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* now it works without null and handles empty strings correctlyCarsten Weisse2005-01-231-3/+4
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* skip to endif changedCarsten Weisse2005-01-231-12/+4
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* bugfix: clear the nullstate;Carsten Weisse2005-01-231-12/+12
| | | | | initialize the quake2 server adresses; serverlist works now :-)
* changes for the new Com.Parse method;Carsten Weisse2005-01-231-3/+2
| | | | the parser returns null at the end of token stream
* garbage optimizedCarsten Weisse2005-01-211-20/+25
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* doesn't create new usercmd_tCarsten Weisse2005-01-211-13/+12
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* new entity_t() removed; ent.clear() is used (see C source)Carsten Weisse2005-01-204-21/+23
| | | | | the class V contains the only valid entity_t structures; see r_entities[] and V.AddEntity(); dynamic garbage reduced
* garbage optimized (float[])Carsten Weisse2005-01-172-102/+100
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* garbage optimizedCarsten Weisse2005-01-171-5/+6
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* garbage optimizedCarsten Weisse2005-01-171-2/+5
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* reduces the garbageCarsten Weisse2005-01-161-3/+3
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* clear() added; enderer package wiil use this.Carsten Weisse2005-01-161-1/+16
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* sound menu entriesHolger Zickner2005-01-121-25/+18
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* dynamic video menuHolger Zickner2005-01-122-127/+44
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* uses Renderer to select the default or the prefered driver name;Carsten Weisse2005-01-121-11/+10
| | | | null termination of String[] removed (menu labels)
* clean up video menu codeHolger Zickner2005-01-111-198/+123
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* dynamic sound menuHolger Zickner2005-01-111-20/+29
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* fix menu stackingHolger Zickner2004-12-221-18/+23
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* simple video menu label alignmentCarsten Weisse2004-12-141-2/+2
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* the backbuffer of colorArray is a ByteBuffer; we need this for lwjglCarsten Weisse2004-12-141-2/+10
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* merge LWJGL input system changesHolger Zickner2004-12-142-7/+22
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* bugfix: models download (C-string to Java-string)Carsten Weisse2004-11-071-2/+2
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* bugfix: downloaded files should be lower caseCarsten Weisse2004-10-291-2/+2
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* download bar with StringBuffer operationsCarsten Weisse2004-10-281-17/+12
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* download bar works now :-)Carsten Weisse2004-10-281-2/+2
| | | | (to much deleted)
* use ~ or ` (backquote) for toggleconsole;Carsten Weisse2004-10-281-2/+2
| | | | # is removed
* hoz means it should be the <user.home>/.jake2 directoryCarsten Weisse2004-10-271-2/+2
| | | | because it is always writable
* PlaySound needs it publicCarsten Weisse2004-10-261-2/+2
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* downladed files will be stored in level directoryCarsten Weisse2004-10-251-6/+2
| | | | (save games and config.cfg put to .jake2)
* this is the right place for download fileCarsten Weisse2004-10-241-5/+6
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* simple bugfixCarsten Weisse2004-10-241-4/+2
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* string bugfix and faster filecheckCarsten Weisse2004-10-241-3/+3
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* Player Skin Download bug fixedRene Stoeckel2004-10-242-20/+22
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* string bugs fixedCarsten Weisse2004-10-211-4/+4
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* uses netadr_t.toString() ("loopback" or IP string)Carsten Weisse2004-10-201-3/+3
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* remove some unreferenced functionsHolger Zickner2004-10-115-334/+21
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* remove some unreferenced functionsHolger Zickner2004-10-072-16/+15
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* remove Lib.linesplit()Holger Zickner2004-10-045-21/+12
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* bugs in the server list address menu fixedRene Stoeckel2004-09-271-2/+3
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* major refactoring in game, server and client packageRene Stoeckel2004-09-2215-16119/+16197
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* fix grey bar at bottom in video menuHolger Zickner2004-09-121-7/+4
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* default to freelookHolger Zickner2004-09-081-2/+1
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* some debug messages removed.m_0_9_3Rene Stoeckel2004-09-041-2/+2
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* draw help screenHolger Zickner2004-08-271-5/+5
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* don't eat the whole cpu when not in game modeHolger Zickner2004-08-271-1/+6
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* - better vid mode selection when switching between window and fullscreen Holger Zickner2004-08-231-13/+28
| | | | - new configurable window mode 11 vid_wdth x vid_height (CAVE!)
* cleanups and base3 bugfix for the load and save routines.Rene Stoeckel2004-08-221-1073/+946
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* savegames now seem to work.Rene Stoeckel2004-08-201-1335/+1357
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* command line completion Holger Zickner2004-08-191-25/+47
| | | | remove references to GameBase.gi from Cmd
* remove Swap classHolger Zickner2004-08-181-7/+10
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