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* coop game level switching bug.Rene Stoeckel2005-02-061-11/+6
* added debug info. SZ.write/print should not be used anymore.Rene Stoeckel2005-02-061-1/+2
* debug print distinguishes now between client and server messages.Rene Stoeckel2005-02-062-10/+23
* recording demos now work.Rene Stoeckel2005-02-061-20/+8
* added debug infosRene Stoeckel2005-02-061-5/+11
* init now safer, throwables catched.Rene Stoeckel2005-02-061-9/+15
* import statement added for monster packageRene Stoeckel2005-02-062-3/+4
* cosmeticRene Stoeckel2005-02-061-1/+4
* debug info added.Rene Stoeckel2005-02-061-2/+2
* coop, out of bounds fixed, score board bugs fixed.Rene Stoeckel2005-02-061-25/+10
* find spawn point nullpointer bug fixed.Rene Stoeckel2005-02-061-30/+18
* main (test) method removed.Rene Stoeckel2005-02-061-17/+1
* scoreboard bug fixedRene Stoeckel2005-02-061-1/+37
* some methods public, because of monster refactoring / coming bot interfaceRene Stoeckel2005-02-061-4/+4
* import statement added for monster packageRene Stoeckel2005-02-061-1/+2
* debug infos added.Rene Stoeckel2005-02-061-12/+11
* import statement added for monsters.Rene Stoeckel2005-02-061-1/+5
* eliminated ScoreBoard functions (are in PlayerHud.java).Rene Stoeckel2005-02-061-114/+7
* opened object access. this class is will be obsolete next time.Rene Stoeckel2005-02-061-2/+2
* scoreboard bug fixedRene Stoeckel2005-02-061-7/+8
* fixed scoreboard switchoff bugRene Stoeckel2005-02-061-7/+7
* part of refactoring the monster filesRene Stoeckel2005-02-0624-72/+332
* added some helpful debug info for meRene Stoeckel2005-02-061-6/+13
* some helpfull doc for meRene Stoeckel2005-02-061-0/+392
* a little bit fasterCarsten Weisse2005-02-012-27/+32
* now it works without null and handles empty strings correctlyCarsten Weisse2005-01-233-9/+12
* skip to endif changedCarsten Weisse2005-01-231-12/+4
* bugfix: clear the nullstate;Carsten Weisse2005-01-231-12/+12
* new clear() methodCarsten Weisse2005-01-231-1/+19
* changes for the new Com.Parse method;Carsten Weisse2005-01-231-3/+2
* bugfix: solves the problem with empty strings;Carsten Weisse2005-01-231-2/+2
* bugfix: if no more tokens are available then return nullCarsten Weisse2005-01-231-4/+5
* code clean upCarsten Weisse2005-01-231-262/+38
* code clean up; and bugfix (see Math.min)Carsten Weisse2005-01-231-984/+210
* simplified ;-)Carsten Weisse2005-01-221-11/+7
* simplifiedCarsten Weisse2005-01-224-18/+12
* set the right renderer nameCarsten Weisse2005-01-211-3/+3
* garbage optimizedCarsten Weisse2005-01-211-20/+25
* doesn't create new usercmd_tCarsten Weisse2005-01-211-13/+12
* reset() is now clear()Carsten Weisse2005-01-213-8/+9
* clear() fixed (no new)Carsten Weisse2005-01-211-10/+11
* use Vec3Cache for recusive function (a lot of garbage); number 1 (profiling g...Carsten Weisse2005-01-211-2/+4
* new entity_t() removed; ent.clear() is used (see C source)Carsten Weisse2005-01-204-21/+23
* variable renamed an a stupid bug fixedCarsten Weisse2005-01-181-10/+10
* make it privateCarsten Weisse2005-01-171-2/+2
* garbage optimized with static buffersCarsten Weisse2005-01-171-3/+4
* readcount should be 0Carsten Weisse2005-01-171-2/+5
* garbage optimized with static buffer and float[]Carsten Weisse2005-01-171-5/+7
* garbage optimized with static buffersCarsten Weisse2005-01-172-13/+12
* garbage optimized (float[])Carsten Weisse2005-01-172-102/+100