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Diffstat (limited to 'src/jake2/render/opengl/LwjglGL.java')
-rw-r--r--src/jake2/render/opengl/LwjglGL.java302
1 files changed, 302 insertions, 0 deletions
diff --git a/src/jake2/render/opengl/LwjglGL.java b/src/jake2/render/opengl/LwjglGL.java
new file mode 100644
index 0000000..5be7df4
--- /dev/null
+++ b/src/jake2/render/opengl/LwjglGL.java
@@ -0,0 +1,302 @@
+package jake2.render.opengl;
+
+
+
+import java.nio.*;
+
+import org.lwjgl.util.GL;
+
+public class LwjglGL implements QGL {
+
+ LwjglGL() {
+ // singleton
+ }
+
+ public final void glAlphaFunc(int func, float ref) {
+ GL.glAlphaFunc(func, ref);
+ }
+
+ public final void glBegin(int mode) {
+ GL.glBegin(mode);
+ }
+
+ public final void glBindTexture(int target, int texture) {
+ GL.glBindTexture(target, texture);
+ }
+
+ public final void glBlendFunc(int sfactor, int dfactor) {
+ GL.glBlendFunc(sfactor, dfactor);
+ }
+
+ public final void glClear(int mask) {
+ GL.glClear(mask);
+ }
+
+ public final void glClearColor(float red, float green, float blue, float alpha) {
+ GL.glClearColor(red, green, blue, alpha);
+ }
+
+ public final void glColor3f(float red, float green, float blue) {
+ GL.glColor3f(red, green, blue);
+ }
+
+ public final void glColor3ub(byte red, byte green, byte blue) {
+ GL.glColor3ub(red, green, blue);
+ }
+
+ public final void glColor4f(float red, float green, float blue, float alpha) {
+ GL.glColor4f(red, green, blue, alpha);
+ }
+
+ public final void glColor4ub(byte red, byte green, byte blue, byte alpha) {
+ GL.glColor4ub(red, green, blue, alpha);
+ }
+
+ public final void glColorPointer(int size, boolean unsigned, int stride,
+ ByteBuffer pointer) {
+ GL.glColorPointer(size, unsigned, stride, pointer);
+ }
+
+ public final void glColorPointer(int size, int stride, FloatBuffer pointer) {
+ GL.glColorPointer(size, stride, pointer);
+ }
+
+ public final void glCullFace(int mode) {
+ GL.glCullFace(mode);
+ }
+
+ public final void glDeleteTextures(IntBuffer textures) {
+ GL.glDeleteTextures(textures);
+ }
+
+ public final void glDepthFunc(int func) {
+ GL.glDepthFunc(func);
+ }
+
+ public final void glDepthMask(boolean flag) {
+ GL.glDepthMask(flag);
+ }
+
+ public final void glDepthRange(double zNear, double zFar) {
+ GL.glDepthRange(zNear, zFar);
+ }
+
+ public final void glDisable(int cap) {
+ GL.glDisable(cap);
+ }
+
+ public final void glDisableClientState(int cap) {
+ GL.glDisableClientState(cap);
+ }
+
+ public final void glDrawArrays(int mode, int first, int count) {
+ GL.glDrawArrays(mode, first, count);
+ }
+
+ public final void glDrawBuffer(int mode) {
+ GL.glDrawBuffer(mode);
+ }
+
+ public final void glDrawElements(int mode, IntBuffer indices) {
+ GL.glDrawElements(mode, indices);
+ }
+
+ public final void glEnable(int cap) {
+ GL.glEnable(cap);
+ }
+
+ public final void glEnableClientState(int cap) {
+ GL.glEnableClientState(cap);
+ }
+
+ public final void glEnd() {
+ GL.glEnd();
+ }
+
+ public final void glFinish() {
+ GL.glFinish();
+ }
+
+ public final void glFlush() {
+ GL.glFlush();
+ }
+
+ public final void glFrustum(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ GL.glFrustum(left, right, bottom, top, zNear, zFar);
+ }
+
+ public final int glGetError() {
+ return GL.glGetError();
+ }
+
+ public final void glGetFloat(int pname, FloatBuffer params) {
+ GL.glGetFloat(pname, params);
+ }
+
+ public final String glGetString(int name) {
+ return GL.glGetString(name);
+ }
+
+ public final void glInterleavedArrays(int format, int stride,
+ FloatBuffer pointer) {
+ GL.glInterleavedArrays(format, stride, pointer);
+ }
+
+ public final void glLoadIdentity() {
+ GL.glLoadIdentity();
+ }
+
+ public final void glLoadMatrix(FloatBuffer m) {
+ GL.glLoadMatrix(m);
+ }
+
+ public final void glMatrixMode(int mode) {
+ GL.glMatrixMode(mode);
+ }
+
+ public final void glOrtho(double left, double right, double bottom,
+ double top, double zNear, double zFar) {
+ GL.glOrtho(left, right, bottom, top, zNear, zFar);
+ }
+
+ public final void glPixelStorei(int pname, int param) {
+ GL.glPixelStorei(pname, param);
+ }
+
+ public final void glPointSize(float size) {
+ GL.glPointSize(size);
+ }
+
+ public final void glPolygonMode(int face, int mode) {
+ GL.glPolygonMode(face, mode);
+ }
+
+ public final void glPopMatrix() {
+ GL.glPopMatrix();
+ }
+
+ public final void glPushMatrix() {
+ GL.glPushMatrix();
+ }
+
+ public final void glReadPixels(int x, int y, int width, int height,
+ int format, int type, ByteBuffer pixels) {
+ GL.glReadPixels(x, y, width, height, format, type, pixels);
+ }
+
+ public final void glRotatef(float angle, float x, float y, float z) {
+ GL.glRotatef(angle, x, y, z);
+ }
+
+ public final void glScalef(float x, float y, float z) {
+ GL.glScalef(x, y, z);
+ }
+
+ public final void glScissor(int x, int y, int width, int height) {
+ GL.glScissor(x, y, width, height);
+ }
+
+ public final void glShadeModel(int mode) {
+ GL.glShadeModel(mode);
+ }
+
+ public final void glTexCoord2f(float s, float t) {
+ GL.glTexCoord2f(s, t);
+ }
+
+ public final void glTexCoordPointer(int size, int stride, FloatBuffer pointer) {
+ GL.glTexCoordPointer(size, stride, pointer);
+ }
+
+ public final void glTexEnvi(int target, int pname, int param) {
+ GL.glTexEnvi(target, pname, param);
+ }
+
+ public final void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ ByteBuffer pixels) {
+ GL.glTexImage2D(target, level, internalformat, width, height, border,
+ format, type, pixels);
+ }
+
+ public final void glTexImage2D(int target, int level, int internalformat,
+ int width, int height, int border, int format, int type,
+ IntBuffer pixels) {
+ GL.glTexImage2D(target, level, internalformat, width, height, border,
+ format, type, pixels);
+ }
+
+ public final void glTexParameterf(int target, int pname, float param) {
+ GL.glTexParameterf(target, pname, param);
+ }
+
+ public final void glTexParameteri(int target, int pname, int param) {
+ GL.glTexParameteri(target, pname, param);
+ }
+
+ public final void glTexSubImage2D(int target, int level, int xoffset,
+ int yoffset, int width, int height, int format, int type,
+ IntBuffer pixels) {
+ GL.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
+ format, type, pixels);
+ }
+
+ public final void glTranslatef(float x, float y, float z) {
+ GL.glTranslatef(x, y, z);
+ }
+
+ public final void glVertex2f(float x, float y) {
+ GL.glVertex2f(x, y);
+ }
+
+ public final void glVertex3f(float x, float y, float z) {
+ GL.glVertex3f(x, y, z);
+ }
+
+ public final void glVertexPointer(int size, int stride, FloatBuffer pointer) {
+ GL.glVertexPointer(size, stride, pointer);
+ }
+
+ public final void glViewport(int x, int y, int width, int height) {
+ GL.glViewport(x, y, width, height);
+ }
+
+ public final void glColorTable(int target, int internalFormat, int width,
+ int format, int type, ByteBuffer data) {
+ GL.glColorTable(target, internalFormat, width, format, type, data);
+ }
+
+ public final void glActiveTextureARB(int texture) {
+ GL.glActiveTextureARB(texture);
+ }
+
+ public final void glClientActiveTextureARB(int texture) {
+ GL.glClientActiveTextureARB(texture);
+ }
+
+ public final void glPointParameterEXT(int pname, FloatBuffer pfParams) {
+ GL.glPointParameterEXT(pname, pfParams);
+ }
+
+ public final void glPointParameterfEXT(int pname, float param) {
+ GL.glPointParameterfEXT(pname, param);
+ }
+
+ public final void glLockArraysEXT(int first, int count) {
+ GL.glLockArraysEXT(first, count);
+ }
+
+ public final void glArrayElement(int index) {
+ GL.glArrayElement(index);
+ }
+
+ public final void glUnlockArraysEXT() {
+ GL.glUnlockArraysEXT();
+ }
+
+ public final void glMultiTexCoord2f(int target, float s, float t) {
+ GL.glMultiTexCoord2f(target, s, t);
+ }
+
+}