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Commit message (Collapse)AuthorAgeFilesLines
* merge with current HEADCarsten Weisse2005-12-2549-5390/+6051
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* code cleanup. use Defines instead of GlobalsCarsten Weisse2005-11-131-3/+3
| | | | (Defines contains all constants)
* Array index out of bounds bug fixed (ent.number)Rene Stoeckel2005-06-051-4/+8
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* fixes bug on say command with 1 argumentRene Stoeckel2005-03-131-1/+2
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* VectorEquals instead of VectorCompareRene Stoeckel2005-02-204-11/+11
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* bugfix for space throw in level spaceRene Stoeckel2005-02-201-4/+4
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* some changes in monster ai (findtarget, ai_run)Rene Stoeckel2005-02-202-37/+47
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* fixed power shield bugRene Stoeckel2005-02-191-2/+2
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* cosmeticRene Stoeckel2005-02-191-2/+1
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* bugfix in SP_FixCoopSpotsRene Stoeckel2005-02-191-3/+6
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* bugfixes in selectspawnpoint() functionsRene Stoeckel2005-02-191-12/+22
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* developer msg added for killing and pickup.Rene Stoeckel2005-02-191-2/+4
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* lightramp bug and imroved laser thinkRene Stoeckel2005-02-191-14/+14
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* fixed bug in ent.setFields() when spawning an edict_tRene Stoeckel2005-02-192-5/+12
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* bug: weapons were not loud enoughRene Stoeckel2005-02-131-2/+2
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* GameBase.dedicated removed; use Globals.dedicated insteadCarsten Weisse2005-02-133-7/+5
| | | | (defined twice)
* beatificationRene Stoeckel2005-02-121-12/+3
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* a better test for empty stringsCarsten Weisse2005-02-081-2/+2
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* import statement added for monster packageRene Stoeckel2005-02-061-1/+2
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* debug info added.Rene Stoeckel2005-02-061-2/+2
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* coop, out of bounds fixed, score board bugs fixed.Rene Stoeckel2005-02-061-25/+10
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* find spawn point nullpointer bug fixed.Rene Stoeckel2005-02-061-30/+18
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* main (test) method removed.Rene Stoeckel2005-02-061-17/+1
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* scoreboard bug fixedRene Stoeckel2005-02-061-1/+37
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* some methods public, because of monster refactoring / coming bot interfaceRene Stoeckel2005-02-061-4/+4
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* import statement added for monster packageRene Stoeckel2005-02-061-1/+2
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* debug infos added.Rene Stoeckel2005-02-061-12/+11
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* import statement added for monsters.Rene Stoeckel2005-02-061-1/+5
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* eliminated ScoreBoard functions (are in PlayerHud.java).Rene Stoeckel2005-02-061-114/+7
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* opened object access. this class is will be obsolete next time.Rene Stoeckel2005-02-061-2/+2
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* scoreboard bug fixedRene Stoeckel2005-02-061-7/+8
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* fixed scoreboard switchoff bugRene Stoeckel2005-02-061-7/+7
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* part of refactoring the monster filesRene Stoeckel2005-02-0624-72/+332
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* now it works without null and handles empty strings correctlyCarsten Weisse2005-01-231-2/+2
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* new clear() methodCarsten Weisse2005-01-231-1/+19
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* bugfix: solves the problem with empty strings;Carsten Weisse2005-01-231-2/+2
| | | | (set adr0 "") an empty string is a valid token!
* reset() is now clear()Carsten Weisse2005-01-213-8/+9
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* clear() fixed (no new)Carsten Weisse2005-01-211-10/+11
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* clear() addedCarsten Weisse2005-01-142-23/+27
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* small performance improvementsHolger Zickner2005-01-123-6/+6
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* it should work now :-)Carsten Weisse2004-10-291-3/+2
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* quick fix for macro expansion bug (should work)Carsten Weisse2004-10-281-3/+3
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* i think it is clearerCarsten Weisse2004-10-211-6/+2
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* remove some unreferenced functionsHolger Zickner2004-10-071-47/+3
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* instatiate is not necessaryCarsten Weisse2004-09-281-2/+2
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* major refactoring in game, server and client packageRene Stoeckel2004-09-2264-43138/+48247
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* fix out of ammo messagesHolger Zickner2004-09-121-4/+4
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* fixed an inventory bug and did some cleanupsRene Stoeckel2004-09-125-587/+418
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* did some cource cleanupsRene Stoeckel2004-09-1020-579/+91
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* use only ASCII in source :-)Carsten Weisse2004-09-081-2/+1
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