Commit message (Collapse) | Author | Age | Files | Lines | |
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* | bugfix cinematics failover | Rene Stoeckel | 2005-12-03 | 1 | -2/+2 |
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* | cosmetic | Rene Stoeckel | 2005-12-03 | 1 | -11/+9 |
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* | first cinematics impl (animation works fine). | Carsten Weisse | 2005-11-21 | 1 | -337/+276 |
| | | | | | Works without sound at this moment and a lot of byte[] garbage. This will be fixed soon. | ||||
* | add SCR.RunCinematics() | Carsten Weisse | 2005-11-21 | 1 | -2/+2 |
| | | | | (see C code) | ||||
* | use a memory mapped file as video source (ByteBuffer) | Carsten Weisse | 2005-11-21 | 1 | -2/+3 |
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* | savegames are now independend from different jake2 builds and releases | Rene Stoeckel | 2005-11-20 | 1 | -1/+5 |
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* | sorted the methods according to their original locations in the c files. | Rene Stoeckel | 2005-11-16 | 1 | -88/+19 |
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* | up merge from branch render-refactoring | Carsten Weisse | 2005-11-13 | 1 | -2/+2 |
| | | | | | code cleanup. use Defines instead of Globals (Defines contains all constants) | ||||
* | remove timer hack and use new Timer classes | Holger Zickner | 2005-07-01 | 4 | -19/+20 |
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* | make sure not to exceed max line size in Console fixes bug 1230166 | Holger Zickner | 2005-06-30 | 1 | -1/+2 |
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* | parseInt/Long may throw an exception | Holger Zickner | 2005-06-26 | 1 | -3/+3 |
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* | replace Integer.parseInt() to prevent exceptions | Holger Zickner | 2005-06-07 | 3 | -9/+10 |
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* | handling of keyboard repeats depends now on game state | Holger Zickner | 2005-06-07 | 1 | -8/+4 |
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* | handle characters with AltGr properly | Holger Zickner | 2005-06-06 | 1 | -4/+1 |
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* | handle keys with AltGr properly | Holger Zickner | 2005-06-06 | 1 | -1/+4 |
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* | merge last changes from 0.9.4 branch | Holger Zickner | 2005-05-26 | 1 | -6/+14 |
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* | write config.cfg as soon as baseq2 is initialized to avoid questioning again | Holger Zickner | 2005-05-14 | 1 | -4/+4 |
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* | the brightness slider now modifies the gl_modulate value too, | Carsten Weisse | 2005-04-07 | 1 | -2/+8 |
| | | | | because it looks better than a pure gamma correction. | ||||
* | VectorEquals instead of VectorCompare | Rene Stoeckel | 2005-02-20 | 1 | -2/+2 |
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* | developer msg removed | Rene Stoeckel | 2005-02-19 | 1 | -2/+2 |
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* | bugfix: 1119453 | Carsten Weisse | 2005-02-09 | 1 | -21/+7 |
| | | | | thank you very much "deathmeat" | ||||
* | bugfix: | Carsten Weisse | 2005-02-08 | 1 | -2/+3 |
| | | | | | | | don't force GC on playing a cinematic. the error was triggered at the end of the demo levels. toggle between "The End" and the menu worked fine but the menu animation was very slow. The reason was a Full-GC every frame. | ||||
* | now it can handle simple static pcx images (see the end) | Carsten Weisse | 2005-02-08 | 1 | -235/+187 |
| | | | | not fully complete yet (first hack :-) | ||||
* | test for dedicated mode (see C-code) | Carsten Weisse | 2005-02-07 | 1 | -1/+4 |
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* | intialize the cvar_t fps with a valid instance (dedicated mode) | Carsten Weisse | 2005-02-07 | 1 | -2/+2 |
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* | recording demos now work. | Rene Stoeckel | 2005-02-06 | 1 | -20/+8 |
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* | added debug infos | Rene Stoeckel | 2005-02-06 | 1 | -5/+11 |
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* | import statement added for monster package | Rene Stoeckel | 2005-02-06 | 1 | -2/+2 |
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* | cosmetic | Rene Stoeckel | 2005-02-06 | 1 | -1/+4 |
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* | now it works without null and handles empty strings correctly | Carsten Weisse | 2005-01-23 | 1 | -3/+4 |
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* | skip to endif changed | Carsten Weisse | 2005-01-23 | 1 | -12/+4 |
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* | bugfix: clear the nullstate; | Carsten Weisse | 2005-01-23 | 1 | -12/+12 |
| | | | | | initialize the quake2 server adresses; serverlist works now :-) | ||||
* | changes for the new Com.Parse method; | Carsten Weisse | 2005-01-23 | 1 | -3/+2 |
| | | | | the parser returns null at the end of token stream | ||||
* | garbage optimized | Carsten Weisse | 2005-01-21 | 1 | -20/+25 |
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* | doesn't create new usercmd_t | Carsten Weisse | 2005-01-21 | 1 | -13/+12 |
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* | new entity_t() removed; ent.clear() is used (see C source) | Carsten Weisse | 2005-01-20 | 4 | -21/+23 |
| | | | | | the class V contains the only valid entity_t structures; see r_entities[] and V.AddEntity(); dynamic garbage reduced | ||||
* | garbage optimized (float[]) | Carsten Weisse | 2005-01-17 | 2 | -102/+100 |
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* | garbage optimized | Carsten Weisse | 2005-01-17 | 1 | -5/+6 |
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* | garbage optimized | Carsten Weisse | 2005-01-17 | 1 | -2/+5 |
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* | reduces the garbage | Carsten Weisse | 2005-01-16 | 1 | -3/+3 |
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* | clear() added; enderer package wiil use this. | Carsten Weisse | 2005-01-16 | 1 | -1/+16 |
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* | sound menu entries | Holger Zickner | 2005-01-12 | 1 | -25/+18 |
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* | dynamic video menu | Holger Zickner | 2005-01-12 | 2 | -127/+44 |
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* | uses Renderer to select the default or the prefered driver name; | Carsten Weisse | 2005-01-12 | 1 | -11/+10 |
| | | | | null termination of String[] removed (menu labels) | ||||
* | clean up video menu code | Holger Zickner | 2005-01-11 | 1 | -198/+123 |
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* | dynamic sound menu | Holger Zickner | 2005-01-11 | 1 | -20/+29 |
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* | fix menu stacking | Holger Zickner | 2004-12-22 | 1 | -18/+23 |
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* | simple video menu label alignment | Carsten Weisse | 2004-12-14 | 1 | -2/+2 |
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* | the backbuffer of colorArray is a ByteBuffer; we need this for lwjgl | Carsten Weisse | 2004-12-14 | 1 | -2/+10 |
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* | merge LWJGL input system changes | Holger Zickner | 2004-12-14 | 2 | -7/+22 |
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