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Diffstat (limited to 'src/jake2/render/opengl/Jsr231GL.java')
-rw-r--r--src/jake2/render/opengl/Jsr231GL.java307
1 files changed, 307 insertions, 0 deletions
diff --git a/src/jake2/render/opengl/Jsr231GL.java b/src/jake2/render/opengl/Jsr231GL.java
new file mode 100644
index 0000000..a4fef10
--- /dev/null
+++ b/src/jake2/render/opengl/Jsr231GL.java
@@ -0,0 +1,307 @@
+package jake2.render.opengl;
+
+
+import java.nio.*;
+
+import javax.media.opengl.GL;
+
+public class Jsr231GL implements QGL {
+
+ private GL gl;
+
+ Jsr231GL() {
+ // singleton
+ }
+
+ void setGL(GL gl) {
+ this.gl = gl;
+ }
+
+ public void glAlphaFunc(int func, float ref) {
+ gl.glAlphaFunc(func, ref);
+ }
+
+ public void glBegin(int mode) {
+ gl.glBegin(mode);
+ }
+
+ public void glBindTexture(int target, int texture) {
+ gl.glBindTexture(target, texture);
+ }
+
+ public void glBlendFunc(int sfactor, int dfactor) {
+ gl.glBlendFunc(sfactor, dfactor);
+ }
+
+ public void glClear(int mask) {
+ gl.glClear(mask);
+ }
+
+ public void glClearColor(float red, float green, float blue, float alpha) {
+ gl.glClearColor(red, green, blue, alpha);
+ }
+
+ public void glColor3f(float red, float green, float blue) {
+ gl.glColor3f(red, green, blue);
+ }
+
+ public void glColor3ub(byte red, byte green, byte blue) {
+ gl.glColor3ub(red, green, blue);
+ }
+
+ public void glColor4f(float red, float green, float blue, float alpha) {
+ gl.glColor4f(red, green, blue, alpha);
+ }
+
+ public void glColor4ub(byte red, byte green, byte blue, byte alpha) {
+ gl.glColor4ub(red, green, blue, alpha);
+ }
+
+ public void glColorPointer(int size, boolean unsigned, int stride,
+ ByteBuffer pointer) {
+ gl.glColorPointer(size, GL_UNSIGNED_BYTE, stride, pointer);
+ }
+
+ public void glColorPointer(int size, int stride, FloatBuffer pointer) {
+ gl.glColorPointer(size, GL_FLOAT, stride, pointer);
+ }
+
+ public void glCullFace(int mode) {
+ gl.glCullFace(mode);
+ }
+
+ public void glDeleteTextures(IntBuffer textures) {
+ gl.glDeleteTextures(textures.limit(), textures);
+ }
+
+ public void glDepthFunc(int func) {
+ gl.glDepthFunc(func);
+ }
+
+ public void glDepthMask(boolean flag) {
+ gl.glDepthMask(flag);
+ }
+
+ public void glDepthRange(double zNear, double zFar) {
+ gl.glDepthRange(zNear, zFar);
+ }
+
+ public void glDisable(int cap) {
+ gl.glDisable(cap);
+ }
+
+ public void glDisableClientState(int cap) {
+ gl.glDisableClientState(cap);
+ }
+
+ public void glDrawArrays(int mode, int first, int count) {
+ gl.glDrawArrays(mode, first, count);
+ }
+
+ public void glDrawBuffer(int mode) {
+ gl.glDrawBuffer(mode);
+ }
+
+ public void glDrawElements(int mode, IntBuffer indices) {
+ gl.glDrawElements(mode, indices.limit(), GL_UNSIGNED_INT, indices);
+ }
+
+ public void glEnable(int cap) {
+ gl.glEnable(cap);
+ }
+
+ public void glEnableClientState(int cap) {
+ gl.glEnableClientState(cap);
+ }
+
+ public void glEnd() {
+ gl.glEnd();
+ }
+
+ public void glFinish() {
+ gl.glFinish();
+ }
+
+ public void glFlush() {
+ gl.glFlush();
+ }
+
+ public void glFrustum(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ gl.glFrustum(left, right, bottom, top, zNear, zFar);
+ }
+
+ public int glGetError() {
+ return gl.glGetError();
+ }
+
+ public void glGetFloat(int pname, FloatBuffer params) {
+ gl.glGetFloatv(pname, params);
+ }
+
+ public String glGetString(int name) {
+ return gl.glGetString(name);
+ }
+
+ public void glInterleavedArrays(int format, int stride,
+ FloatBuffer pointer) {
+ gl.glInterleavedArrays(format, stride, pointer);
+ }
+
+ public void glLoadIdentity() {
+ gl.glLoadIdentity();
+ }
+
+ public void glLoadMatrix(FloatBuffer m) {
+ gl.glLoadMatrixf(m);
+ }
+
+ public void glMatrixMode(int mode) {
+ gl.glMatrixMode(mode);
+ }
+
+ public void glOrtho(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ gl.glOrtho(left, right, bottom, top, zNear, zFar);
+ }
+
+ public void glPixelStorei(int pname, int param) {
+ gl.glPixelStorei(pname, param);
+ }
+
+ public void glPointSize(float size) {
+ gl.glPointSize(size);
+ }
+
+ public void glPolygonMode(int face, int mode) {
+ gl.glPolygonMode(face, mode);
+ }
+
+ public void glPopMatrix() {
+ gl.glPopMatrix();
+ }
+
+ public void glPushMatrix() {
+ gl.glPushMatrix();
+ }
+
+ public void glReadPixels(int x, int y, int width, int height,
+ int format, int type, ByteBuffer pixels) {
+ gl.glReadPixels(x, y, width, height, format, type, pixels);
+ }
+
+ public void glRotatef(float angle, float x, float y, float z) {
+ gl.glRotatef(angle, x, y, z);
+ }
+
+ public void glScalef(float x, float y, float z) {
+ gl.glScalef(x, y, z);
+ }
+
+ public void glScissor(int x, int y, int width, int height) {
+ gl.glScissor(x, y, width, height);
+ }
+
+ public void glShadeModel(int mode) {
+ gl.glShadeModel(mode);
+ }
+
+ public void glTexCoord2f(float s, float t) {
+ gl.glTexCoord2f(s, t);
+ }
+
+ public void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
+ gl.glTexCoordPointer(size, GL_FLOAT, stride, pointer);
+ }
+
+ public void glTexEnvi(int target, int pname, int param) {
+ gl.glTexEnvi(target, pname, param);
+ }
+
+ public void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ ByteBuffer pixels) {
+ gl.glTexImage2D(target, level, internalformat, width, height, border,
+ format, type, pixels);
+ }
+
+ public void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ IntBuffer pixels) {
+ gl.glTexImage2D(target, level, internalformat, width, height, border,
+ format, type, pixels);
+ }
+
+ public void glTexParameterf(int target, int pname, float param) {
+ gl.glTexParameterf(target, pname, param);
+ }
+
+ public void glTexParameteri(int target, int pname, int param) {
+ gl.glTexParameteri(target, pname, param);
+ }
+
+ public void glTexSubImage2D(int target, int level, int xoffset,
+ int yoffset, int width, int height, int format, int type,
+ IntBuffer pixels) {
+ gl.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
+ format, type, pixels);
+ }
+
+ public void glTranslatef(float x, float y, float z) {
+ gl.glTranslatef(x, y, z);
+ }
+
+ public void glVertex2f(float x, float y) {
+ gl.glVertex2f(x, y);
+ }
+
+ public void glVertex3f(float x, float y, float z) {
+ gl.glVertex3f(x, y, z);
+ }
+
+ public void glVertexPointer(int size, int stride, FloatBuffer pointer) {
+ gl.glVertexPointer(size, GL_FLOAT, stride, pointer);
+ }
+
+ public void glViewport(int x, int y, int width, int height) {
+ gl.glViewport(x, y, width, height);
+ }
+
+ public void glColorTable(int target, int internalFormat, int width,
+ int format, int type, ByteBuffer data) {
+ gl.glColorTable(target, internalFormat, width, format, type, data);
+ }
+
+ public void glActiveTextureARB(int texture) {
+ gl.glActiveTexture(texture);
+ }
+
+ public void glClientActiveTextureARB(int texture) {
+ gl.glClientActiveTexture(texture);
+ }
+
+ public void glPointParameterEXT(int pname, FloatBuffer pfParams) {
+ gl.glPointParameterfvEXT(pname, pfParams);
+ }
+
+ public void glPointParameterfEXT(int pname, float param) {
+ gl.glPointParameterfEXT(pname, param);
+ }
+ public void glLockArraysEXT(int first, int count) {
+ gl.glLockArraysEXT(first, count);
+ }
+
+ public void glArrayElement(int index) {
+ gl.glArrayElement(index);
+ }
+
+ public void glUnlockArraysEXT() {
+ gl.glUnlockArraysEXT();
+ }
+
+ public void glMultiTexCoord2f(int target, float s, float t) {
+ gl.glMultiTexCoord2f(target, s, t);
+ }
+
+
+}