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* some fixes for the vid menuCarsten Weisse2007-01-131-47/+18
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* add vertical sync entry to video menuCarsten Weisse2007-01-121-33/+50
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* hide mouse on cinematicCarsten Weisse2006-12-121-2/+2
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* merge render-refactoring branch into the HEADCarsten Weisse2006-11-211-5/+5
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* merge r_0_9_5 into HEADCarsten Weisse2006-10-241-2/+2
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* comment beautificationRene Stoeckel2006-01-211-14/+13
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* byte[] <--> StringCarsten Weisse2005-12-183-11/+12
| | | | with latin 1 alias ISO-8859-1
* bugfix: resolves the char encoding problem with String.getBytes()Carsten Weisse2005-12-181-29/+19
| | | | | (see RCon_f) ... code cleanup
* fix - printf does not like zero length stringsRene Stoeckel2005-12-161-2/+3
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* stop cinematics while disconnect;Carsten Weisse2005-12-061-102/+85
| | | | | code cleanup; javadoc comments;
* cinematics sound implCarsten Weisse2005-12-041-62/+55
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* beatificationRene Stoeckel2005-12-031-4/+1
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* bugfix cinematics failoverRene Stoeckel2005-12-031-2/+2
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* cosmeticRene Stoeckel2005-12-031-11/+9
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* first cinematics impl (animation works fine).Carsten Weisse2005-11-211-337/+276
| | | | | Works without sound at this moment and a lot of byte[] garbage. This will be fixed soon.
* add SCR.RunCinematics()Carsten Weisse2005-11-211-2/+2
| | | | (see C code)
* use a memory mapped file as video source (ByteBuffer)Carsten Weisse2005-11-211-2/+3
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* savegames are now independend from different jake2 builds and releasesRene Stoeckel2005-11-201-1/+5
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* sorted the methods according to their original locations in the c files.Rene Stoeckel2005-11-161-88/+19
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* up merge from branch render-refactoringCarsten Weisse2005-11-131-2/+2
| | | | | code cleanup. use Defines instead of Globals (Defines contains all constants)
* remove timer hack and use new Timer classesHolger Zickner2005-07-014-19/+20
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* make sure not to exceed max line size in Console fixes bug 1230166Holger Zickner2005-06-301-1/+2
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* parseInt/Long may throw an exceptionHolger Zickner2005-06-261-3/+3
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* replace Integer.parseInt() to prevent exceptionsHolger Zickner2005-06-073-9/+10
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* handling of keyboard repeats depends now on game stateHolger Zickner2005-06-071-8/+4
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* handle characters with AltGr properlyHolger Zickner2005-06-061-4/+1
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* handle keys with AltGr properlyHolger Zickner2005-06-061-1/+4
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* merge last changes from 0.9.4 branchHolger Zickner2005-05-261-6/+14
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* write config.cfg as soon as baseq2 is initialized to avoid questioning againHolger Zickner2005-05-141-4/+4
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* the brightness slider now modifies the gl_modulate value too,Carsten Weisse2005-04-071-2/+8
| | | | because it looks better than a pure gamma correction.
* VectorEquals instead of VectorCompareRene Stoeckel2005-02-201-2/+2
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* developer msg removedRene Stoeckel2005-02-191-2/+2
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* bugfix: 1119453Carsten Weisse2005-02-091-21/+7
| | | | thank you very much "deathmeat"
* bugfix:Carsten Weisse2005-02-081-2/+3
| | | | | | | don't force GC on playing a cinematic. the error was triggered at the end of the demo levels. toggle between "The End" and the menu worked fine but the menu animation was very slow. The reason was a Full-GC every frame.
* now it can handle simple static pcx images (see the end)Carsten Weisse2005-02-081-235/+187
| | | | not fully complete yet (first hack :-)
* test for dedicated mode (see C-code)Carsten Weisse2005-02-071-1/+4
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* intialize the cvar_t fps with a valid instance (dedicated mode)Carsten Weisse2005-02-071-2/+2
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* recording demos now work.Rene Stoeckel2005-02-061-20/+8
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* added debug infosRene Stoeckel2005-02-061-5/+11
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* import statement added for monster packageRene Stoeckel2005-02-061-2/+2
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* cosmeticRene Stoeckel2005-02-061-1/+4
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* now it works without null and handles empty strings correctlyCarsten Weisse2005-01-231-3/+4
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* skip to endif changedCarsten Weisse2005-01-231-12/+4
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* bugfix: clear the nullstate;Carsten Weisse2005-01-231-12/+12
| | | | | initialize the quake2 server adresses; serverlist works now :-)
* changes for the new Com.Parse method;Carsten Weisse2005-01-231-3/+2
| | | | the parser returns null at the end of token stream
* garbage optimizedCarsten Weisse2005-01-211-20/+25
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* doesn't create new usercmd_tCarsten Weisse2005-01-211-13/+12
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* new entity_t() removed; ent.clear() is used (see C source)Carsten Weisse2005-01-204-21/+23
| | | | | the class V contains the only valid entity_t structures; see r_entities[] and V.AddEntity(); dynamic garbage reduced
* garbage optimized (float[])Carsten Weisse2005-01-172-102/+100
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* garbage optimizedCarsten Weisse2005-01-171-5/+6
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