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Diffstat (limited to 'test/jake2/render/TestMap.java')
-rw-r--r-- | test/jake2/render/TestMap.java | 623 |
1 files changed, 623 insertions, 0 deletions
diff --git a/test/jake2/render/TestMap.java b/test/jake2/render/TestMap.java new file mode 100644 index 0000000..9419fa1 --- /dev/null +++ b/test/jake2/render/TestMap.java @@ -0,0 +1,623 @@ +/* + * TestMap.java + * Copyright (C) 2003 + * + * $Id: TestMap.java,v 1.1 2004-07-07 19:59:59 hzi Exp $ + */ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +package jake2.render; + +import jake2.Defines; +import jake2.Globals; +import jake2.client.*; +import jake2.game.Cmd; +import jake2.game.cvar_t; +import jake2.qcommon.*; +import jake2.sys.IN; +import jake2.sys.KBD; +import jake2.util.*; + +import java.awt.Dimension; +import java.util.*; + +/** + * TestMap + * + * @author cwei + */ +public class TestMap +{ + + static final float INSTANT_PARTICLE = -10000.0f; + static final float PARTICLE_GRAVITY = 40.0f; + + String[] args; + + refexport_t re; + refimport_t ri; + viddef_t viddef; + int framecount = 0; + + public TestMap(String[] args) + { + this.args = args; + } + + public static void main(String[] args) + { + + TestMap test = new TestMap(args); + test.init(); + test.run(); + } + + void init() + { + + // only for testing + // a simple refimport_t implementation + ri = new refimport_t() + { + public void Sys_Error(int err_level, String str) + { + VID.Error(err_level, str, null); + } + + public void Sys_Error(int err_level, String str, Vargs vargs) + { + VID.Error(err_level, str, vargs); + } + + public void Cmd_AddCommand(String name, xcommand_t cmd) + { + Cmd.AddCommand(name, cmd); + } + + public void Cmd_RemoveCommand(String name) + { + Cmd.RemoveCommand(name); + } + + public int Cmd_Argc() + { + return Cmd.Argc(); + } + + public String Cmd_Argv(int i) + { + return Cmd.Argv(i); + } + + public void Cmd_ExecuteText(int exec_when, String text) + { + Cbuf.ExecuteText(exec_when, text); + } + + public void Con_Printf(int print_level, String str) + { + VID.Printf(print_level, str, null); + } + + public void Con_Printf(int print_level, String str, Vargs vargs) + { + VID.Printf(print_level, str, vargs); + } + + public byte[] FS_LoadFile(String name) + { + return FS.LoadFile(name); + } + + public int FS_FileLength(String name) + { + return FS.FileLength(name); + } + + public void FS_FreeFile(byte[] buf) + { + FS.FreeFile(buf); + } + + public String FS_Gamedir() + { + return FS.Gamedir(); + } + + public cvar_t Cvar_Get(String name, String value, int flags) + { + return Cvar.Get(name, value, flags); + } + + public cvar_t Cvar_Set(String name, String value) + { + return Cvar.Set(name, value); + } + + public void Cvar_SetValue(String name, float value) + { + Cvar.SetValue(name, value); + } + + public boolean Vid_GetModeInfo(Dimension dim, int mode) + { + return VID.GetModeInfo(dim, mode); + } + + public void Vid_MenuInit() + { + VID.MenuInit(); + } + + public void Vid_NewWindow(int width, int height) + { + VID.NewWindow(width, height); + } + + public void updateScreenCallback() + { + TestMap.this.updateScreen(); + } + }; + + Qcommon.InitForTestMap(new String[] { "TestMap $Id: TestMap.java,v 1.1 2004-07-07 19:59:59 hzi Exp $" }); + // sehr wichtig !!! + VID.Shutdown(); + + this.re = Renderer.getDriver("jogl", ri); + + re.Init(0, 0); + + // init keyboard + Cmd.AddCommand("+tforward", forward_down); + Cmd.AddCommand("-tforward", forward_up); + Cbuf.AddText("bind UPARROW +tforward"); + Cbuf.Execute(); + Cmd.AddCommand("+tbackward", backward_down); + Cmd.AddCommand("-tbackward", backward_up); + Cbuf.AddText("bind DOWNARROW +tbackward"); + Cbuf.Execute(); + Cmd.AddCommand("+tleft", left_down); + Cmd.AddCommand("-tleft", left_up); + Cbuf.AddText("bind LEFTARROW +tleft"); + Cbuf.Execute(); + Cmd.AddCommand("+tright", right_down); + Cmd.AddCommand("-tright", right_up); + Cbuf.AddText("bind RIGHTARROW +tright"); + Cbuf.Execute(); + Cmd.AddCommand("togglemouse", togglemouse); + Cbuf.AddText("bind t togglemouse"); + Cbuf.Execute(); + Globals.cls.key_dest = Defines.key_game; + Globals.cls.state = Defines.ca_active; + + viddef = Globals.viddef; + } + + float fps = 0.0f; + long start = 0; + long startTime; + + void run() + { + startTime = System.currentTimeMillis(); + while (true) + { + re.updateScreen(null); + KBD.Update(); + Cbuf.Execute(); + } + } + + int currentState = 0; + + void updateScreen() + { + re.BeginFrame(0.0f); + + switch (currentState) + { + case 0 : + re.DrawStretchPic(0, 0, viddef.width, viddef.height, "conback"); + re.DrawPic(viddef.width / 2 - 50, viddef.height / 2, "loading"); + currentState = 1; + break; + case 1 : + // register the map + re.SetSky("space1", 0, new float[]{ 0, 0, 0 }); + re.BeginRegistration("base1"); + re.EndRegistration(); + currentState = 2; + //break; + default : + if (framecount % 500 == 0) + { + long time = System.currentTimeMillis(); + fps = 500000.0f / (time - start); + start = time; + } + String text = fps + " fps"; + + testMap(); + + drawString(10, viddef.height - 16, text); + } + + re.EndFrame(); + framecount++; + } + + // =================================================================== + + + static final int FORWARD = 2; + static final int FORWARD_MASK = ~FORWARD; + static final int BACKWARD = 4; + static final int BACKWARD_MASK = ~BACKWARD; + static final int LEFT = 8; + static final int LEFT_MASK = ~LEFT; + static final int RIGHT = 16; + static final int RIGHT_MASK = ~RIGHT; + + + int movePlayer = 0; + + // forward + xcommand_t forward_down = new xcommand_t() { + public void execute() { + movePlayer |= FORWARD; + movePlayer &= BACKWARD_MASK; + } + }; + xcommand_t forward_up = new xcommand_t() { + public void execute() { + movePlayer &= FORWARD_MASK; + } + }; + // backward + xcommand_t backward_down = new xcommand_t() { + public void execute() { + movePlayer |= BACKWARD; + movePlayer &= FORWARD_MASK; + } + }; + xcommand_t backward_up = new xcommand_t() { + public void execute() { + movePlayer &= BACKWARD_MASK; + } + }; + // left + xcommand_t left_down = new xcommand_t() { + public void execute() { + movePlayer |= LEFT; + movePlayer &= RIGHT_MASK; + } + }; + xcommand_t left_up = new xcommand_t() { + public void execute() { + movePlayer &= LEFT_MASK; + } + }; + // right + xcommand_t right_down = new xcommand_t() { + public void execute() { + movePlayer |= RIGHT; + movePlayer &= LEFT_MASK; + } + }; + xcommand_t right_up = new xcommand_t() { + public void execute() { + movePlayer &= RIGHT_MASK; + } + }; + + private float yaw = 0; + + private float fov_x = 90; + + private refdef_t refdef; + + private entity_t ent; + + float[] vpn = {0, 0, 0}; + float[] vright = {0, 0, 0}; + float[] vup = {0, 0, 0}; + + private void testMap() + { + + if ( refdef == null ) { + refdef = new refdef_t(); + + refdef.x = 0; + refdef.y = 0; + refdef.width = viddef.width; + refdef.height = viddef.height; + refdef.fov_x = (Globals.fov == null) ? this.fov_x : Globals.fov.value; + refdef.fov_x = this.fov_x; + refdef.fov_y = Math3D.CalcFov(refdef.fov_x, refdef.width, refdef.height); + refdef.vieworg = new float[] {140, -140, 50}; + refdef.viewangles = new float[] {0, 0, 0}; + + refdef.blend = new float[] { 0.0f, 0.0f, 0.0f, 0.0f }; + + refdef.areabits = null; // draw all +// refdef.areabits = new byte[Defines.MAX_MAP_AREAS / 8]; +// Arrays.fill(refdef.areabits, (byte) 0xFF); + + // load a monster + ent = new entity_t(); + + model_t weapon = re.RegisterModel("models/monsters/soldier/tris.md2"); + image_t weaponSkin = re.RegisterSkin("models/monsters/soldier/skin.pcx"); + + ent.model = weapon; + ent.skin = weaponSkin; + ent.origin = new float[] { -60, 80, 25 }; + Math3D.VectorCopy(ent.origin, ent.oldorigin); + ent.angles = new float[] { 0, 300, 0 }; + + refdef.num_entities = 1; + refdef.entities = new entity_t[] {ent}; + + lightstyle_t light = new lightstyle_t(); + light.rgb = new float[] {1.0f, 1.0f, 1.0f}; + light.white = 3.0f; + + refdef.lightstyles = new lightstyle_t[Defines.MAX_LIGHTSTYLES]; + for (int i = 0; i < Defines.MAX_LIGHTSTYLES; i++) { + refdef.lightstyles[i] = new lightstyle_t(); + refdef.lightstyles[i].rgb = new float[] {1.0f, 1.0f, 1.0f}; + refdef.lightstyles[i].white = 3.0f; // r + g + b + } + + refdef.viewangles[1] = 130; + // set the start time + refdef.time = time() * 0.001f; + } + + refdef.viewangles[0] += KBD.my * 0.1f; + refdef.viewangles[1] -= KBD.mx * 0.1f; // 90 + 180 * (float)Math.sin(time() * 0.0001f); + + float dt = time() * 0.001f - refdef.time; + + if (movePlayer != 0) { + + float velocity = 150f * dt; + Math3D.AngleVectors(refdef.viewangles, vpn, vright, vup); + + // forward + if ((movePlayer & FORWARD_MASK) != 0) + Math3D.VectorMA(refdef.vieworg, -velocity, vpn, refdef.vieworg); + // backward + if ((movePlayer & BACKWARD_MASK) != 0) + Math3D.VectorMA(refdef.vieworg, velocity, vpn, refdef.vieworg); + // left + if ((movePlayer & LEFT_MASK) != 0) + Math3D.VectorMA(refdef.vieworg, velocity, vright, refdef.vieworg); + // right + if ((movePlayer & RIGHT_MASK) != 0) + Math3D.VectorMA(refdef.vieworg, -velocity, vright, refdef.vieworg); + + // wichtig da aufloesung 1/8 + // --> ebenen schneiden nie genau die sicht + refdef.vieworg[0] += 1.0f / 16; + refdef.vieworg[1] += 1.0f / 16; + refdef.vieworg[2] += 1.0f / 16; + } + + refdef.time = time() * 0.001f; + + // particle init + particles.clear(); + + // check the enemy distance + float[] diff = {0, 0, 0}; + Math3D.VectorSubtract( refdef.vieworg, ent.origin, diff); + + if (Math3D.VectorLength(diff) < 250 && active_particles.size() == 0) { + RailTrail(ent.origin, refdef.vieworg); + } else { + // monster and partice animation + if (active_particles.size() > 0) { + // monster + ent.frame = (int)((time() * 0.013f) % 15); + // monster look at you :-) + Math3D.VectorNormalize(diff); + Math3D.vectoangles(diff, ent.angles); + + // particles + animateParticles(); + + particle_t[] tmp = new particle_t[particles.size()]; + particles.toArray(tmp); + + refdef.particles = tmp; + refdef.num_particles = tmp.length; + } + else { + ent.frame = 0; + refdef.num_particles = 0; + } + } + + re.RenderFrame(refdef); + } + + private Vector particles = new Vector(1024); // = new particle_t[20]; + private LinkedList active_particles = new LinkedList(); + private boolean explode = false; + private float[] target; + + private boolean initParticles = true; + + private void animateParticles() + { + cparticle_t p; + float alpha; + float time, time2; + float[] org = {0, 0, 0}; + int color; + particle_t particle; + + time = 0.0f; + + for (Iterator it = active_particles.iterator(); it.hasNext();) + { + p = (cparticle_t) it.next(); + + // PMM - added INSTANT_PARTICLE handling for heat beam + if (p.alphavel != INSTANT_PARTICLE) + { + time = (time() - p.time) * 0.001f; + alpha = p.alpha + time*p.alphavel; + if (alpha <= 0) + { // faded out + it.remove(); + continue; + } + } + else + { + alpha = p.alpha; + } + + if (alpha > 1.0) + alpha = 1; + color = (int)p.color; + + time2 = time*time; + + org[0] = p.org[0] + p.vel[0]*time + p.accel[0]*time2; + org[1] = p.org[1] + p.vel[1]*time + p.accel[1]*time2; + org[2] = p.org[2] + p.vel[2]*time + p.accel[2]*time2; + + particle = new particle_t(); + particle.alpha = alpha; + Math3D.VectorCopy(org, particle.origin); + particle.color = color; + + particles.add(particle); + + // PMM + if (p.alphavel == INSTANT_PARTICLE) + { + p.alphavel = 0.0f; + p.alpha = 0.0f; + } + } + } + + private void RailTrail(float[] start, float[] end) + { + float[] move = {0, 0, 0}; + float[] vec = {0, 0, 0}; + float len; + int j; + cparticle_t p; + float dec; + float[] right = {0, 0, 0}; + float[] up = {0, 0, 0}; + int i; + float d, c, s; + float[] dir = {0, 0, 0}; + + Math3D.VectorCopy (start, move); + Math3D.VectorSubtract (end, start, vec); + len = Math3D.VectorNormalize(vec); + + Math3D.MakeNormalVectors(vec, right, up); + + for (i=0 ; i<len ; i++) + { + + p = new cparticle_t(); + p.time = time(); + Math3D.VectorClear (p.accel); + + d = i * 0.1f; + c = (float)Math.cos(d); + s = (float)Math.sin(d); + + Math3D.VectorScale (right, c, dir); + Math3D.VectorMA (dir, s, up, dir); + + p.alpha = 1.0f; + p.alphavel = -1.0f / (1 + Lib.frand() * 0.2f); + p.color = 0x74 + (Lib.rand() & 7); + for (j=0 ; j<3 ; j++) + { + p.org[j] = move[j] + dir[j]*3; + p.vel[j] = dir[j]*6; + } + + Math3D.VectorAdd (move, vec, move); + + active_particles.add(p); + } + + dec = 0.75f; + Math3D.VectorScale (vec, dec, vec); + Math3D.VectorCopy (start, move); + + while (len > 0) + { + len -= dec; + + p = new cparticle_t(); + + p.time = time(); + Math3D.VectorClear (p.accel); + + p.alpha = 1.0f; + p.alphavel = -1.0f / (0.6f + Lib.frand() * 0.2f); + p.color = 0x0 + Lib.rand()&15; + + for (j=0 ; j<3 ; j++) + { + p.org[j] = move[j] + Lib.crand()*3; + p.vel[j] = Lib.crand()*3; + p.accel[j] = 0; + } + + Math3D.VectorAdd (move, vec, move); + active_particles.add(p); + } + } + + private void drawString(int x, int y, String text) + { + for (int i = 0; i < text.length(); i++) + { + re.DrawChar(x + 8 * i, y, (int) text.charAt(i)); + } + } + + private final int time() + { + return (int) (System.currentTimeMillis() - startTime); + } + + static xcommand_t togglemouse = new xcommand_t() { + public void execute() { + IN.toggleMouse(); + } + }; +} |