
+ static final int GL_RENDERER_VOODOO = 0x00000001;
+ static final int GL_RENDERER_VOODOO2 = 0x00000002;
+ static final int GL_RENDERER_VOODOO_RUSH = 0x00000004;
+ static final int GL_RENDERER_BANSHEE = 0x00000008;
+ static final int GL_RENDERER_3DFX = 0x0000000F;
+
+ static final int GL_RENDERER_PCX1 = 0x00000010;
+ static final int GL_RENDERER_PCX2 = 0x00000020;
+ static final int GL_RENDERER_PMX = 0x00000040;
+ static final int GL_RENDERER_POWERVR = 0x00000070;
+
+ static final int GL_RENDERER_PERMEDIA2 = 0x00000100;
+ static final int GL_RENDERER_GLINT_MX = 0x00000200;
+ static final int GL_RENDERER_GLINT_TX = 0x00000400;
+ static final int GL_RENDERER_3DLABS_MISC = 0x00000800;
+ static final int GL_RENDERER_3DLABS = 0x00000F00;
+
+ static final int GL_RENDERER_REALIZM = 0x00001000;
+ static final int GL_RENDERER_REALIZM2 = 0x00002000;
+ static final int GL_RENDERER_INTERGRAPH = 0x00003000;
+
+ static final int GL_RENDERER_3DPRO = 0x00004000;
+ static final int GL_RENDERER_REAL3D = 0x00008000;
+ static final int GL_RENDERER_RIVA128 = 0x00010000;
+ static final int GL_RENDERER_DYPIC = 0x00020000;
+
+ static final int GL_RENDERER_V1000 = 0x00040000;
+ static final int GL_RENDERER_V2100 = 0x00080000;
+ static final int GL_RENDERER_V2200 = 0x00100000;
+ static final int GL_RENDERER_RENDITION = 0x001C0000;
+
+ static final int GL_RENDERER_O2 = 0x00100000;
+ static final int GL_RENDERER_IMPACT = 0x00200000;
+ static final int GL_RENDERER_RE = 0x00400000;
+ static final int GL_RENDERER_IR = 0x00800000;
+ static final int GL_RENDERER_SGI = 0x00F00000;
+
+ static final int GL_RENDERER_MCD = 0x01000000;
+ static final int GL_RENDERER_OTHER = 0x80000000;
+
+
+// typedef struct
+// {
+// int renderer;
+// const char *renderer_string;
+// const char *vendor_string;
+// const char *version_string;
+// const char *extensions_string;
+//
+// qboolean allow_cds;
+// } glconfig_t;
+//
+// typedef struct
+// {
+// float inverse_intensity;
+// qboolean fullscreen;
+//
+// int prev_mode;
+//
+// unsigned char *d_16to8table;
+//
+// int lightmap_textures;
+//
+// int currenttextures[2];
+// int currenttmu;
+//
+// float camera_separation;
+// qboolean stereo_enabled;
+//
+// unsigned char originalRedGammaTable[256];
+// unsigned char originalGreenGammaTable[256];
+// unsigned char originalBlueGammaTable[256];
+// } glstate_t;
+//
+// /*
+// ====================================================================
+//
+// IMPORTED FUNCTIONS
+//
+// ====================================================================
+// */
+//
+// extern refimport_t ri;
+//
+//
+// /*
+// ====================================================================
+//
+// IMPLEMENTATION SPECIFIC FUNCTIONS
+//
+// ====================================================================
+// */
+//
+// void GLimp_BeginFrame( float camera_separation );
+// void GLimp_EndFrame( void );
+// int GLimp_Init( void *hinstance, void *hWnd );
+// void GLimp_Shutdown( void );
+// int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen );
+// void GLimp_AppActivate( qboolean active );
+// void GLimp_EnableLogging( qboolean enable );
+// void GLimp_LogNewFrame( void );
+//
+
+}