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-rw-r--r--src/jake2/server/SV_MAIN.java23
1 files changed, 6 insertions, 17 deletions
diff --git a/src/jake2/server/SV_MAIN.java b/src/jake2/server/SV_MAIN.java
index ef3bef2..679ab73 100644
--- a/src/jake2/server/SV_MAIN.java
+++ b/src/jake2/server/SV_MAIN.java
@@ -19,26 +19,15 @@
*/
// Created on 13.01.2004 by RST.
-// $Id: SV_MAIN.java,v 1.10 2005-02-19 21:22:34 salomo Exp $
+// $Id: SV_MAIN.java,v 1.11 2005-07-01 14:20:55 hzi Exp $
package jake2.server;
import jake2.Defines;
import jake2.Globals;
-import jake2.game.Cmd;
-import jake2.game.GameBase;
-import jake2.game.Info;
-import jake2.game.PlayerClient;
-import jake2.game.cvar_t;
-import jake2.game.edict_t;
-import jake2.qcommon.Com;
-import jake2.qcommon.Cvar;
-import jake2.qcommon.FS;
-import jake2.qcommon.MSG;
-import jake2.qcommon.Netchan;
-import jake2.qcommon.SZ;
-import jake2.qcommon.netadr_t;
+import jake2.game.*;
+import jake2.qcommon.*;
import jake2.sys.NET;
-import jake2.sys.Sys;
+import jake2.sys.Timer;
import jake2.util.Lib;
import java.io.IOException;
@@ -715,7 +704,7 @@ public class SV_MAIN {
*/
public static void SV_RunGameFrame() {
if (Globals.host_speeds.value != 0)
- Globals.time_before_game = Sys.Milliseconds();
+ Globals.time_before_game = Timer.Milliseconds();
// we always need to bump framenum, even if we
// don't run the world, otherwise the delta
@@ -737,7 +726,7 @@ public class SV_MAIN {
}
if (Globals.host_speeds.value != 0)
- Globals.time_after_game = Sys.Milliseconds();
+ Globals.time_after_game = Timer.Milliseconds();
}