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* bump joglSven Gothel2012-10-184-0/+0
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* Jake2.sh: Remove stderr/stdout file pipe, java.awt.headless=trueSven Gothel2012-10-181-3/+4
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* JoglGL2ES1: Regard 'hasPointExt' (diff ImmModeSink w/ more elements and ↵Sven Gothel2012-10-185-21/+34
| | | | ubytes for particle sim), use new ImmModeSink value conversion.
* Bump jogamp changes ..Sven Gothel2012-10-188-0/+0
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* Fix QGL for ES1/ES2: Use ushort indices, since uint is n/a on ES1/ES2 profileSven Gothel2012-10-169-24/+34
| | | | glDrawElements(int mode, IntBuffer indices) -> glDrawElements(int mode, ShortBuffer indices)
* Jogl*Driver.shutdown(): Release hold ctx before killing window offthread ↵Sven Gothel2012-10-164-21/+37
| | | | (required since we don't release ctx after each frame)
* GL2ES1: Add GL_EXT_point_parameters caps for ES1 GL driverSven Gothel2012-10-161-2/+4
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* Fix build of dist: remove lwjgl, use jogamp lib location, fix scriptsSven Gothel2012-10-169-165/+11
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* Jake2.shSven Gothel2012-10-161-1/+7
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* Remove Oracle JDK plugin.jar dependencySven Gothel2012-10-162-5/+6
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* Bump gluegen-rt/jogl-all buildsSven Gothel2012-10-165-0/+0
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* Jake2.sh script ..Sven Gothel2012-10-161-2/+3
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* JoglGL2ES1: ImmModeSink: Drop color components (not used), ↵Sven Gothel2012-10-161-3/+11
| | | | initialElementSize == 4 (max in jake2, save memory); DrawElements w/ indices: Add GL_QUADS case
* bump latest dev jogl-all.jarSven Gothel2012-10-152-0/+0
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* Jake2.sh start script: add some test args ..Sven Gothel2012-10-151-1/+3
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* Adding jogldummy (dummy GL driver (no calls), but w/ NEWT and actual ↵Sven Gothel2012-10-158-7/+419
| | | | [not-used] GL context), remove GL ctx switch for GL2, ES2 and ES1
* jogl-all.jar: Use new FFP w/ default precision etc ..Sven Gothel2012-10-141-0/+0
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* Jake2.sh: Set def. gl_mode 0 (320x240)Sven Gothel2012-10-141-1/+2
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* Start scripts: Adding hints for timeout (as req. on rasp-pi since it's very ↵Sven Gothel2012-10-141-0/+1
| | | | slow w/ ES2 0.5fps)
* Start scripts: Adding hints for timeout (as req. on rasp-pi since it's very ↵Sven Gothel2012-10-142-4/+7
| | | | slow w/ ES2 0.5fps)
* Bump jogl-all w/ source, including the FFP shader resource enhancements for ↵Sven Gothel2012-10-132-0/+0
| | | | mobile
* JoglES2Driver: Use FFP COLOR_TEXTURE2, restrict shader resources for mobileSven Gothel2012-10-131-1/+1
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* Renderer: Catch all exceptions (Throwables) .. to cont. w/ avail driver ↵Sven Gothel2012-10-131-6/+9
| | | | (i.e. no GL2 on mobile)
* Renderer: Remove LwjglRenderer (doesn't exist anymore), New Jogl Renderer ↵Sven Gothel2012-10-121-10/+4
| | | | default order 1) GL2ES2 2) GL2ES1 3) GL2 (to please mobile)
* Updating JogAmp modules to gluegen_599-joal_365-jogl_830-jocl_690Sven Gothel2012-10-1237-0/+0
| | | | | | <http://jogamp.org/deployment/archive/master/gluegen_599-joal_365-jogl_830-jocl_690> Adding Android packages for upcoming Android launcher.
* Enabling GL2ES1 and GL2ES2 driver, using JOGL's ImmModeSink and ↵jogl2_es2Sven Gothel2012-10-1211-1559/+2089
| | | | | | | | | FixedFunctionPipeline to complete each profile GL2ES1 uses ImmModeSink GL2ES2 uses ImmModeSink and FixedFunctionPipeline TODO: Updated JOGL contained binaries w/ next aggregated build (please use the source until then)
* Simple NEWT port: Remove AWT dependencies in Jake2 / JOGL / Fast (default ↵NEWTSven Gothel2012-10-0837-676/+1507
| | | | | | | | | | | | | | | mode) - Prepare for ES2 - Removed AWT init dialog, replaced w/ UI less auto install if n/a @ default location: $HOME/Jake2/baseq2 - JOGL GL2 Renderer 'joglgl2' - JOGL ES2 Renderer 'jogles2' (TBD) - Replaced JOGLKBD (AWT) w/ NEWTKBD - JOGL* Renderer using NEWT
* Remove lwjglSven Gothel2012-10-0819-5527/+0
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* JoglDriver: Add FPSCounter (all 60*5 frames) ; Remove glFlush() @ endFrame, ↵jogl2_gl2Sven Gothel2012-10-081-1/+6
| | | | doing swapBuffer already
* Simple JOGL2 port: Disable autoSwapBufferMode of GLCanvas (double swap == ↵Sven Gothel2012-10-071-3/+6
| | | | flicker); force display() when displayable (otherwise GL resources are not realized on windows)
* Add jogamp source-zip attachments in eclipse projectSven Gothel2012-10-074-1/+3
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* Link jake2 jogl jnlp files to jogamp.org/deployment/jogamp-currentSven Gothel2012-10-072-17/+17
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* Simple JOGL2 port: Populate 'lib/jogamp/' w/ builds ↵Sven Gothel2012-10-0733-11/+11
| | | | 'gluegen_598-joal_364-jogl_825', use common 'lib/jogamp' folder in build/run
* Simple JOGL2 port: Remove old joal/jogl/jsr231 libsSven Gothel2012-10-0728-0/+0
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* Simple JOGL2 portSven Gothel2012-10-0718-1948/+849
| | | | | | | | | | - Remove _very_ old JOGL port (net.java.games.jogl.GL) - Rename Jsr231* -> Jogl* - Port Jsr231 to Jogl2: - package rename of jogl/joal - use AWT GLCanvas derivation instead of partially reimplementing it in JoglDriver - drop some EXT suffixes - name driver 'jogl2'
* unused variablesjogl1Rene Stoeckel2009-12-132-4/+2
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* unused variablesRene Stoeckel2009-12-135-12/+8
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* unused importsRene Stoeckel2009-12-131-3/+0
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* stronger typingRene Stoeckel2009-12-131-1/+1
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* Set background of Jake2Applet to black before fully initializedKenneth B. Russell2008-03-021-1/+8
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* Changes to enable Jake2 to run well as an applet inside the Kenneth B. Russell2008-03-029-108/+514
| | | | | | | | | | | | | | | | | | | | | next-generation Java Plug-In. Added Globals.appletMode, Globals.applet and Globals.sizeChangeListener to be able to easily pass around the knowledge that the system is running in applet mode, and the applet itself, which becomes the parent container for the output. Most changes were in Jsr231Driver to support putting the Display into a preexisting parent container rather than a new Frame each time. Changed JOGLKBD to allow manual initialization of the parent container rather than obtaining it from a CreateNotify or ConfigureNotify event since these will never be generated in the applet case. Removed various calls to System.exit(), although strictly speaking this is no longer necessary because it is expected that the separate_jvm parameter will be used in conjunction with the new Java Plug-In to create a fresh JVM instance for each run of Jake2. Video mode switching in applet mode is working; the applet resizes (via JavaScript) to accommodate the newly selected resolution. Full screen mode when running as an applet is not implemented at this point, as the intent was to show this inside the browser, though support could be added very straightforwardly.
* bugfix: cast the space to byte avoid array overflowsCarsten Weisse2008-03-021-2/+2
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* formattedCarsten Weisse2008-03-022-85/+92
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* use java code style conventions but with spaces onlyCarsten Weisse2008-03-022-7/+20
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* the callback renderer is never usedCarsten Weisse2008-03-023-701/+4
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* better javadocCarsten Weisse2008-03-021-1/+1
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* changes to handle resizable screens.Carsten Weisse2008-03-021-10/+31
| | | | GridBagLayout is used to resize the GL canvas together with the frame
* use getters and setters of modified viddef_tCarsten Weisse2008-03-0217-634/+621
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* changes to handle resizable screensapplet-supportCarsten Weisse2008-03-021-4/+37
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* inline cursornameCarsten Weisse2008-03-021-13/+4
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