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* stop cinematics while disconnect;Carsten Weisse2005-12-061-102/+85
* cinematics sound implCarsten Weisse2005-12-041-62/+55
* beatificationRene Stoeckel2005-12-031-4/+1
* bugfix cinematics failoverRene Stoeckel2005-12-031-2/+2
* cosmeticRene Stoeckel2005-12-031-11/+9
* first cinematics impl (animation works fine).Carsten Weisse2005-11-211-337/+276
* add SCR.RunCinematics()Carsten Weisse2005-11-211-2/+2
* use a memory mapped file as video source (ByteBuffer)Carsten Weisse2005-11-211-2/+3
* savegames are now independend from different jake2 builds and releasesRene Stoeckel2005-11-201-1/+5
* sorted the methods according to their original locations in the c files.Rene Stoeckel2005-11-161-88/+19
* up merge from branch render-refactoringCarsten Weisse2005-11-131-2/+2
* remove timer hack and use new Timer classesHolger Zickner2005-07-014-19/+20
* make sure not to exceed max line size in Console fixes bug 1230166Holger Zickner2005-06-301-1/+2
* parseInt/Long may throw an exceptionHolger Zickner2005-06-261-3/+3
* replace Integer.parseInt() to prevent exceptionsHolger Zickner2005-06-073-9/+10
* handling of keyboard repeats depends now on game stateHolger Zickner2005-06-071-8/+4
* handle characters with AltGr properlyHolger Zickner2005-06-061-4/+1
* handle keys with AltGr properlyHolger Zickner2005-06-061-1/+4
* merge last changes from 0.9.4 branchHolger Zickner2005-05-261-6/+14
* write config.cfg as soon as baseq2 is initialized to avoid questioning againHolger Zickner2005-05-141-4/+4
* the brightness slider now modifies the gl_modulate value too,Carsten Weisse2005-04-071-2/+8
* VectorEquals instead of VectorCompareRene Stoeckel2005-02-201-2/+2
* developer msg removedRene Stoeckel2005-02-191-2/+2
* bugfix: 1119453Carsten Weisse2005-02-091-21/+7
* bugfix:Carsten Weisse2005-02-081-2/+3
* now it can handle simple static pcx images (see the end)Carsten Weisse2005-02-081-235/+187
* test for dedicated mode (see C-code)Carsten Weisse2005-02-071-1/+4
* intialize the cvar_t fps with a valid instance (dedicated mode)Carsten Weisse2005-02-071-2/+2
* recording demos now work.Rene Stoeckel2005-02-061-20/+8
* added debug infosRene Stoeckel2005-02-061-5/+11
* import statement added for monster packageRene Stoeckel2005-02-061-2/+2
* cosmeticRene Stoeckel2005-02-061-1/+4
* now it works without null and handles empty strings correctlyCarsten Weisse2005-01-231-3/+4
* skip to endif changedCarsten Weisse2005-01-231-12/+4
* bugfix: clear the nullstate;Carsten Weisse2005-01-231-12/+12
* changes for the new Com.Parse method;Carsten Weisse2005-01-231-3/+2
* garbage optimizedCarsten Weisse2005-01-211-20/+25
* doesn't create new usercmd_tCarsten Weisse2005-01-211-13/+12
* new entity_t() removed; ent.clear() is used (see C source)Carsten Weisse2005-01-204-21/+23
* garbage optimized (float[])Carsten Weisse2005-01-172-102/+100
* garbage optimizedCarsten Weisse2005-01-171-5/+6
* garbage optimizedCarsten Weisse2005-01-171-2/+5
* reduces the garbageCarsten Weisse2005-01-161-3/+3
* clear() added; enderer package wiil use this.Carsten Weisse2005-01-161-1/+16
* sound menu entriesHolger Zickner2005-01-121-25/+18
* dynamic video menuHolger Zickner2005-01-122-127/+44
* uses Renderer to select the default or the prefered driver name;Carsten Weisse2005-01-121-11/+10
* clean up video menu codeHolger Zickner2005-01-111-198/+123
* dynamic sound menuHolger Zickner2005-01-111-20/+29
* fix menu stackingHolger Zickner2004-12-221-18/+23