diff options
Diffstat (limited to 'src/jake2/render/lwjgl/GLWrapLWJGL.java')
-rw-r--r-- | src/jake2/render/lwjgl/GLWrapLWJGL.java | 250 |
1 files changed, 0 insertions, 250 deletions
diff --git a/src/jake2/render/lwjgl/GLWrapLWJGL.java b/src/jake2/render/lwjgl/GLWrapLWJGL.java deleted file mode 100644 index 4a878ff..0000000 --- a/src/jake2/render/lwjgl/GLWrapLWJGL.java +++ /dev/null @@ -1,250 +0,0 @@ -/* -Copyright (C) 1997-2001 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ - -// Created on 28.10.2006 by RST. -// $Id: GLWrapLWJGL.java,v 1.1 2006-10-31 13:06:33 salomo Exp $ - -package jake2.render.lwjgl; - - -import java.nio.*; - -import org.lwjgl.opengl.GL11; -import org.lwjgl.util.GLImpl; - -import net.java.games.jogl.GL; -import jake2.*; -import jake2.client.*; -import jake2.game.*; -import jake2.qcommon.*; -import jake2.render.*; -import jake2.render.common.GenericGL; -import jake2.server.*; -import net.java.games.jogl.*; - -public class GLWrapLWJGL implements GenericGL{ - - protected GLImpl gl; - - public GLWrapLWJGL(GLImpl gl) - { - this.gl = gl; - } - - public final void glTexParameterf(int gl_texture_2d, int gl_texture_min_filter, int gl_nearest) { - gl.glTexParameterf(gl_texture_2d, gl_texture_min_filter, gl_nearest); - } - - public final void glBegin(int gl_triangle_fan2) { - gl.glBegin(gl_triangle_fan2); - } - - public final void glTexCoord2f(float s, float t) { - gl.glTexCoord2f(s, t); - } - - public final void glVertex3f(float f, float g, float h) { - gl.glVertex3f(f, g, h); - } - - public final void glEnd() { - gl.glEnd(); - } - - public final void glPushMatrix() { - gl.glPushMatrix(); - } - - public final void glTranslatef(float f, float g, float h) { - gl.glTranslatef(f, g, h); - } - - public final void glRotatef(float f, float g, float h, float i) { - gl.glRotatef(f, g, h, i); - } - - public final void glPopMatrix() { - gl.glPopMatrix(); - } - - public final void glColor3f(float f, float g, float h) { - gl.glColor3f(f, g, h); - } - - public final void glDepthMask(boolean b) { - gl.glDepthMask(b); - } - - public final void glDisable(int gl_texture_2d2) { - gl.glDisable(gl_texture_2d2); - } - - public final void glBlendFunc(int gl_src_alpha2, int gl_one_minus_src_alpha2) { - gl.glBlendFunc(gl_src_alpha2, gl_one_minus_src_alpha2); - } - - public final void glShadeModel(int gl_smooth2) { - gl.glShadeModel(gl_smooth2); - } - - public final void glDrawArrays(int gl_polygon2, int pos, int numverts) { - gl.glDrawArrays(gl_polygon2, pos, numverts); - } - - public final void glBindTexture(int gl_texture_2d2, int texnum) { - gl.glBindTexture(gl_texture_2d2, texnum); - } - - public final void glActiveTextureARB(int texture) { - gl.glActiveTextureARB( texture); - } - - public final void glClientActiveTextureARB(int texture) { - gl.glClientActiveTextureARB(texture); - } - - public final void glTexEnvi(int gl_texture_env2, int gl_texture_env_mode2, int mode) { - gl.glTexEnvi(gl_texture_env2, gl_texture_env_mode2, mode); - } - - public final void glVertex2f(int x, int y) { - gl.glVertex2f(x, y); - } - - public final void glEnable(int gl_alpha_test2) { - gl.glEnable(gl_alpha_test2); - } - - public final void glColor3ub(byte b, byte c, byte d) { - gl.glColor3ub(b, c, d); - } - - public final void glColor4f(int i, int j, int k, float f) { - gl.glColor4f(i, j, k, f); - } - - public final void glTexImage2D(int gl_texture_2d2, int i, int gl_tex_solid_format, int j, int k, int l, int gl_rgba3, int gl_unsigned_byte2, IntBuffer image32) { - gl.glTexImage2D(gl_texture_2d2, i, gl_tex_solid_format, j, k, l, gl_rgba3, gl_unsigned_byte2, image32); - } - - public final void glTexImage2D(int gl_texture_2d2, int i, int gl_color_index8_ext, int j, int k, int l, int gl_color_index2, int gl_unsigned_byte2, ByteBuffer image8) { - gl.glTexImage2D(gl_texture_2d2, i, gl_color_index8_ext, j, k, l, gl_color_index2, gl_unsigned_byte2, image8); - } - - public final void glColor4ub(byte b, byte c, byte d, byte e) { - gl.glColor4ub(b, c, d, e); - } - - public final void glTexParameteri(int gl_texture_2d2, int gl_texture_min_filter2, int gl_filter_min) { - gl.glTexParameteri(gl_texture_2d2, gl_texture_min_filter2, gl_filter_min); - } - - public final void glTexSubImage2D(int gl_texture_2d2, int i, int j, int k, int lm_block_width, int height, int gl_lightmap_format, int gl_unsigned_byte2, IntBuffer lightmap_buffer) { - gl.glTexSubImage2D(gl_texture_2d2, i, j, k, lm_block_width, height, gl_lightmap_format, gl_unsigned_byte2, lightmap_buffer); - } - - public final void glColor4f(float intens, float intens2, float intens3, float f) { - gl.glColor4f(intens, intens2, intens3, f); - } - - public final void glLoadMatrixf(float[] r_world_matrix) { - gl.glLoadMatrix(FloatBuffer.wrap(r_world_matrix)); - } - - public final void glInterleavedArrays(int gl_t2f_v3f2, int byte_stride, FloatBuffer globalPolygonInterleavedBuf) { - gl.glInterleavedArrays(gl_t2f_v3f2, byte_stride, globalPolygonInterleavedBuf); - } - - public void glDrawElements(int mode, int count, int gl_unsigned_int2, IntBuffer srcIndexBuf) { - gl.glDrawElements(mode, srcIndexBuf); - } - - public void glDisableClientState(int gl_color_array2) { - gl.glDisableClientState(gl_color_array2); - } - - public void glVertexPointer(int i, int gl_float2, int j, FloatBuffer vertexArrayBuf) { - gl.glVertexPointer(i, j, vertexArrayBuf); - } - - public void glEnableClientState(int gl_color_array2) { - gl.glEnableClientState(gl_color_array2); - } - - public void glColorPointer(int i, int gl_float2, int j, FloatBuffer colorArrayBuf) { - gl.glColorPointer(i, j, colorArrayBuf); - } - - public final void glTexCoordPointer(int i, int gl_float2, int j, FloatBuffer textureArrayBuf) { - gl.glTexCoordPointer(i, j, textureArrayBuf); - } - - public final void glDepthRange(float gldepthmin, double d) { - gl.glDepthRange(gldepthmin, d); - } - - public final void glMatrixMode(int gl_projection2) { - gl.glMatrixMode(gl_projection2); - } - - public final void glLoadIdentity() { - gl.glLoadIdentity(); - } - - public final void glScalef(int i, int j, int k) { - gl.glScalef(i, j, k); - } - - public final void glCullFace(int gl_back2) { - gl.glCullFace(gl_back2); - } - - public final void glClear(int gl_color_buffer_bit2) { - gl.glClear(gl_color_buffer_bit2); - } - - public final void glDepthFunc(int gl_lequal2) { - gl.glDepthFunc(gl_lequal2); - } - - public final void glFrustum(double xmin, double xmax, double ymin, double ymax, double near, double far) { - gl.glFrustum(xmin, xmax, ymin, ymax, near, far); - } - - public final void glViewport(int i, int j, int width, int height) { - gl.glViewport(i, j, width, height); - } - - public final void glOrtho(int i, int width, int height, int j, int k, int l) { - gl.glOrtho(i, width, height, j, k, l); - } - - public void glColorPointer(int i, int gl_unsigned_byte2, int j, ByteBuffer bb) { - gl.glColorPointer(i, true, j, bb); - } - - public void glPointSize(float value) { - gl.glPointSize(value); - } - - public void glClearColor(float f, float g, float h, float i) { - gl.glClearColor(f, g, h, i); - } -} |