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Jake2 JOGL2 Port.
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Commit message (
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Author
Age
Files
Lines
*
Array index out of bounds bug fixed (ent.number)
Rene Stoeckel
2005-06-05
1
-4
/
+8
*
fixes bug on say command with 1 argument
Rene Stoeckel
2005-03-13
1
-1
/
+2
*
VectorEquals instead of VectorCompare
Rene Stoeckel
2005-02-20
4
-11
/
+11
*
bugfix for space throw in level space
Rene Stoeckel
2005-02-20
1
-4
/
+4
*
some changes in monster ai (findtarget, ai_run)
Rene Stoeckel
2005-02-20
2
-37
/
+47
*
fixed power shield bug
Rene Stoeckel
2005-02-19
1
-2
/
+2
*
cosmetic
Rene Stoeckel
2005-02-19
1
-2
/
+1
*
bugfix in SP_FixCoopSpots
Rene Stoeckel
2005-02-19
1
-3
/
+6
*
bugfixes in selectspawnpoint() functions
Rene Stoeckel
2005-02-19
1
-12
/
+22
*
developer msg added for killing and pickup.
Rene Stoeckel
2005-02-19
1
-2
/
+4
*
lightramp bug and imroved laser think
Rene Stoeckel
2005-02-19
1
-14
/
+14
*
fixed bug in ent.setFields() when spawning an edict_t
Rene Stoeckel
2005-02-19
2
-5
/
+12
*
bug: weapons were not loud enough
Rene Stoeckel
2005-02-13
1
-2
/
+2
*
GameBase.dedicated removed; use Globals.dedicated instead
Carsten Weisse
2005-02-13
3
-7
/
+5
*
beatification
Rene Stoeckel
2005-02-12
1
-12
/
+3
*
a better test for empty strings
Carsten Weisse
2005-02-08
1
-2
/
+2
*
import statement added for monster package
Rene Stoeckel
2005-02-06
1
-1
/
+2
*
debug info added.
Rene Stoeckel
2005-02-06
1
-2
/
+2
*
coop, out of bounds fixed, score board bugs fixed.
Rene Stoeckel
2005-02-06
1
-25
/
+10
*
find spawn point nullpointer bug fixed.
Rene Stoeckel
2005-02-06
1
-30
/
+18
*
main (test) method removed.
Rene Stoeckel
2005-02-06
1
-17
/
+1
*
scoreboard bug fixed
Rene Stoeckel
2005-02-06
1
-1
/
+37
*
some methods public, because of monster refactoring / coming bot interface
Rene Stoeckel
2005-02-06
1
-4
/
+4
*
import statement added for monster package
Rene Stoeckel
2005-02-06
1
-1
/
+2
*
debug infos added.
Rene Stoeckel
2005-02-06
1
-12
/
+11
*
import statement added for monsters.
Rene Stoeckel
2005-02-06
1
-1
/
+5
*
eliminated ScoreBoard functions (are in PlayerHud.java).
Rene Stoeckel
2005-02-06
1
-114
/
+7
*
opened object access. this class is will be obsolete next time.
Rene Stoeckel
2005-02-06
1
-2
/
+2
*
scoreboard bug fixed
Rene Stoeckel
2005-02-06
1
-7
/
+8
*
fixed scoreboard switchoff bug
Rene Stoeckel
2005-02-06
1
-7
/
+7
*
part of refactoring the monster files
Rene Stoeckel
2005-02-06
24
-72
/
+332
*
now it works without null and handles empty strings correctly
Carsten Weisse
2005-01-23
1
-2
/
+2
*
new clear() method
Carsten Weisse
2005-01-23
1
-1
/
+19
*
bugfix: solves the problem with empty strings;
Carsten Weisse
2005-01-23
1
-2
/
+2
*
reset() is now clear()
Carsten Weisse
2005-01-21
3
-8
/
+9
*
clear() fixed (no new)
Carsten Weisse
2005-01-21
1
-10
/
+11
*
clear() added
Carsten Weisse
2005-01-14
2
-23
/
+27
*
small performance improvements
Holger Zickner
2005-01-12
3
-6
/
+6
*
it should work now :-)
Carsten Weisse
2004-10-29
1
-3
/
+2
*
quick fix for macro expansion bug (should work)
Carsten Weisse
2004-10-28
1
-3
/
+3
*
i think it is clearer
Carsten Weisse
2004-10-21
1
-6
/
+2
*
remove some unreferenced functions
Holger Zickner
2004-10-07
1
-47
/
+3
*
instatiate is not necessary
Carsten Weisse
2004-09-28
1
-2
/
+2
*
major refactoring in game, server and client package
Rene Stoeckel
2004-09-22
64
-43138
/
+48247
*
fix out of ammo messages
Holger Zickner
2004-09-12
1
-4
/
+4
*
fixed an inventory bug and did some cleanups
Rene Stoeckel
2004-09-12
5
-587
/
+418
*
did some cource cleanups
Rene Stoeckel
2004-09-10
20
-579
/
+91
*
use only ASCII in source :-)
Carsten Weisse
2004-09-08
1
-2
/
+1
*
some debug messages removed.
m_0_9_3
Rene Stoeckel
2004-09-04
4
-52
/
+6
*
debug messages clean up, shotgun switched back to blaster.
Rene Stoeckel
2004-09-04
2
-10
/
+10
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