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* fixes bug on say command with 1 argumentRene Stoeckel2005-03-131-1/+2
* VectorEquals instead of VectorCompareRene Stoeckel2005-02-204-11/+11
* bugfix for space throw in level spaceRene Stoeckel2005-02-201-4/+4
* some changes in monster ai (findtarget, ai_run)Rene Stoeckel2005-02-202-37/+47
* fixed power shield bugRene Stoeckel2005-02-191-2/+2
* cosmeticRene Stoeckel2005-02-191-2/+1
* bugfix in SP_FixCoopSpotsRene Stoeckel2005-02-191-3/+6
* bugfixes in selectspawnpoint() functionsRene Stoeckel2005-02-191-12/+22
* developer msg added for killing and pickup.Rene Stoeckel2005-02-191-2/+4
* lightramp bug and imroved laser thinkRene Stoeckel2005-02-191-14/+14
* fixed bug in ent.setFields() when spawning an edict_tRene Stoeckel2005-02-192-5/+12
* bug: weapons were not loud enoughRene Stoeckel2005-02-131-2/+2
* GameBase.dedicated removed; use Globals.dedicated insteadCarsten Weisse2005-02-133-7/+5
* beatificationRene Stoeckel2005-02-121-12/+3
* a better test for empty stringsCarsten Weisse2005-02-081-2/+2
* import statement added for monster packageRene Stoeckel2005-02-061-1/+2
* debug info added.Rene Stoeckel2005-02-061-2/+2
* coop, out of bounds fixed, score board bugs fixed.Rene Stoeckel2005-02-061-25/+10
* find spawn point nullpointer bug fixed.Rene Stoeckel2005-02-061-30/+18
* main (test) method removed.Rene Stoeckel2005-02-061-17/+1
* scoreboard bug fixedRene Stoeckel2005-02-061-1/+37
* some methods public, because of monster refactoring / coming bot interfaceRene Stoeckel2005-02-061-4/+4
* import statement added for monster packageRene Stoeckel2005-02-061-1/+2
* debug infos added.Rene Stoeckel2005-02-061-12/+11
* import statement added for monsters.Rene Stoeckel2005-02-061-1/+5
* eliminated ScoreBoard functions (are in PlayerHud.java).Rene Stoeckel2005-02-061-114/+7
* opened object access. this class is will be obsolete next time.Rene Stoeckel2005-02-061-2/+2
* scoreboard bug fixedRene Stoeckel2005-02-061-7/+8
* fixed scoreboard switchoff bugRene Stoeckel2005-02-061-7/+7
* part of refactoring the monster filesRene Stoeckel2005-02-0624-72/+332
* now it works without null and handles empty strings correctlyCarsten Weisse2005-01-231-2/+2
* new clear() methodCarsten Weisse2005-01-231-1/+19
* bugfix: solves the problem with empty strings;Carsten Weisse2005-01-231-2/+2
* reset() is now clear()Carsten Weisse2005-01-213-8/+9
* clear() fixed (no new)Carsten Weisse2005-01-211-10/+11
* clear() addedCarsten Weisse2005-01-142-23/+27
* small performance improvementsHolger Zickner2005-01-123-6/+6
* it should work now :-)Carsten Weisse2004-10-291-3/+2
* quick fix for macro expansion bug (should work)Carsten Weisse2004-10-281-3/+3
* i think it is clearerCarsten Weisse2004-10-211-6/+2
* remove some unreferenced functionsHolger Zickner2004-10-071-47/+3
* instatiate is not necessaryCarsten Weisse2004-09-281-2/+2
* major refactoring in game, server and client packageRene Stoeckel2004-09-2264-43138/+48247
* fix out of ammo messagesHolger Zickner2004-09-121-4/+4
* fixed an inventory bug and did some cleanupsRene Stoeckel2004-09-125-587/+418
* did some cource cleanupsRene Stoeckel2004-09-1020-579/+91
* use only ASCII in source :-)Carsten Weisse2004-09-081-2/+1
* some debug messages removed.m_0_9_3Rene Stoeckel2004-09-044-52/+6
* debug messages clean up, shotgun switched back to blaster.Rene Stoeckel2004-09-042-10/+10
* remove game_export_t and other dll related stuffHolger Zickner2004-08-296-191/+35