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-rw-r--r--src/jake2/game/GameTrigger.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/jake2/game/GameTrigger.java b/src/jake2/game/GameTrigger.java
index 00964e7..440d8df 100644
--- a/src/jake2/game/GameTrigger.java
+++ b/src/jake2/game/GameTrigger.java
@@ -19,7 +19,7 @@
*/
// Created on 27.12.2003 by RST.
-// $Id: GameTrigger.java,v 1.3 2004-09-22 19:22:06 salomo Exp $
+// $Id: GameTrigger.java,v 1.4 2005-02-20 21:49:46 salomo Exp $
package jake2.game;
import jake2.*;
@@ -33,7 +33,7 @@ import jake2.util.Math3D;
public class GameTrigger {
public static void InitTrigger(edict_t self) {
- if (Math3D.VectorCompare(self.s.angles, Globals.vec3_origin) != 0)
+ if (!Math3D.VectorEquals(self.s.angles, Globals.vec3_origin))
GameBase.G_SetMovedir(self.s.angles, self.movedir);
self.solid = Defines.SOLID_TRIGGER;
@@ -87,7 +87,7 @@ public class GameTrigger {
ent.use = GameTrigger.Use_Multi;
}
- if (0 == Math3D.VectorCompare(ent.s.angles, Globals.vec3_origin))
+ if (!Math3D.VectorEquals(ent.s.angles, Globals.vec3_origin))
GameBase.G_SetMovedir(ent.s.angles, ent.movedir);
GameBase.gi.setmodel(ent, ent.model);
@@ -267,7 +267,7 @@ public class GameTrigger {
} else
return;
- if (0 == Math3D.VectorCompare(self.movedir, Globals.vec3_origin)) {
+ if (!Math3D.VectorEquals(self.movedir, Globals.vec3_origin)) {
float[] forward = { 0, 0, 0 };
Math3D.AngleVectors(other.s.angles, forward, null, null);