diff options
Diffstat (limited to 'src/jake2/server/SV_MAIN.java')
-rw-r--r-- | src/jake2/server/SV_MAIN.java | 23 |
1 files changed, 6 insertions, 17 deletions
diff --git a/src/jake2/server/SV_MAIN.java b/src/jake2/server/SV_MAIN.java index ef3bef2..679ab73 100644 --- a/src/jake2/server/SV_MAIN.java +++ b/src/jake2/server/SV_MAIN.java @@ -19,26 +19,15 @@ */ // Created on 13.01.2004 by RST. -// $Id: SV_MAIN.java,v 1.10 2005-02-19 21:22:34 salomo Exp $ +// $Id: SV_MAIN.java,v 1.11 2005-07-01 14:20:55 hzi Exp $ package jake2.server; import jake2.Defines; import jake2.Globals; -import jake2.game.Cmd; -import jake2.game.GameBase; -import jake2.game.Info; -import jake2.game.PlayerClient; -import jake2.game.cvar_t; -import jake2.game.edict_t; -import jake2.qcommon.Com; -import jake2.qcommon.Cvar; -import jake2.qcommon.FS; -import jake2.qcommon.MSG; -import jake2.qcommon.Netchan; -import jake2.qcommon.SZ; -import jake2.qcommon.netadr_t; +import jake2.game.*; +import jake2.qcommon.*; import jake2.sys.NET; -import jake2.sys.Sys; +import jake2.sys.Timer; import jake2.util.Lib; import java.io.IOException; @@ -715,7 +704,7 @@ public class SV_MAIN { */ public static void SV_RunGameFrame() { if (Globals.host_speeds.value != 0) - Globals.time_before_game = Sys.Milliseconds(); + Globals.time_before_game = Timer.Milliseconds(); // we always need to bump framenum, even if we // don't run the world, otherwise the delta @@ -737,7 +726,7 @@ public class SV_MAIN { } if (Globals.host_speeds.value != 0) - Globals.time_after_game = Sys.Milliseconds(); + Globals.time_after_game = Timer.Milliseconds(); } |