diff options
Diffstat (limited to 'src/jake2/sound/lwjgl/LWJGLSoundImpl.java')
-rw-r--r-- | src/jake2/sound/lwjgl/LWJGLSoundImpl.java | 1672 |
1 files changed, 836 insertions, 836 deletions
diff --git a/src/jake2/sound/lwjgl/LWJGLSoundImpl.java b/src/jake2/sound/lwjgl/LWJGLSoundImpl.java index e82e32a..8016423 100644 --- a/src/jake2/sound/lwjgl/LWJGLSoundImpl.java +++ b/src/jake2/sound/lwjgl/LWJGLSoundImpl.java @@ -1,836 +1,836 @@ -/*
- * LWJGLSoundImpl.java
- * Copyright (C) 2004
- *
- * $Id: LWJGLSoundImpl.java,v 1.1 2004-12-16 20:17:55 cawe Exp $
- */
-package jake2.sound.lwjgl;
-
-import jake2.Defines;
-import jake2.Globals;
-import jake2.client.CL;
-import jake2.client.CL_ents;
-import jake2.game.*;
-import jake2.qcommon.*;
-import jake2.sound.*;
-import jake2.util.*;
-
-import java.io.IOException;
-import java.io.RandomAccessFile;
-import java.nio.*;
-import java.util.*;
-
-import org.lwjgl.BufferUtils;
-import org.lwjgl.LWJGLException;
-import org.lwjgl.openal.*;
-import org.lwjgl.openal.eax.EAX20;
-import org.lwjgl.openal.eax.EAXListenerProperties;
-
-/**
- * LWJGLSoundImpl
- */
-public final class LWJGLSoundImpl implements Sound {
-
- static {
- S.register(new LWJGLSoundImpl());
- };
-
- private boolean hasEAX;
-
- private cvar_t s_volume;
-
- private static final int MAX_SFX = Defines.MAX_SOUNDS * 2;
- private static final int MAX_CHANNELS = 32;
-
- private IntBuffer buffers = BufferUtils.createIntBuffer(MAX_SFX);
- private IntBuffer sources = BufferUtils.createIntBuffer(MAX_CHANNELS);
- private Channel[] channels = null;
- private int num_channels = 0;
-
- // singleton
- private LWJGLSoundImpl() {
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.SoundImpl#Init()
- */
- public boolean Init() {
-
- try {
- initOpenAL();
- checkError();
- initOpenALExtensions();
- } catch (OpenALException e) {
- Com.Printf(e.getMessage() + '\n');
- return false;
- } catch (Exception e) {
- Com.DPrintf(e.getMessage() + '\n');
- return false;
- }
-
- AL10.alGenBuffers(buffers);
- s_volume = Cvar.Get("s_volume", "0.7", Defines.CVAR_ARCHIVE);
- initChannels();
- AL10.alDistanceModel(AL10.AL_INVERSE_DISTANCE_CLAMPED);
- Cmd.AddCommand("play", new xcommand_t() {
- public void execute() {
- Play();
- }
- });
- Cmd.AddCommand("stopsound", new xcommand_t() {
- public void execute() {
- StopAllSounds();
- }
- });
- Cmd.AddCommand("soundlist", new xcommand_t() {
- public void execute() {
- SoundList();
- }
- });
- Cmd.AddCommand("soundinfo", new xcommand_t() {
- public void execute() {
- SoundInfo_f();
- }
- });
-
- num_sfx = 0;
-
-
- Com.Printf("sound sampling rate: 44100Hz\n");
-
- StopAllSounds();
- Com.Printf("------------------------------------\n");
- return true;
- }
-
-
- private void initOpenAL() throws OpenALException
- {
- try { AL.create(); } catch (LWJGLException e) { throw new OpenALException(e); }
- String deviceName = null;
-
- String os = System.getProperty("os.name");
- if (os.startsWith("Windows")) {
- deviceName = "DirectSound3D";
- }
-
- String deviceSpecifier = ALC.alcGetString(ALC.ALC_DEVICE_SPECIFIER);
- String defaultSpecifier = ALC.alcGetString(ALC.ALC_DEFAULT_DEVICE_SPECIFIER);
-
- Com.Printf(os + " using " + ((deviceName == null) ? defaultSpecifier : deviceName) + '\n');
-
- // Check for an error.
- if (ALC.alcGetError() != ALC.ALC_NO_ERROR)
- {
- Com.DPrintf("Error with SoundDevice");
- }
- }
-
- private void initOpenALExtensions() throws OpenALException
- {
- if (AL10.alIsExtensionPresent("EAX2.0"))
- {
- Com.Printf("... using EAX2.0\n");
- hasEAX=true;
- }
- else
- {
- Com.Printf("... EAX2.0 not found\n");
- hasEAX=false;
- }
- }
-
-
- void exitOpenAL()
- {
- // Release the context and the device.
- AL.destroy();
- }
-
- private void initChannels() {
-
- // create channels
- channels = new Channel[MAX_CHANNELS];
-
- int sourceId;
- IntBuffer tmp = BufferUtils.createIntBuffer(1);
- int error;
- for (int i = 0; i < MAX_CHANNELS; i++) {
-
- AL10.alGenSources(tmp);
- sourceId = tmp.get(0);
-
- //if ((error = al.alGetError()) != AL.AL_NO_ERROR) break;
- if (sourceId <= 0) break;
-
- sources.put(i, sourceId);
-
- channels[i] = new Channel(sourceId);
- num_channels++;
-
- // set default values for AL sources
- AL10.alSourcef (sourceId, AL10.AL_GAIN, s_volume.value);
- AL10.alSourcef (sourceId, AL10.AL_PITCH, 1.0f);
- AL10.alSourcei (sourceId, AL10.AL_SOURCE_ABSOLUTE, AL10.AL_TRUE);
- AL10.nalSourcefv(sourceId, AL10.AL_VELOCITY, NULLVECTOR_BUFFER,0);
- AL10.alSourcei (sourceId, AL10.AL_LOOPING, AL10.AL_FALSE);
- AL10.alSourcef (sourceId, AL10.AL_REFERENCE_DISTANCE, 300.0f);
- AL10.alSourcef (sourceId, AL10.AL_MIN_GAIN, 0.0005f);
- AL10.alSourcef (sourceId, AL10.AL_MAX_GAIN, 1.0f);
- }
- Com.Printf("... using " + num_channels + " channels\n");
- }
-
-
- /* (non-Javadoc)
- * @see jake2.sound.SoundImpl#RegisterSound(jake2.sound.sfx_t)
- */
- private void initBuffer(sfx_t sfx) {
- if (sfx.cache == null ) {
- //System.out.println(sfx.name + " " + sfx.cache.length+ " " + sfx.cache.loopstart + " " + sfx.cache.speed + " " + sfx.cache.stereo + " " + sfx.cache.width);
- return;
- }
-
- int format = AL10.AL_FORMAT_MONO16;
- ByteBuffer data = BufferUtils.createByteBuffer(sfx.cache.data.length);
- data.put(sfx.cache.data);
- data.rewind();
- int freq = sfx.cache.speed;
-
- AL10.alBufferData( buffers.get(sfx.bufferId), format, data, freq);
- }
-
- private void checkError() {
- Com.DPrintf("AL Error: " + alErrorString() +'\n');
- }
-
- private String alErrorString(){
- int error;
- String message = "";
- if ((error = AL10.alGetError()) != AL10.AL_NO_ERROR) {
- switch(error) {
- case AL10.AL_INVALID_OPERATION: message = "invalid operation"; break;
- case AL10.AL_INVALID_VALUE: message = "invalid value"; break;
- case AL10.AL_INVALID_ENUM: message = "invalid enum"; break;
- case AL10.AL_INVALID_NAME: message = "invalid name"; break;
- default: message = "" + error;
- }
- }
- return message;
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.SoundImpl#Shutdown()
- */
- public void Shutdown() {
- StopAllSounds();
-
- AL10.alDeleteSources(sources);
- AL10.alDeleteBuffers(buffers);
- exitOpenAL();
-
- Cmd.RemoveCommand("play");
- Cmd.RemoveCommand("stopsound");
- Cmd.RemoveCommand("soundlist");
- Cmd.RemoveCommand("soundinfo");
-
- // free all sounds
- for (int i = 0; i < num_sfx; i++) {
- if (known_sfx[i].name == null)
- continue;
- known_sfx[i].clear();
- }
- num_sfx = 0;
- num_channels = 0;
- }
-
- //private final static float[] NULLVECTOR = {0, 0, 0};
- private final static FloatBuffer NULLVECTOR_BUFFER=Lib.newFloatBuffer(3);
- private float[] entityOrigin = {0, 0, 0};
- private float[] sourceOrigin = {0, 0, 0};
-
- /* (non-Javadoc)
- * @see jake2.sound.SoundImpl#StartSound(float[], int, int, jake2.sound.sfx_t, float, float, float)
- */
- public void StartSound(float[] origin, int entnum, int entchannel, sfx_t sfx, float fvol, float attenuation, float timeofs) {
-
- if (sfx == null)
- return;
-
- if (sfx.name.charAt(0) == '*')
- sfx = RegisterSexedSound(Globals.cl_entities[entnum].current, sfx.name);
-
- if (LoadSound(sfx) == null)
- return; // can't load sound
-
- if (attenuation != Defines.ATTN_STATIC)
- attenuation *= 0.5f;
-
- Channel ch = pickChannel(entnum, entchannel, buffers.get(sfx.bufferId), attenuation);
-
- if (ch == null) return;
-
- if (entnum == Globals.cl.playernum + 1) {
- ch.addListener();
- } else if (origin != null) {
- ch.addFixed(origin);
- } else {
- ch.addDynamic(entnum);
- }
- }
-
- Channel pickChannel(int entnum, int entchannel, int bufferId, float rolloff) {
-
- Channel ch = null;
- int state;
- int i;
-
- for (i = 0; i < num_channels; i++) {
- ch = channels[i];
-
- if (entchannel != 0 && ch.entnum == entnum && ch.entchannel == entchannel) {
- // always override sound from same entity
- break;
- }
-
- // don't let monster sounds override player sounds
- if ((ch.entnum == Globals.cl.playernum+1) && (entnum != Globals.cl.playernum+1) && ch.bufferId != -1)
- continue;
-
- // looking for a free AL source
- if (!ch.active) {
- break;
- }
- }
-
- if (i == num_channels)
- return null;
-
- ch.entnum = entnum;
- ch.entchannel = entchannel;
- if (ch.bufferId != bufferId) {
- ch.bufferId = bufferId;
- ch.bufferChanged = true;
- }
- ch.rolloff = rolloff * 2;
- ch.active = true;
- ch.modified = true;
-
- return ch;
- }
-
- private float[] listenerOrigin = {0, 0, 0};
- private FloatBuffer listenerOriginBuffer=FloatBuffer.wrap(listenerOrigin);
-
- private float[] listenerOrientation = {0, 0, 0, 0, 0, 0};
- private FloatBuffer listenerOrientationBuffer=FloatBuffer.wrap(listenerOrientation);
-
- private IntBuffer eaxEnv = Lib.newIntBuffer(1);
- private int currentEnv = -1;
- private boolean changeEnv = true;
-
- // TODO workaround for JOAL-bug
- // should be EAX.LISTENER
- private final static int EAX_LISTENER = 0;
- // should be EAX.SOURCE
- private final static int EAX_SOURCE = 1;
-
- /* (non-Javadoc)
- * @see jake2.sound.SoundImpl#Update(float[], float[], float[], float[])
- */
- public void Update(float[] origin, float[] forward, float[] right, float[] up) {
-
- convertVector(origin, listenerOrigin);
- AL10.nalListenerfv(AL10.AL_POSITION, listenerOriginBuffer,0);
-
- convertOrientation(forward, up, listenerOrientation);
- AL10.nalListenerfv(AL10.AL_ORIENTATION, listenerOrientationBuffer,0);
-
- if (hasEAX)
- {
- // workaround for environment initialisation
- if (currentEnv == -1)
- {
- eaxEnv.put(0, EAX20.EAX_ENVIRONMENT_UNDERWATER);
- EAX20.eaxSet(EAX_LISTENER, EAXListenerProperties.EAXLISTENER_ENVIRONMENT | EAXListenerProperties.EAXLISTENER_DEFERRED, 0, eaxEnv, 4);
- changeEnv = true;
- }
-
- if ((GameBase.gi.pointcontents.pointcontents(origin)& Defines.MASK_WATER)!= 0) {
- changeEnv = currentEnv != EAX20.EAX_ENVIRONMENT_UNDERWATER;
- currentEnv = EAX20.EAX_ENVIRONMENT_UNDERWATER;
- } else {
- changeEnv = currentEnv != EAX20.EAX_ENVIRONMENT_GENERIC;
- currentEnv = EAX20.EAX_ENVIRONMENT_GENERIC;
- }
- if (changeEnv) {
- eaxEnv.put(0, currentEnv);
- EAX20.eaxSet(EAX_LISTENER, EAXListenerProperties.EAXLISTENER_ENVIRONMENT | EAXListenerProperties.EAXLISTENER_DEFERRED, 0, eaxEnv, 4);
- }
- }
-
- AddLoopSounds(origin);
- playChannels(listenerOrigin);
- }
-
- Map looptable = new Hashtable(MAX_CHANNELS);
-
- /*
- ==================
- S_AddLoopSounds
-
- Entities with a ->sound field will generated looped sounds
- that are automatically started, stopped, and merged together
- as the entities are sent to the client
- ==================
- */
- void AddLoopSounds(float[] listener) {
-
- if (Globals.cl_paused.value != 0.0f) {
- removeUnusedLoopSounds();
- return;
- }
-
- if (Globals.cls.state != Globals.ca_active) {
- removeUnusedLoopSounds();
- return;
- }
-
- if (!Globals.cl.sound_prepped) {
- removeUnusedLoopSounds();
- return;
- }
-
- Channel ch;
- sfx_t sfx;
- sfxcache_t sc;
- int num;
- entity_state_t ent;
- Object key;
- int sound = 0;
-
- for (int i=0 ; i<Globals.cl.frame.num_entities ; i++) {
- num = (Globals.cl.frame.parse_entities + i)&(Defines.MAX_PARSE_ENTITIES-1);
- ent = Globals.cl_parse_entities[num];
- sound = ent.sound;
-
- if (sound == 0) continue;
-
- key = new Integer(ent.number);
- ch = (Channel)looptable.get(key);
-
- if (ch != null) {
- // keep on looping
- ch.autosound = true;
- ch.origin = ent.origin;
- continue;
- }
-
- sfx = Globals.cl.sound_precache[sound];
- if (sfx == null)
- continue; // bad sound effect
-
- sc = sfx.cache;
- if (sc == null)
- continue;
-
- // allocate a channel
- ch = pickChannel(0, 0, buffers.get(sfx.bufferId), 6);
- if (ch == null)
- break;
-
- ch.addFixed(ent.origin);
- ch.autosound = true;
-
- looptable.put(key, ch);
- AL10.alSourcei(ch.sourceId, AL10.AL_LOOPING, AL10.AL_TRUE);
- }
-
- removeUnusedLoopSounds();
-
- }
-
- void removeUnusedLoopSounds() {
- Channel ch;
- // stop unused loopsounds
- for (Iterator iter = looptable.values().iterator(); iter.hasNext();) {
- ch = (Channel)iter.next();
- if (!ch.autosound) {
- AL10.alSourceStop(ch.sourceId);
- AL10.alSourcei(ch.sourceId, AL10.AL_LOOPING, AL10.AL_FALSE);
- iter.remove();
- ch.clear();
- }
- }
- }
-
- void playChannels(float[] listenerOrigin)
- {
- float[] sourceOrigin = {0, 0, 0};
- FloatBuffer sourceOriginBuffer=FloatBuffer.wrap(sourceOrigin);
-
- float[] entityOrigin = {0, 0, 0};
- Channel ch;
- int sourceId;
- int state;
-
- for (int i = 0; i < num_channels; i++) {
- ch = channels[i];
- if (ch.active) {
- sourceId = ch.sourceId;
-
- switch (ch.type) {
- case Channel.LISTENER:
- Math3D.VectorCopy(listenerOrigin, sourceOrigin);
- break;
- case Channel.DYNAMIC:
- CL_ents.GetEntitySoundOrigin(ch.entity, entityOrigin);
- convertVector(entityOrigin, sourceOrigin);
- break;
- case Channel.FIXED:
- convertVector(ch.origin, sourceOrigin);
- break;
- }
-
- if (ch.modified) {
- if (ch.bufferChanged)
- AL10.alSourcei (sourceId, AL10.AL_BUFFER, ch.bufferId);
-
- AL10.alSourcef (sourceId, AL10.AL_GAIN, s_volume.value);
- AL10.alSourcef (sourceId, AL10.AL_ROLLOFF_FACTOR, ch.rolloff);
- AL10.nalSourcefv(sourceId, AL10.AL_POSITION, sourceOriginBuffer,0);
- AL10.alSourcePlay(sourceId);
- ch.modified = false;
- } else {
- state = AL10.alGetSourcei(ch.sourceId, AL10.AL_SOURCE_STATE);
- if (state == AL10.AL_PLAYING) {
- AL10.nalSourcefv(sourceId, AL10.AL_POSITION, sourceOriginBuffer,0);
- } else {
- ch.clear();
- }
- }
- ch.autosound = false;
- }
- }
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.SoundImpl#StopAllSounds()
- */
- public void StopAllSounds() {
- for (int i = 0; i < num_channels; i++) {
- AL10.alSourceStop(sources.get(i));
- AL10.alSourcei(sources.get(i), AL10.AL_BUFFER, 0);
- channels[i].clear();
- }
- }
-
- static void convertVector(float[] from, float[] to) {
- to[0] = from[0];
- to[1] = from[2];
- to[2] = -from[1];
- }
-
- static void convertOrientation(float[] forward, float[] up, float[] orientation) {
- orientation[0] = forward[0];
- orientation[1] = forward[2];
- orientation[2] = -forward[1];
- orientation[3] = up[0];
- orientation[4] = up[2];
- orientation[5] = -up[1];
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.Sound#getName()
- */
- public String getName() {
- return "lwjgl_joal";
- }
-
-
- int s_registration_sequence;
- boolean s_registering;
-
- /* (non-Javadoc)
- * @see jake2.sound.Sound#BeginRegistration()
- */
- public void BeginRegistration() {
- s_registration_sequence++;
- s_registering = true;
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.Sound#RegisterSound(java.lang.String)
- */
- public sfx_t RegisterSound(String name) {
- sfx_t sfx = FindName(name, true);
- sfx.registration_sequence = s_registration_sequence;
-
- if (!s_registering)
- LoadSound(sfx);
-
- return sfx;
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.Sound#EndRegistration()
- */
- public void EndRegistration() {
- int i;
- sfx_t sfx;
- int size;
-
- // free any sounds not from this registration sequence
- for (i = 0; i < num_sfx; i++) {
- sfx = known_sfx[i];
- if (sfx.name == null)
- continue;
- if (sfx.registration_sequence != s_registration_sequence) {
- // don't need this sound
- sfx.clear();
- }
- }
-
- // load everything in
- for (i = 0; i < num_sfx; i++) {
- sfx = known_sfx[i];
- if (sfx.name == null)
- continue;
- LoadSound(sfx);
- }
-
- s_registering = false;
- }
-
- sfx_t RegisterSexedSound(entity_state_t ent, String base) {
-
- sfx_t sfx = null;
-
- // determine what model the client is using
- // TODO configstrings for player male and female are wrong
- String model = "male";
- int n = Globals.CS_PLAYERSKINS + ent.number - 1;
- if (Globals.cl.configstrings[n] != null) {
- int p = Globals.cl.configstrings[n].indexOf('\\');
- if (p >= 0) {
- p++;
- model = Globals.cl.configstrings[n].substring(p);
- //strcpy(model, p);
- p = model.indexOf('/');
- if (p > 0)
- model = model.substring(0, p);
- }
- }
- // if we can't figure it out, they're male
- if (model == null || model.length() == 0)
- model = "male";
-
- // see if we already know of the model specific sound
- String sexedFilename = "#players/" + model + "/" + base.substring(1);
- //Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base+1);
- sfx = FindName(sexedFilename, false);
-
- if (sfx == null) {
- // no, so see if it exists
- RandomAccessFile f = null;
- try {
- f = FS.FOpenFile(sexedFilename.substring(1));
- } catch (IOException e) {}
- if (f != null) {
- // yes, close the file and register it
- try {
- FS.FCloseFile(f);
- } catch (IOException e1) {}
- sfx = RegisterSound(sexedFilename);
- } else {
- // no, revert to the male sound in the pak0.pak
- String maleFilename = "player/male/" + base.substring(1);
- sfx = AliasName(sexedFilename, maleFilename);
- }
- }
- return sfx;
- }
-
-
- static sfx_t[] known_sfx = new sfx_t[MAX_SFX];
- static {
- for (int i = 0; i< known_sfx.length; i++)
- known_sfx[i] = new sfx_t();
- }
- static int num_sfx;
-
- sfx_t FindName(String name, boolean create) {
- int i;
- sfx_t sfx = null;
-
- if (name == null)
- Com.Error(Defines.ERR_FATAL, "S_FindName: NULL\n");
- if (name.length() == 0)
- Com.Error(Defines.ERR_FATAL, "S_FindName: empty name\n");
-
- if (name.length() >= Defines.MAX_QPATH)
- Com.Error(Defines.ERR_FATAL, "Sound name too long: " + name);
-
- // see if already loaded
- for (i = 0; i < num_sfx; i++)
- if (name.equals(known_sfx[i].name)) {
- return known_sfx[i];
- }
-
- if (!create)
- return null;
-
- // find a free sfx
- for (i = 0; i < num_sfx; i++)
- if (known_sfx[i].name == null)
- // registration_sequence < s_registration_sequence)
- break;
-
- if (i == num_sfx) {
- if (num_sfx == MAX_SFX)
- Com.Error(Defines.ERR_FATAL, "S_FindName: out of sfx_t");
- num_sfx++;
- }
-
- sfx = known_sfx[i];
- sfx.clear();
- sfx.name = name;
- sfx.registration_sequence = s_registration_sequence;
- sfx.bufferId = i;
-
- return sfx;
- }
-
- /*
- ==================
- S_AliasName
-
- ==================
- */
- sfx_t AliasName(String aliasname, String truename)
- {
- sfx_t sfx = null;
- String s;
- int i;
-
- s = new String(truename);
-
- // find a free sfx
- for (i=0 ; i < num_sfx ; i++)
- if (known_sfx[i].name == null)
- break;
-
- if (i == num_sfx)
- {
- if (num_sfx == MAX_SFX)
- Com.Error(Defines.ERR_FATAL, "S_FindName: out of sfx_t");
- num_sfx++;
- }
-
- sfx = known_sfx[i];
- sfx.clear();
- sfx.name = new String(aliasname);
- sfx.registration_sequence = s_registration_sequence;
- sfx.truename = s;
- // set the AL bufferId
- sfx.bufferId = i;
-
- return sfx;
- }
-
- /*
- ==============
- S_LoadSound
- ==============
- */
- public sfxcache_t LoadSound(sfx_t s) {
- sfxcache_t sc = WaveLoader.LoadSound(s);
- initBuffer(s);
- return sc;
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.Sound#StartLocalSound(java.lang.String)
- */
- public void StartLocalSound(String sound) {
- sfx_t sfx;
-
- sfx = RegisterSound(sound);
- if (sfx == null) {
- Com.Printf("S_StartLocalSound: can't cache " + sound + "\n");
- return;
- }
- StartSound(null, Globals.cl.playernum + 1, 0, sfx, 1, 1, 0);
- }
-
- /* (non-Javadoc)
- * @see jake2.sound.Sound#RawSamples(int, int, int, int, byte[])
- */
- public void RawSamples(int samples, int rate, int width, int channels, byte[] data) {
- // TODO implement RawSamples
- }
-
- /*
- ===============================================================================
-
- console functions
-
- ===============================================================================
- */
-
- void Play() {
- int i;
- String name;
- sfx_t sfx;
-
- i = 1;
- while (i < Cmd.Argc()) {
- name = new String(Cmd.Argv(i));
- if (name.indexOf('.') == -1)
- name += ".wav";
-
- sfx = RegisterSound(name);
- StartSound(null, Globals.cl.playernum + 1, 0, sfx, 1.0f, 1.0f, 0.0f);
- i++;
- }
- }
-
- void SoundList() {
- int i;
- sfx_t sfx;
- sfxcache_t sc;
- int size, total;
-
- total = 0;
- for (i = 0; i < num_sfx; i++) {
- sfx = known_sfx[i];
- if (sfx.registration_sequence == 0)
- continue;
- sc = sfx.cache;
- if (sc != null) {
- size = sc.length * sc.width * (sc.stereo + 1);
- total += size;
- if (sc.loopstart >= 0)
- Com.Printf("L");
- else
- Com.Printf(" ");
- Com.Printf("(%2db) %6i : %s\n", new Vargs(3).add(sc.width * 8).add(size).add(sfx.name));
- } else {
- if (sfx.name.charAt(0) == '*')
- Com.Printf(" placeholder : " + sfx.name + "\n");
- else
- Com.Printf(" not loaded : " + sfx.name + "\n");
- }
- }
- Com.Printf("Total resident: " + total + "\n");
- }
-
- void SoundInfo_f() {
-
- Com.Printf("%5d stereo\n", new Vargs(1).add(1));
- Com.Printf("%5d samples\n", new Vargs(1).add(22050));
- Com.Printf("%5d samplebits\n", new Vargs(1).add(16));
- Com.Printf("%5d speed\n", new Vargs(1).add(44100));
- }
-
-}
+/* + * LWJGLSoundImpl.java + * Copyright (C) 2004 + * + * $Id: LWJGLSoundImpl.java,v 1.2 2004-12-16 20:33:08 cawe Exp $ + */ +package jake2.sound.lwjgl; + +import jake2.Defines; +import jake2.Globals; +import jake2.client.CL; +import jake2.client.CL_ents; +import jake2.game.*; +import jake2.qcommon.*; +import jake2.sound.*; +import jake2.util.*; + +import java.io.IOException; +import java.io.RandomAccessFile; +import java.nio.*; +import java.util.*; + +import org.lwjgl.BufferUtils; +import org.lwjgl.LWJGLException; +import org.lwjgl.openal.*; +import org.lwjgl.openal.eax.EAX20; +import org.lwjgl.openal.eax.EAXListenerProperties; + +/** + * LWJGLSoundImpl + */ +public final class LWJGLSoundImpl implements Sound { + + static { + S.register(new LWJGLSoundImpl()); + }; + + private boolean hasEAX; + + private cvar_t s_volume; + + private static final int MAX_SFX = Defines.MAX_SOUNDS * 2; + private static final int MAX_CHANNELS = 32; + + private IntBuffer buffers = BufferUtils.createIntBuffer(MAX_SFX); + private IntBuffer sources = BufferUtils.createIntBuffer(MAX_CHANNELS); + private Channel[] channels = null; + private int num_channels = 0; + + // singleton + private LWJGLSoundImpl() { + } + + /* (non-Javadoc) + * @see jake2.sound.SoundImpl#Init() + */ + public boolean Init() { + + try { + initOpenAL(); + checkError(); + initOpenALExtensions(); + } catch (OpenALException e) { + Com.Printf(e.getMessage() + '\n'); + return false; + } catch (Exception e) { + Com.DPrintf(e.getMessage() + '\n'); + return false; + } + + AL10.alGenBuffers(buffers); + s_volume = Cvar.Get("s_volume", "0.7", Defines.CVAR_ARCHIVE); + initChannels(); + AL10.alDistanceModel(AL10.AL_INVERSE_DISTANCE_CLAMPED); + Cmd.AddCommand("play", new xcommand_t() { + public void execute() { + Play(); + } + }); + Cmd.AddCommand("stopsound", new xcommand_t() { + public void execute() { + StopAllSounds(); + } + }); + Cmd.AddCommand("soundlist", new xcommand_t() { + public void execute() { + SoundList(); + } + }); + Cmd.AddCommand("soundinfo", new xcommand_t() { + public void execute() { + SoundInfo_f(); + } + }); + + num_sfx = 0; + + + Com.Printf("sound sampling rate: 44100Hz\n"); + + StopAllSounds(); + Com.Printf("------------------------------------\n"); + return true; + } + + + private void initOpenAL() throws OpenALException + { + try { AL.create(); } catch (LWJGLException e) { throw new OpenALException(e); } + String deviceName = null; + + String os = System.getProperty("os.name"); + if (os.startsWith("Windows")) { + deviceName = "DirectSound3D"; + } + + String deviceSpecifier = ALC.alcGetString(ALC.ALC_DEVICE_SPECIFIER); + String defaultSpecifier = ALC.alcGetString(ALC.ALC_DEFAULT_DEVICE_SPECIFIER); + + Com.Printf(os + " using " + ((deviceName == null) ? defaultSpecifier : deviceName) + '\n'); + + // Check for an error. + if (ALC.alcGetError() != ALC.ALC_NO_ERROR) + { + Com.DPrintf("Error with SoundDevice"); + } + } + + private void initOpenALExtensions() throws OpenALException + { + if (AL10.alIsExtensionPresent("EAX2.0")) + { + Com.Printf("... using EAX2.0\n"); + hasEAX=true; + } + else + { + Com.Printf("... EAX2.0 not found\n"); + hasEAX=false; + } + } + + + void exitOpenAL() + { + // Release the context and the device. + AL.destroy(); + } + + private void initChannels() { + + // create channels + channels = new Channel[MAX_CHANNELS]; + + int sourceId; + IntBuffer tmp = BufferUtils.createIntBuffer(1); + int error; + for (int i = 0; i < MAX_CHANNELS; i++) { + + AL10.alGenSources(tmp); + sourceId = tmp.get(0); + + //if ((error = al.alGetError()) != AL.AL_NO_ERROR) break; + if (sourceId <= 0) break; + + sources.put(i, sourceId); + + channels[i] = new Channel(sourceId); + num_channels++; + + // set default values for AL sources + AL10.alSourcef (sourceId, AL10.AL_GAIN, s_volume.value); + AL10.alSourcef (sourceId, AL10.AL_PITCH, 1.0f); + AL10.alSourcei (sourceId, AL10.AL_SOURCE_ABSOLUTE, AL10.AL_TRUE); + AL10.nalSourcefv(sourceId, AL10.AL_VELOCITY, NULLVECTOR_BUFFER,0); + AL10.alSourcei (sourceId, AL10.AL_LOOPING, AL10.AL_FALSE); + AL10.alSourcef (sourceId, AL10.AL_REFERENCE_DISTANCE, 300.0f); + AL10.alSourcef (sourceId, AL10.AL_MIN_GAIN, 0.0005f); + AL10.alSourcef (sourceId, AL10.AL_MAX_GAIN, 1.0f); + } + Com.Printf("... using " + num_channels + " channels\n"); + } + + + /* (non-Javadoc) + * @see jake2.sound.SoundImpl#RegisterSound(jake2.sound.sfx_t) + */ + private void initBuffer(sfx_t sfx) { + if (sfx.cache == null ) { + //System.out.println(sfx.name + " " + sfx.cache.length+ " " + sfx.cache.loopstart + " " + sfx.cache.speed + " " + sfx.cache.stereo + " " + sfx.cache.width); + return; + } + + int format = AL10.AL_FORMAT_MONO16; + ByteBuffer data = BufferUtils.createByteBuffer(sfx.cache.data.length); + data.put(sfx.cache.data); + data.rewind(); + int freq = sfx.cache.speed; + + AL10.alBufferData( buffers.get(sfx.bufferId), format, data, freq); + } + + private void checkError() { + Com.DPrintf("AL Error: " + alErrorString() +'\n'); + } + + private String alErrorString(){ + int error; + String message = ""; + if ((error = AL10.alGetError()) != AL10.AL_NO_ERROR) { + switch(error) { + case AL10.AL_INVALID_OPERATION: message = "invalid operation"; break; + case AL10.AL_INVALID_VALUE: message = "invalid value"; break; + case AL10.AL_INVALID_ENUM: message = "invalid enum"; break; + case AL10.AL_INVALID_NAME: message = "invalid name"; break; + default: message = "" + error; + } + } + return message; + } + + /* (non-Javadoc) + * @see jake2.sound.SoundImpl#Shutdown() + */ + public void Shutdown() { + StopAllSounds(); + + AL10.alDeleteSources(sources); + AL10.alDeleteBuffers(buffers); + exitOpenAL(); + + Cmd.RemoveCommand("play"); + Cmd.RemoveCommand("stopsound"); + Cmd.RemoveCommand("soundlist"); + Cmd.RemoveCommand("soundinfo"); + + // free all sounds + for (int i = 0; i < num_sfx; i++) { + if (known_sfx[i].name == null) + continue; + known_sfx[i].clear(); + } + num_sfx = 0; + num_channels = 0; + } + + //private final static float[] NULLVECTOR = {0, 0, 0}; + private final static FloatBuffer NULLVECTOR_BUFFER=Lib.newFloatBuffer(3); + private float[] entityOrigin = {0, 0, 0}; + private float[] sourceOrigin = {0, 0, 0}; + + /* (non-Javadoc) + * @see jake2.sound.SoundImpl#StartSound(float[], int, int, jake2.sound.sfx_t, float, float, float) + */ + public void StartSound(float[] origin, int entnum, int entchannel, sfx_t sfx, float fvol, float attenuation, float timeofs) { + + if (sfx == null) + return; + + if (sfx.name.charAt(0) == '*') + sfx = RegisterSexedSound(Globals.cl_entities[entnum].current, sfx.name); + + if (LoadSound(sfx) == null) + return; // can't load sound + + if (attenuation != Defines.ATTN_STATIC) + attenuation *= 0.5f; + + Channel ch = pickChannel(entnum, entchannel, buffers.get(sfx.bufferId), attenuation); + + if (ch == null) return; + + if (entnum == Globals.cl.playernum + 1) { + ch.addListener(); + } else if (origin != null) { + ch.addFixed(origin); + } else { + ch.addDynamic(entnum); + } + } + + Channel pickChannel(int entnum, int entchannel, int bufferId, float rolloff) { + + Channel ch = null; + int state; + int i; + + for (i = 0; i < num_channels; i++) { + ch = channels[i]; + + if (entchannel != 0 && ch.entnum == entnum && ch.entchannel == entchannel) { + // always override sound from same entity + break; + } + + // don't let monster sounds override player sounds + if ((ch.entnum == Globals.cl.playernum+1) && (entnum != Globals.cl.playernum+1) && ch.bufferId != -1) + continue; + + // looking for a free AL source + if (!ch.active) { + break; + } + } + + if (i == num_channels) + return null; + + ch.entnum = entnum; + ch.entchannel = entchannel; + if (ch.bufferId != bufferId) { + ch.bufferId = bufferId; + ch.bufferChanged = true; + } + ch.rolloff = rolloff * 2; + ch.active = true; + ch.modified = true; + + return ch; + } + + private float[] listenerOrigin = {0, 0, 0}; + private FloatBuffer listenerOriginBuffer=FloatBuffer.wrap(listenerOrigin); + + private float[] listenerOrientation = {0, 0, 0, 0, 0, 0}; + private FloatBuffer listenerOrientationBuffer=FloatBuffer.wrap(listenerOrientation); + + private IntBuffer eaxEnv = Lib.newIntBuffer(1); + private int currentEnv = -1; + private boolean changeEnv = true; + + // TODO workaround for JOAL-bug + // should be EAX.LISTENER + private final static int EAX_LISTENER = 0; + // should be EAX.SOURCE + private final static int EAX_SOURCE = 1; + + /* (non-Javadoc) + * @see jake2.sound.SoundImpl#Update(float[], float[], float[], float[]) + */ + public void Update(float[] origin, float[] forward, float[] right, float[] up) { + + convertVector(origin, listenerOrigin); + AL10.nalListenerfv(AL10.AL_POSITION, listenerOriginBuffer,0); + + convertOrientation(forward, up, listenerOrientation); + AL10.nalListenerfv(AL10.AL_ORIENTATION, listenerOrientationBuffer,0); + + if (hasEAX) + { + // workaround for environment initialisation + if (currentEnv == -1) + { + eaxEnv.put(0, EAX20.EAX_ENVIRONMENT_UNDERWATER); + EAX20.eaxSet(EAX_LISTENER, EAXListenerProperties.EAXLISTENER_ENVIRONMENT | EAXListenerProperties.EAXLISTENER_DEFERRED, 0, eaxEnv, 4); + changeEnv = true; + } + + if ((GameBase.gi.pointcontents.pointcontents(origin)& Defines.MASK_WATER)!= 0) { + changeEnv = currentEnv != EAX20.EAX_ENVIRONMENT_UNDERWATER; + currentEnv = EAX20.EAX_ENVIRONMENT_UNDERWATER; + } else { + changeEnv = currentEnv != EAX20.EAX_ENVIRONMENT_GENERIC; + currentEnv = EAX20.EAX_ENVIRONMENT_GENERIC; + } + if (changeEnv) { + eaxEnv.put(0, currentEnv); + EAX20.eaxSet(EAX_LISTENER, EAXListenerProperties.EAXLISTENER_ENVIRONMENT | EAXListenerProperties.EAXLISTENER_DEFERRED, 0, eaxEnv, 4); + } + } + + AddLoopSounds(origin); + playChannels(listenerOrigin); + } + + Map looptable = new Hashtable(MAX_CHANNELS); + + /* + ================== + S_AddLoopSounds + + Entities with a ->sound field will generated looped sounds + that are automatically started, stopped, and merged together + as the entities are sent to the client + ================== + */ + void AddLoopSounds(float[] listener) { + + if (Globals.cl_paused.value != 0.0f) { + removeUnusedLoopSounds(); + return; + } + + if (Globals.cls.state != Globals.ca_active) { + removeUnusedLoopSounds(); + return; + } + + if (!Globals.cl.sound_prepped) { + removeUnusedLoopSounds(); + return; + } + + Channel ch; + sfx_t sfx; + sfxcache_t sc; + int num; + entity_state_t ent; + Object key; + int sound = 0; + + for (int i=0 ; i<Globals.cl.frame.num_entities ; i++) { + num = (Globals.cl.frame.parse_entities + i)&(Defines.MAX_PARSE_ENTITIES-1); + ent = Globals.cl_parse_entities[num]; + sound = ent.sound; + + if (sound == 0) continue; + + key = new Integer(ent.number); + ch = (Channel)looptable.get(key); + + if (ch != null) { + // keep on looping + ch.autosound = true; + ch.origin = ent.origin; + continue; + } + + sfx = Globals.cl.sound_precache[sound]; + if (sfx == null) + continue; // bad sound effect + + sc = sfx.cache; + if (sc == null) + continue; + + // allocate a channel + ch = pickChannel(0, 0, buffers.get(sfx.bufferId), 6); + if (ch == null) + break; + + ch.addFixed(ent.origin); + ch.autosound = true; + + looptable.put(key, ch); + AL10.alSourcei(ch.sourceId, AL10.AL_LOOPING, AL10.AL_TRUE); + } + + removeUnusedLoopSounds(); + + } + + void removeUnusedLoopSounds() { + Channel ch; + // stop unused loopsounds + for (Iterator iter = looptable.values().iterator(); iter.hasNext();) { + ch = (Channel)iter.next(); + if (!ch.autosound) { + AL10.alSourceStop(ch.sourceId); + AL10.alSourcei(ch.sourceId, AL10.AL_LOOPING, AL10.AL_FALSE); + iter.remove(); + ch.clear(); + } + } + } + + void playChannels(float[] listenerOrigin) + { + float[] sourceOrigin = {0, 0, 0}; + FloatBuffer sourceOriginBuffer=FloatBuffer.wrap(sourceOrigin); + + float[] entityOrigin = {0, 0, 0}; + Channel ch; + int sourceId; + int state; + + for (int i = 0; i < num_channels; i++) { + ch = channels[i]; + if (ch.active) { + sourceId = ch.sourceId; + + switch (ch.type) { + case Channel.LISTENER: + Math3D.VectorCopy(listenerOrigin, sourceOrigin); + break; + case Channel.DYNAMIC: + CL_ents.GetEntitySoundOrigin(ch.entity, entityOrigin); + convertVector(entityOrigin, sourceOrigin); + break; + case Channel.FIXED: + convertVector(ch.origin, sourceOrigin); + break; + } + + if (ch.modified) { + if (ch.bufferChanged) + AL10.alSourcei (sourceId, AL10.AL_BUFFER, ch.bufferId); + + AL10.alSourcef (sourceId, AL10.AL_GAIN, s_volume.value); + AL10.alSourcef (sourceId, AL10.AL_ROLLOFF_FACTOR, ch.rolloff); + AL10.nalSourcefv(sourceId, AL10.AL_POSITION, sourceOriginBuffer,0); + AL10.alSourcePlay(sourceId); + ch.modified = false; + } else { + state = AL10.alGetSourcei(ch.sourceId, AL10.AL_SOURCE_STATE); + if (state == AL10.AL_PLAYING) { + AL10.nalSourcefv(sourceId, AL10.AL_POSITION, sourceOriginBuffer,0); + } else { + ch.clear(); + } + } + ch.autosound = false; + } + } + } + + /* (non-Javadoc) + * @see jake2.sound.SoundImpl#StopAllSounds() + */ + public void StopAllSounds() { + for (int i = 0; i < num_channels; i++) { + AL10.alSourceStop(sources.get(i)); + AL10.alSourcei(sources.get(i), AL10.AL_BUFFER, 0); + channels[i].clear(); + } + } + + static void convertVector(float[] from, float[] to) { + to[0] = from[0]; + to[1] = from[2]; + to[2] = -from[1]; + } + + static void convertOrientation(float[] forward, float[] up, float[] orientation) { + orientation[0] = forward[0]; + orientation[1] = forward[2]; + orientation[2] = -forward[1]; + orientation[3] = up[0]; + orientation[4] = up[2]; + orientation[5] = -up[1]; + } + + /* (non-Javadoc) + * @see jake2.sound.Sound#getName() + */ + public String getName() { + return "lwjgl"; + } + + + int s_registration_sequence; + boolean s_registering; + + /* (non-Javadoc) + * @see jake2.sound.Sound#BeginRegistration() + */ + public void BeginRegistration() { + s_registration_sequence++; + s_registering = true; + } + + /* (non-Javadoc) + * @see jake2.sound.Sound#RegisterSound(java.lang.String) + */ + public sfx_t RegisterSound(String name) { + sfx_t sfx = FindName(name, true); + sfx.registration_sequence = s_registration_sequence; + + if (!s_registering) + LoadSound(sfx); + + return sfx; + } + + /* (non-Javadoc) + * @see jake2.sound.Sound#EndRegistration() + */ + public void EndRegistration() { + int i; + sfx_t sfx; + int size; + + // free any sounds not from this registration sequence + for (i = 0; i < num_sfx; i++) { + sfx = known_sfx[i]; + if (sfx.name == null) + continue; + if (sfx.registration_sequence != s_registration_sequence) { + // don't need this sound + sfx.clear(); + } + } + + // load everything in + for (i = 0; i < num_sfx; i++) { + sfx = known_sfx[i]; + if (sfx.name == null) + continue; + LoadSound(sfx); + } + + s_registering = false; + } + + sfx_t RegisterSexedSound(entity_state_t ent, String base) { + + sfx_t sfx = null; + + // determine what model the client is using + // TODO configstrings for player male and female are wrong + String model = "male"; + int n = Globals.CS_PLAYERSKINS + ent.number - 1; + if (Globals.cl.configstrings[n] != null) { + int p = Globals.cl.configstrings[n].indexOf('\\'); + if (p >= 0) { + p++; + model = Globals.cl.configstrings[n].substring(p); + //strcpy(model, p); + p = model.indexOf('/'); + if (p > 0) + model = model.substring(0, p); + } + } + // if we can't figure it out, they're male + if (model == null || model.length() == 0) + model = "male"; + + // see if we already know of the model specific sound + String sexedFilename = "#players/" + model + "/" + base.substring(1); + //Com_sprintf (sexedFilename, sizeof(sexedFilename), "#players/%s/%s", model, base+1); + sfx = FindName(sexedFilename, false); + + if (sfx == null) { + // no, so see if it exists + RandomAccessFile f = null; + try { + f = FS.FOpenFile(sexedFilename.substring(1)); + } catch (IOException e) {} + if (f != null) { + // yes, close the file and register it + try { + FS.FCloseFile(f); + } catch (IOException e1) {} + sfx = RegisterSound(sexedFilename); + } else { + // no, revert to the male sound in the pak0.pak + String maleFilename = "player/male/" + base.substring(1); + sfx = AliasName(sexedFilename, maleFilename); + } + } + return sfx; + } + + + static sfx_t[] known_sfx = new sfx_t[MAX_SFX]; + static { + for (int i = 0; i< known_sfx.length; i++) + known_sfx[i] = new sfx_t(); + } + static int num_sfx; + + sfx_t FindName(String name, boolean create) { + int i; + sfx_t sfx = null; + + if (name == null) + Com.Error(Defines.ERR_FATAL, "S_FindName: NULL\n"); + if (name.length() == 0) + Com.Error(Defines.ERR_FATAL, "S_FindName: empty name\n"); + + if (name.length() >= Defines.MAX_QPATH) + Com.Error(Defines.ERR_FATAL, "Sound name too long: " + name); + + // see if already loaded + for (i = 0; i < num_sfx; i++) + if (name.equals(known_sfx[i].name)) { + return known_sfx[i]; + } + + if (!create) + return null; + + // find a free sfx + for (i = 0; i < num_sfx; i++) + if (known_sfx[i].name == null) + // registration_sequence < s_registration_sequence) + break; + + if (i == num_sfx) { + if (num_sfx == MAX_SFX) + Com.Error(Defines.ERR_FATAL, "S_FindName: out of sfx_t"); + num_sfx++; + } + + sfx = known_sfx[i]; + sfx.clear(); + sfx.name = name; + sfx.registration_sequence = s_registration_sequence; + sfx.bufferId = i; + + return sfx; + } + + /* + ================== + S_AliasName + + ================== + */ + sfx_t AliasName(String aliasname, String truename) + { + sfx_t sfx = null; + String s; + int i; + + s = new String(truename); + + // find a free sfx + for (i=0 ; i < num_sfx ; i++) + if (known_sfx[i].name == null) + break; + + if (i == num_sfx) + { + if (num_sfx == MAX_SFX) + Com.Error(Defines.ERR_FATAL, "S_FindName: out of sfx_t"); + num_sfx++; + } + + sfx = known_sfx[i]; + sfx.clear(); + sfx.name = new String(aliasname); + sfx.registration_sequence = s_registration_sequence; + sfx.truename = s; + // set the AL bufferId + sfx.bufferId = i; + + return sfx; + } + + /* + ============== + S_LoadSound + ============== + */ + public sfxcache_t LoadSound(sfx_t s) { + sfxcache_t sc = WaveLoader.LoadSound(s); + initBuffer(s); + return sc; + } + + /* (non-Javadoc) + * @see jake2.sound.Sound#StartLocalSound(java.lang.String) + */ + public void StartLocalSound(String sound) { + sfx_t sfx; + + sfx = RegisterSound(sound); + if (sfx == null) { + Com.Printf("S_StartLocalSound: can't cache " + sound + "\n"); + return; + } + StartSound(null, Globals.cl.playernum + 1, 0, sfx, 1, 1, 0); + } + + /* (non-Javadoc) + * @see jake2.sound.Sound#RawSamples(int, int, int, int, byte[]) + */ + public void RawSamples(int samples, int rate, int width, int channels, byte[] data) { + // TODO implement RawSamples + } + + /* + =============================================================================== + + console functions + + =============================================================================== + */ + + void Play() { + int i; + String name; + sfx_t sfx; + + i = 1; + while (i < Cmd.Argc()) { + name = new String(Cmd.Argv(i)); + if (name.indexOf('.') == -1) + name += ".wav"; + + sfx = RegisterSound(name); + StartSound(null, Globals.cl.playernum + 1, 0, sfx, 1.0f, 1.0f, 0.0f); + i++; + } + } + + void SoundList() { + int i; + sfx_t sfx; + sfxcache_t sc; + int size, total; + + total = 0; + for (i = 0; i < num_sfx; i++) { + sfx = known_sfx[i]; + if (sfx.registration_sequence == 0) + continue; + sc = sfx.cache; + if (sc != null) { + size = sc.length * sc.width * (sc.stereo + 1); + total += size; + if (sc.loopstart >= 0) + Com.Printf("L"); + else + Com.Printf(" "); + Com.Printf("(%2db) %6i : %s\n", new Vargs(3).add(sc.width * 8).add(size).add(sfx.name)); + } else { + if (sfx.name.charAt(0) == '*') + Com.Printf(" placeholder : " + sfx.name + "\n"); + else + Com.Printf(" not loaded : " + sfx.name + "\n"); + } + } + Com.Printf("Total resident: " + total + "\n"); + } + + void SoundInfo_f() { + + Com.Printf("%5d stereo\n", new Vargs(1).add(1)); + Com.Printf("%5d samples\n", new Vargs(1).add(22050)); + Com.Printf("%5d samplebits\n", new Vargs(1).add(16)); + Com.Printf("%5d speed\n", new Vargs(1).add(44100)); + } + +} |