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* JoglGL2ES1: Regard 'hasPointExt' (diff ImmModeSink w/ more elements and ↵Sven Gothel2012-10-181-1/+0
| | | | ubytes for particle sim), use new ImmModeSink value conversion.
* Enabling GL2ES1 and GL2ES2 driver, using JOGL's ImmModeSink and ↵jogl2_es2Sven Gothel2012-10-121-1460/+1461
| | | | | | | | | FixedFunctionPipeline to complete each profile GL2ES1 uses ImmModeSink GL2ES2 uses ImmModeSink and FixedFunctionPipeline TODO: Updated JOGL contained binaries w/ next aggregated build (please use the source until then)
* Simple NEWT port: Remove AWT dependencies in Jake2 / JOGL / Fast (default ↵NEWTSven Gothel2012-10-081-1/+2
| | | | | | | | | | | | | | | mode) - Prepare for ES2 - Removed AWT init dialog, replaced w/ UI less auto install if n/a @ default location: $HOME/Jake2/baseq2 - JOGL GL2 Renderer 'joglgl2' - JOGL ES2 Renderer 'jogles2' (TBD) - Replaced JOGLKBD (AWT) w/ NEWTKBD - JOGL* Renderer using NEWT
* use getters and setters of modified viddef_tCarsten Weisse2008-03-021-13/+16
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* add a better multitexturing checkCarsten Weisse2006-12-121-5/+13
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* better driver dependent screenshot handlingCarsten Weisse2006-11-221-3/+3
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* clean up: unused declarations removedCarsten Weisse2006-11-211-2/+1
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* merge render-refactoring branch into the HEADCarsten Weisse2006-11-211-0/+1526