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-rw-r--r--src/jake2/server/SV_MAIN.java16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/jake2/server/SV_MAIN.java b/src/jake2/server/SV_MAIN.java
index 99b74e9..7beff4e 100644
--- a/src/jake2/server/SV_MAIN.java
+++ b/src/jake2/server/SV_MAIN.java
@@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// Created on 13.01.2004 by RST.
-// $Id: SV_MAIN.java,v 1.5 2004-07-30 06:07:23 hzi Exp $
+// $Id: SV_MAIN.java,v 1.6 2004-08-29 21:39:25 hzi Exp $
package jake2.server;
@@ -89,7 +89,7 @@ public class SV_MAIN extends SV_GAME {
if (drop.state == Defines.cs_spawned) {
// call the prog function for removing a client
// this will remove the body, among other things
- SV_GAME.ge.ClientDisconnect(drop.edict);
+ PlayerClient.ClientDisconnect(drop.edict);
}
if (drop.download != null) {
@@ -363,12 +363,12 @@ public class SV_MAIN extends SV_GAME {
sv_client = svs.clients[i];
//edictnum = (newcl-svs.clients)+1;
int edictnum = i + 1;
- edict_t ent = ge.edicts[edictnum];
+ edict_t ent = GameBase.g_edicts[edictnum];
svs.clients[i].edict = ent;
svs.clients[i].challenge = challenge; // save challenge for checksumming
// get the game a chance to reject this connection or modify the userinfo
- if (!(ge.ClientConnect(ent, userinfo))) {
+ if (!(PlayerClient.ClientConnect(ent, userinfo))) {
if (Info.Info_ValueForKey(userinfo, "rejmsg") != null)
Netchan.OutOfBandPrint(
NS_SERVER,
@@ -670,8 +670,8 @@ public class SV_MAIN extends SV_GAME {
edict_t ent;
int i;
- for (i = 0; i < ge.num_edicts; i++) {
- ent = SV_GAME.ge.edicts[i];
+ for (i = 0; i < GameBase.num_edicts; i++) {
+ ent = GameBase.g_edicts[i];
// events only last for a single message
ent.s.event = 0;
}
@@ -696,7 +696,7 @@ public class SV_MAIN extends SV_GAME {
// don't run if paused
if (0 == sv_paused.value || maxclients.value > 1) {
- ge.RunFrame();
+ Game.G_RunFrame();
// never get more than one tic behind
if (sv.time < svs.realtime) {
@@ -862,7 +862,7 @@ public class SV_MAIN extends SV_GAME {
int i;
// call prog code to allow overrides
- SV_GAME.ge.ClientUserinfoChanged(cl.edict, cl.userinfo);
+ PlayerClient.ClientUserinfoChanged(cl.edict, cl.userinfo);
// name for C code
cl.name = Info.Info_ValueForKey(cl.userinfo, "name");