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* code cleanupCarsten Weisse2005-06-081-279/+139
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* replace Integer.parseInt() to prevent exceptionsHolger Zickner2005-06-073-9/+10
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* disable proguardHolger Zickner2005-06-071-5/+3
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* simulate keyboard repeatsHolger Zickner2005-06-071-2/+26
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* handling of keyboard repeats depends now on game stateHolger Zickner2005-06-071-8/+4
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* handle characters with AltGr properlyHolger Zickner2005-06-062-6/+6
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* handle keys with AltGr properlyHolger Zickner2005-06-062-6/+6
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* handle keys with AltGr properlyHolger Zickner2005-06-062-5/+8
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* Array index out of bounds bug fixed (ent.number)Rene Stoeckel2005-06-051-4/+8
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* merge last changes from 0.9.4 branchHolger Zickner2005-05-2621-82/+192
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* replace the javax.imageio with nio file operationsCarsten Weisse2005-05-201-17/+17
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* simple test to see what happens with direct buffers (garbage collected?).Carsten Weisse2005-05-171-0/+45
| | | | use "top" on linux or "Task Manager" on Win32. The answer is yes.
* for better cache hit ratesCarsten Weisse2005-05-151-2/+4
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* for better cache hit ratesCarsten Weisse2005-05-151-3/+5
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* write config.cfg as soon as baseq2 is initialized to avoid questioning againHolger Zickner2005-05-142-5/+8
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* use US locale (labels in filechooser, number format)Holger Zickner2005-05-122-4/+8
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* the default pixel alignment in OpenGL is 4.Carsten Weisse2005-05-113-3/+25
| | | | | | | | to store images correctly with an vid.width e.g 713 (713 isn't a multiple of 4) the alignment has to be 1 byte. see also: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1115392413
* *** empty log message ***Holger Zickner2005-05-101-435/+0
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* webstart packaging of jogl-1.0 removedHolger Zickner2005-05-102-55/+2
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* *** empty log message ***Holger Zickner2005-05-102-11/+14
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* updated installer with lwjgl and osx libsHolger Zickner2005-05-102-26/+67
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* jogl-1.1b10Holger Zickner2005-05-107-0/+0
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* jvm heap size reducedHolger Zickner2005-05-102-2/+2
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* remove os specific jre entriesHolger Zickner2005-05-104-11/+0
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* now it is set to 80 MB heap ;-)Carsten Weisse2005-05-094-11/+11
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* use new bytonic key to sign webstart jarsHolger Zickner2005-05-091-1/+1
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* jvm heap size reducedHolger Zickner2005-05-094-4/+4
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* handles different source volumes (e.g. explosions far away)Carsten Weisse2005-05-084-25/+39
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* model frame animation modifications (see fastjogl and lwjgl renderer)Carsten Weisse2005-05-081-41/+35
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* see the other render changesCarsten Weisse2005-05-071-3/+3
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* model frame animation is now stored in an int[];Carsten Weisse2005-05-074-59/+48
| | | | | an int value contains the x, y, z, lightnormal (8bit for each element) this reduces the memory footprint massive and performs better
* dtriverts never usedCarsten Weisse2005-05-071-33/+2
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* this reduces the memory footprint massive;Carsten Weisse2005-05-074-60/+77
| | | | you can now run city3 with 90MB heap
* better string handling and error messagesCarsten Weisse2005-05-073-53/+57
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* helper functions to get the OpenGL version as float valueCarsten Weisse2005-05-074-5/+21
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* modified loading of submodels and faces to get better cache hit ratesCarsten Weisse2005-05-072-230/+249
| | | | (little bit faster)
* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-071-15/+12
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* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-072-12/+12
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* organized importsCarsten Weisse2005-05-061-3/+1
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* use the GL_BGR (OpenGL1.2) format if possible;Carsten Weisse2005-05-063-44/+62
| | | | then RGB to BGR flip loop isn't used. (faster)
* undo (level city3 needs more mem)Carsten Weisse2005-04-274-15/+15
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* reduced max heap size (100M)Carsten Weisse2005-04-274-15/+15
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* now we need a lower reference distance (see the modification before)Carsten Weisse2005-04-271-2/+2
| | | | (better attenuation effects)
* change the master volume (listener) only on Update not per sourceCarsten Weisse2005-04-272-17/+27
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* change the master volume (listener) only on Update not per sourceCarsten Weisse2005-04-272-14/+27
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* code cleanupCarsten Weisse2005-04-261-14/+8
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* code cleanupCarsten Weisse2005-04-261-16/+9
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* code clean upCarsten Weisse2005-04-261-15/+7
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* bugfix: very stupid sound registration ;-)Carsten Weisse2005-04-262-7/+13
| | | | | now the dynamic sounds (weapons) will be loaded only once. This solves the lwjgl crash too.
* new attribute for cached soundsCarsten Weisse2005-04-261-1/+3
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