diff options
Diffstat (limited to 'test/jake2/render/TestRenderer.java')
-rw-r--r-- | test/jake2/render/TestRenderer.java | 829 |
1 files changed, 829 insertions, 0 deletions
diff --git a/test/jake2/render/TestRenderer.java b/test/jake2/render/TestRenderer.java new file mode 100644 index 0000000..976d57c --- /dev/null +++ b/test/jake2/render/TestRenderer.java @@ -0,0 +1,829 @@ +/* + * TestRenderer.java + * Copyright (C) 2003 + * + * $Id: TestRenderer.java,v 1.1 2004-07-07 19:59:59 hzi Exp $ + */ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +package jake2.render; + +import java.awt.Dimension; +import java.util.Arrays; +import java.util.Iterator; +import java.util.LinkedList; +import java.util.Vector; + +import jake2.Defines; +import jake2.Globals; +import jake2.client.*; +import jake2.game.Cmd; +import jake2.game.cvar_t; +import jake2.qcommon.*; +import jake2.sys.KBD; +import jake2.sys.Sys; +import jake2.util.Lib; +import jake2.util.Math3D; +import jake2.util.Vargs; + +/** + * TestRenderer + * + * @author cwei + */ +public class TestRenderer { + + String[] args; + + refexport_t re; + refimport_t ri; + viddef_t viddef; + int framecount = 0; + static int testnr = 0; + + public TestRenderer(String[] args) { + this.args = args; + } + + public static void main(String[] args) { + + TestRenderer test = new TestRenderer(args); + test.init(); + test.run(); + } + + void init() { + + // only for testing + // a simple refimport_t implementation + ri = new refimport_t() { + public void Sys_Error(int err_level, String str) { + VID.Error(err_level, str, null); + } + + public void Sys_Error(int err_level, String str, Vargs vargs) { + VID.Error(err_level, str, vargs); + } + + public void Cmd_AddCommand(String name, xcommand_t cmd) { + Cmd.AddCommand(name, cmd); + } + + public void Cmd_RemoveCommand(String name) { + Cmd.RemoveCommand(name); + } + + public int Cmd_Argc() { + return Cmd.Argc(); + } + + public String Cmd_Argv(int i) { + return Cmd.Argv(i); + } + + public void Cmd_ExecuteText(int exec_when, String text) { + Cbuf.ExecuteText(exec_when, text); + } + + public void Con_Printf(int print_level, String str) { + VID.Printf(print_level, str, null); + } + + public void Con_Printf(int print_level, String str, Vargs vargs) { + VID.Printf(print_level, str, vargs); + } + + public byte[] FS_LoadFile(String name) { + return FS.LoadFile(name); + } + + public int FS_FileLength(String name) { + return FS.FileLength(name); + } + + public void FS_FreeFile(byte[] buf) { + FS.FreeFile(buf); + } + + public String FS_Gamedir() { + return FS.Gamedir(); + } + + public cvar_t Cvar_Get(String name, String value, int flags) { + return Cvar.Get(name, value, flags); + } + + public cvar_t Cvar_Set(String name, String value) { + return Cvar.Set(name, value); + } + + public void Cvar_SetValue(String name, float value) { + Cvar.SetValue(name, value); + } + + public boolean Vid_GetModeInfo(Dimension dim, int mode) { + return VID.GetModeInfo(dim, mode); + } + + public void Vid_MenuInit() { + VID.MenuInit(); + } + + public void Vid_NewWindow(int width, int height) { + VID.NewWindow(width, height); + } + + public void updateScreenCallback() { + TestRenderer.this.updateScreen(); + } + }; + + + Qcommon.Init(new String[] {"TestRenderer"}); + // sehr wichtig !!! + VID.Shutdown(); + + String[] names = Renderer.getDriverNames(); + System.out.println("Registered Drivers: " + Arrays.asList(names)); + + this.re = Renderer.getDriver("jogl", ri); + + System.out.println("Use driver: " + re); + System.out.println(); + + re.Init(0, 0); + +// for (int i = 0; i < raw.length; i++) { +// raw[i] = (byte)((i % 3) + 1); //((i % 4) + 20); +// } + Cmd.AddCommand("nexttest", nexttest); + Cbuf.AddText("bind n nexttest"); + Cbuf.Execute(); + Globals.cls.key_dest = Defines.key_game; + Globals.cls.state = Defines.ca_active; + } + + float fps = 0.0f; + long start = 0; + + void updateScreen() { + re.BeginFrame(0.0f); + viddef = Globals.viddef; + re.DrawStretchPic(0,0,viddef.width, viddef.height, "conback"); + + if (framecount % 500 == 0) { + long time = System.currentTimeMillis(); + fps = 500000.0f / (time - start); + start = time; + } + String text = fps + " fps"; + + for (int i = 0; i < text.length(); i++) { + re.DrawChar(10 + 8 * i, viddef.height/2, (int)text.charAt(i)); + } + + Dimension wal = new Dimension(); + re.DrawGetPicSize(wal, "/textures/e1u1/basemap.wal"); + + re.DrawPic(0, viddef.height - wal.height, "/textures/e1u1/basemap.wal"); + + switch (testnr) { + case 0 : + testParticles(); + break; + case 1 : + testModel(); + break; + case 2 : + testSprites(); + break; + case 3: + testBeam(); + } + re.EndFrame(); + framecount++; + } + + + long startTime; + + void run() { + startTime = System.currentTimeMillis(); + while (true) { + re.updateScreen(null); + KBD.Update(); + Cbuf.Execute(); + try { + Thread.sleep(5); + } catch (InterruptedException e) { + } + } + } + +// =================================================================== + + private int yaw = 0; + + private void testModel() { + + refdef_t refdef = new refdef_t(); + + refdef.x = viddef.width/ 2; + refdef.y = viddef.height / 2 - 72; + refdef.width = 144 * 2; + refdef.height = 168 * 2; + refdef.fov_x = 40; + refdef.fov_y = Math3D.CalcFov(refdef.fov_x, refdef.width, refdef.height); + refdef.time = 1.0f * 0.001f; + + int maxframe = 29; + entity_t entity = new entity_t(); + String modelName = "players/female/tris.md2"; + + String modelSkin = "players/female/athena.pcx"; + + String modelImage = "/players/female/athena_i.pcx"; + String modelImage1 = "/players/female/brianna_i.pcx"; + String modelImage2 = "/players/female/cobalt_i.pcx"; + String modelImage3 = "/players/female/lotus_i.pcx"; + + entity.model = re.RegisterModel(modelName); + + drawString(refdef.x, refdef.y - 20, (entity.model != null) ? modelName : "DEBUG: NullModel"); + + entity.skin = re.RegisterSkin(modelSkin); + entity.flags = Defines.RF_FULLBRIGHT; + entity.origin[0] = 80; + entity.origin[1] = 0; + entity.origin[2] = 0; + Math3D.VectorCopy(entity.origin, entity.oldorigin); + entity.frame = (framecount / 3) % ((qfiles.dmdl_t)entity.model.extradata).num_frames; + entity.oldframe = 0; + entity.backlerp = 0.0f; + yaw+=KBD.mx; + KBD.mx = 0; + if (yaw > 360) + yaw -= 360; + if (yaw < 0) + yaw += 360; + entity.angles[1] = yaw; + + + refdef.areabits = null; + refdef.num_entities = 1; + refdef.entities = new entity_t[] { entity }; + refdef.lightstyles = null; + refdef.rdflags = Defines.RDF_NOWORLDMODEL; + + // Menu_Draw(& s_player_config_menu); + + M_DrawTextBox( + (int) ((refdef.x) * (320.0F / viddef.width) - 8), + (int) ((viddef.height / 2) * (240.0F / viddef.height) - 77), + refdef.width / 8, + refdef.height / 8); + refdef.height += 4; + + re.RenderFrame(refdef); + + re.DrawPic(refdef.x - 80, refdef.y, modelImage); + re.DrawPic(refdef.x - 80, refdef.y + 47, modelImage1); + re.DrawPic(refdef.x - 80, refdef.y + 94, modelImage2); + re.DrawPic(refdef.x - 80, refdef.y + 141, modelImage3); + } + + + private String[] sprites = { + "sprites/s_bfg1.sp2", + "sprites/s_bfg2.sp2", + "sprites/s_bfg3.sp2", + "sprites/s_explod.sp2", + "sprites/s_explo2.sp2", + "sprites/s_explo3.sp2", + "sprites/s_flash.sp2", + "sprites/s_bubble.sp2", + }; + + private int spriteCount = 0; + private boolean loading = true; + + private void testSprites() { + + if (loading) { + + re.DrawPic(viddef.width / 2 - 50, viddef.height / 2, "loading"); + String name = sprites[spriteCount]; + + drawString(viddef.width / 2 - 50, viddef.height / 2 + 50, name); + + re.RegisterModel(name); + loading = ++spriteCount < sprites.length; + return; + } + + + refdef_t refdef = new refdef_t(); + + refdef.x = viddef.width/ 2; + refdef.y = viddef.height / 2 - 72; + refdef.width = 144 * 2; + refdef.height = 168 * 2; + refdef.fov_x = 40; + refdef.fov_y = Math3D.CalcFov(refdef.fov_x, refdef.width, refdef.height); + refdef.time = 1.0f * 0.001f; + + int maxframe = 29; + entity_t entity = new entity_t(); + + String modelName = sprites[(framecount / 30) % sprites.length]; + drawString(refdef.x, refdef.y - 20, modelName); + + entity.model = re.RegisterModel(modelName); + + entity.flags = Defines.RF_FULLBRIGHT; + entity.origin[0] = 80 - (framecount % 200) + 200; + entity.origin[1] = 0 + (float)(40 * Math.sin(Math.toRadians(framecount))); + entity.origin[2] = 0 + 20; + Math3D.VectorCopy(entity.origin, entity.oldorigin); + entity.frame = framecount / 2; + entity.oldframe = 0; + entity.backlerp = 0.0f; + + refdef.areabits = null; + refdef.num_entities = 1; + refdef.entities = new entity_t[] { entity }; + refdef.lightstyles = null; + refdef.rdflags = Defines.RDF_NOWORLDMODEL; + + M_DrawTextBox( + (int) ((refdef.x) * (320.0F / viddef.width) - 8), + (int) ((viddef.height / 2) * (240.0F / viddef.height) - 77), + refdef.width / 8, + refdef.height / 8); + refdef.height += 4; + + re.RenderFrame(refdef); + + } + + private void testBeam() { + + refdef_t refdef = new refdef_t(); + + refdef.x = viddef.width/ 2; + refdef.y = viddef.height / 2 - 72; + refdef.width = 144 * 2; + refdef.height = 168 * 2; + refdef.fov_x = 40; + refdef.fov_y = Math3D.CalcFov(refdef.fov_x, refdef.width, refdef.height); + refdef.time = 1.0f * 0.001f; + + int maxframe = 29; + entity_t entity = new entity_t(); + + drawString(refdef.x, refdef.y - 20, "Beam Test"); + + entity.flags = Defines.RF_BEAM; + entity.origin[0] = 200; + entity.origin[1] = 0 + (float)(80 * Math.sin(4 * Math.toRadians(framecount))); + entity.origin[2] = 20 + (float)(40 * Math.cos(4 * Math.toRadians(framecount))); + + entity.oldorigin[0] = 20; + entity.oldorigin[1] = 0; // + (float)(40 * Math.sin(Math.toRadians(framecount))); + entity.oldorigin[2] = -20; // + 20; + + entity.frame = 3; + entity.oldframe = 0; + entity.backlerp = 0.0f; + // the four beam colors are encoded in 32 bits of skinnum (hack) + entity.alpha = 0.6f; + + int[] color = { 0xd0, 0xd1, 0xe0, 0xb0 }; + + entity.skinnum = color[framecount / 2 % 4]; + entity.model = null; + + refdef.areabits = null; + refdef.num_entities = 1; + refdef.entities = new entity_t[] { entity }; + refdef.lightstyles = null; + refdef.rdflags = Defines.RDF_NOWORLDMODEL; + + M_DrawTextBox( + (int) ((refdef.x) * (320.0F / viddef.width) - 8), + (int) ((viddef.height / 2) * (240.0F / viddef.height) - 77), + refdef.width / 8, + refdef.height / 8); + refdef.height += 4; + + re.RenderFrame(refdef); + } + + private Vector particles = new Vector(1024); // = new particle_t[20]; + private LinkedList active_particles = new LinkedList(); + private boolean explode = false; + private float[] target; + + private boolean initParticles = true; + + private void testParticles() { + + particles.clear(); + + if (active_particles.size() == 0) { + if (explode) + Explosion(target); + else { + target = new float[] {150 + Lib.crand() * 80, Lib.crand() * 40, Lib.crand() * 40}; + RailTrail(new float[]{30, -20, -20}, target); + //Heatbeam(new float[]{30, 20, -20}, target); + } + explode = !explode; + } + refdef_t refdef = new refdef_t(); + + refdef.x = viddef.width/ 2; + refdef.y = viddef.height / 2 - 72; + refdef.width = 400; + refdef.height = 400; + refdef.fov_x = 50; + refdef.fov_y = Math3D.CalcFov(refdef.fov_x, refdef.width, refdef.height); + refdef.time = 1.0f * 0.001f; + + animateParticles(); + + drawString(refdef.x, refdef.y - 20, "active particles: " + particles.size()); + + particle_t[] tmp = new particle_t[particles.size()]; + + particles.toArray(tmp); + + refdef.particles = tmp; + refdef.num_particles = tmp.length; + + refdef.areabits = null; + refdef.num_entities = 0; + refdef.entities = null; + refdef.lightstyles = null; + refdef.rdflags = Defines.RDF_NOWORLDMODEL; + + M_DrawTextBox( + (int) ((refdef.x) * (320.0F / viddef.width) - 8), + (int) ((viddef.height / 2) * (240.0F / viddef.height) - 77), + refdef.width / 8, + refdef.height / 8); + refdef.height += 4; + + re.RenderFrame(refdef); + } + + private void drawString(int x, int y, String text) { + for (int i = 0; i < text.length(); i++) { + re.DrawChar(x + 8 * i, y, (int)text.charAt(i)); + } + } + + + private void M_DrawTextBox(int x, int y, int width, int lines) { + int cx, cy; + int n; + + // draw left side + cx = x; + cy = y; + M_DrawCharacter(cx, cy, 1); + for (n = 0; n < lines; n++) { + cy += 8; + M_DrawCharacter(cx, cy, 4); + } + M_DrawCharacter(cx, cy + 8, 7); + + // draw middle + cx += 8; + while (width > 0) { + cy = y; + M_DrawCharacter(cx, cy, 2); + for (n = 0; n < lines; n++) { + cy += 8; + M_DrawCharacter(cx, cy, 5); + } + M_DrawCharacter(cx, cy + 8, 8); + width -= 1; + cx += 8; + } + + // draw right side + cy = y; + M_DrawCharacter(cx, cy, 3); + for (n = 0; n < lines; n++) { + cy += 8; + M_DrawCharacter(cx, cy, 6); + } + M_DrawCharacter(cx, cy + 8, 9); + } + + /* + ================ + M_DrawCharacter + + Draws one solid graphics character + cx and cy are in 320*240 coordinates, and will be centered on + higher res screens. + ================ + */ + private void M_DrawCharacter(int cx, int cy, int num) { + re.DrawChar( + cx + ((viddef.width - 320) >> 1), + cy + ((viddef.height - 240) >> 1), + num); + } + + long endtime; + + private void Explosion(float[] org) { + float[] dir = {0, 0, 0}; + int i; + cparticle_t p; + + for(i=0; i<256; i++) + { + p = new cparticle_t(); + + p.time = time() * 1.0f; + p.color = /*0xe0*/ 223 - (Lib.rand() & 7); + for (int j=0 ; j<3 ; j++) + { + p.org[j] = org[j] + (float)(Lib.rand() % 32) - 16; + p.vel[j] = (float)(Lib.rand() % 384) - 192; + } + + p.accel[0] = p.accel[1] = 0; + p.accel[2] = -PARTICLE_GRAVITY; + p.alpha = 1.0f; + p.alphavel = -0.8f / (0.5f + Lib.frand() * 0.3f); + + active_particles.add(p); + } + } + + static final float INSTANT_PARTICLE = -10000.0f; + static final float PARTICLE_GRAVITY = 40.0f; + + + /* + =============== + CL_AddParticles + =============== + */ + private void animateParticles() + { + cparticle_t p; + float alpha; + float time, time2; + float[] org = {0, 0, 0}; + int color; + particle_t particle; + + time = 0.0f; + + for (Iterator it = active_particles.iterator(); it.hasNext();) + { + p = (cparticle_t) it.next(); + + // PMM - added INSTANT_PARTICLE handling for heat beam + if (p.alphavel != INSTANT_PARTICLE) + { + time = (time() - p.time) * 0.001f; + alpha = p.alpha + time*p.alphavel; + if (alpha <= 0) + { // faded out + it.remove(); + continue; + } + } + else + { + alpha = p.alpha; + } + + if (alpha > 1.0) + alpha = 1; + color = (int)p.color; + + time2 = time*time; + + org[0] = p.org[0] + p.vel[0]*time + p.accel[0]*time2; + org[1] = p.org[1] + p.vel[1]*time + p.accel[1]*time2; + org[2] = p.org[2] + p.vel[2]*time + p.accel[2]*time2; + + particle = new particle_t(); + particle.alpha = alpha; + Math3D.VectorCopy(org, particle.origin); + particle.color = color; + + particles.add(particle); + + // PMM + if (p.alphavel == INSTANT_PARTICLE) + { + p.alphavel = 0.0f; + p.alpha = 0.0f; + } + } + } + + private void Heatbeam (float[] start, float[] forward) + { + + float[] v_up = {0, 0, 10}; + float[] v_right = {0, 10, 0}; + + + float[] move = {0, 0, 0}; + float[] vec = {0, 0, 0}; + float len; + int j; + cparticle_t p; + float[] right = {0, 0, 0}; + float[] up = {0, 0, 0}; + int i; + float c, s; + float[] dir = {0, 0, 0}; + float ltime; + float step = 32.0f, rstep; + float start_pt; + float rot; + float variance; + float[] end = {0, 0, 0}; + + Math3D.VectorMA (start, 4096, forward, end); + + Math3D.VectorCopy (start, move); + Math3D.VectorSubtract (end, start, vec); + len = Math3D.VectorNormalize (vec); + + Math3D.VectorCopy (v_right, right); + Math3D.VectorCopy (v_up, up); +// if (vidref_val == VIDREF_GL) +// { // GL mode + Math3D.VectorMA (move, -0.5f, right, move); + Math3D.VectorMA (move, -0.5f, up, move); +// } +// // otherwise assume SOFT + + ltime = (float)time()/1000.0f; + start_pt = (ltime*96.0f) % step; + Math3D.VectorMA (move, start_pt, vec, move); + + Math3D.VectorScale (vec, step, vec); + + rstep = (float)Math.PI / 10.0f; + for (i=(int)start_pt ; i<len ; i+=step) + { + if (i>step*5) // don't bother after the 5th ring + break; + + for (rot = 0; rot < Math.PI * 2; rot += rstep) + { + + p = new cparticle_t(); + + p.time = time(); + Math3D.VectorClear (p.accel); + variance = 0.5f; + c = (float)Math.cos(rot)*variance; + s = (float)Math.sin(rot)*variance; + + // trim it so it looks like it's starting at the origin + if (i < 10) + { + Math3D.VectorScale (right, c*(i/10.0f), dir); + Math3D.VectorMA (dir, s*(i/10.0f), up, dir); + } + else + { + Math3D.VectorScale (right, c, dir); + Math3D.VectorMA (dir, s, up, dir); + } + + p.alpha = 0.8f; + p.alphavel = -1000.0f; + p.color = /* 223 */0x74 - (Lib.rand()&7); + for (j=0 ; j<3 ; j++) + { + p.org[j] = move[j] + dir[j]*3; + p.vel[j] = 0; + } + + active_particles.add(p); + } + Math3D.VectorAdd (move, vec, move); + } + } + + private void RailTrail(float[] start, float[] end) + { + float[] move = {0, 0, 0}; + float[] vec = {0, 0, 0}; + float len; + int j; + cparticle_t p; + float dec; + float[] right = {0, 0, 0}; + float[] up = {0, 0, 0}; + int i; + float d, c, s; + float[] dir = {0, 0, 0}; + + Math3D.VectorCopy (start, move); + Math3D.VectorSubtract (end, start, vec); + len = Math3D.VectorNormalize(vec); + + Math3D.MakeNormalVectors(vec, right, up); + + for (i=0 ; i<len ; i++) + { + + p = new cparticle_t(); + p.time = time(); + Math3D.VectorClear (p.accel); + + d = i * 0.1f; + c = (float)Math.cos(d); + s = (float)Math.sin(d); + + Math3D.VectorScale (right, c, dir); + Math3D.VectorMA (dir, s, up, dir); + + p.alpha = 1.0f; + p.alphavel = -1.0f / (1 + Lib.frand() * 0.2f); + p.color = 0x74 + (Lib.rand() & 7); + for (j=0 ; j<3 ; j++) + { + p.org[j] = move[j] + dir[j]*3; + p.vel[j] = dir[j]*6; + } + + Math3D.VectorAdd (move, vec, move); + + active_particles.add(p); + } + + dec = 0.75f; + Math3D.VectorScale (vec, dec, vec); + Math3D.VectorCopy (start, move); + + while (len > 0) + { + len -= dec; + + p = new cparticle_t(); + + p.time = time(); + Math3D.VectorClear (p.accel); + + p.alpha = 1.0f; + p.alphavel = -1.0f / (0.6f + Lib.frand() * 0.2f); + p.color = 0x0 + Lib.rand()&15; + + for (j=0 ; j<3 ; j++) + { + p.org[j] = move[j] + Lib.crand()*3; + p.vel[j] = Lib.crand()*3; + p.accel[j] = 0; + } + + Math3D.VectorAdd (move, vec, move); + active_particles.add(p); + } + } + + private int time() { + return (int)(System.currentTimeMillis() - startTime); + } + + static xcommand_t nexttest = new xcommand_t() { + public void execute() { + testnr++; + testnr = testnr % 3; + } + }; + +} |