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Jake2 JOGL2 Port.
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Commit message (
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Author
Age
Files
Lines
*
sorry, wrong offset
Carsten Weisse
2005-06-09
1
-2
/
+2
*
JVM executes this code faster, than the "i++" one.
Carsten Weisse
2005-06-08
2
-23
/
+26
*
code cleanup
Carsten Weisse
2005-06-08
1
-279
/
+139
*
for better cache hit rates
Carsten Weisse
2005-05-15
1
-2
/
+4
*
the default pixel alignment in OpenGL is 4.
Carsten Weisse
2005-05-11
1
-1
/
+8
*
model frame animation is now stored in an int[];
Carsten Weisse
2005-05-07
2
-37
/
+29
*
this reduces the memory footprint massive;
Carsten Weisse
2005-05-07
1
-15
/
+14
*
better string handling and error messages
Carsten Weisse
2005-05-07
1
-17
/
+18
*
helper functions to get the OpenGL version as float value
Carsten Weisse
2005-05-07
1
-1
/
+3
*
modified loading of submodels and faces to get better cache hit rates
Carsten Weisse
2005-05-07
1
-108
/
+119
*
preconstruct a Throwable is faster; (is used in control flow)
Carsten Weisse
2005-05-07
1
-4
/
+6
*
use the GL_BGR (OpenGL1.2) format if possible;
Carsten Weisse
2005-05-06
1
-16
/
+22
*
screenshot function for (fast)jogl drivers.
Carsten Weisse
2005-04-25
1
-64
/
+82
*
initial value of gl_modulate is set to 1.5 because the game was mostly too dark.
Carsten Weisse
2005-04-07
1
-2
/
+2
*
a better test for empty strings
Carsten Weisse
2005-02-08
1
-5
/
+5
*
simplified
Carsten Weisse
2005-01-22
2
-7
/
+6
*
make it private
Carsten Weisse
2005-01-17
1
-2
/
+2
*
reduces the garbage
Carsten Weisse
2005-01-16
1
-10
/
+7
*
changes to use the Vec3Cache instead of new float[3]
Carsten Weisse
2005-01-16
4
-87
/
+103
*
small performance improvements
Holger Zickner
2005-01-12
1
-50
/
+65
*
code cleanup
Carsten Weisse
2005-01-10
3
-38
/
+11
*
replaces the local float[][];
Carsten Weisse
2005-01-10
1
-23
/
+11
*
the Polygon implementation (FloatBuffer as backbuffer) and the changes to use...
Carsten Weisse
2005-01-09
4
-132
/
+229
*
print jogl version during initialization
Holger Zickner
2004-12-08
1
-1
/
+3
*
this is the right method to get the readable lenght or size
Carsten Weisse
2004-11-10
1
-2
/
+2
*
memory mapped image loading and
Carsten Weisse
2004-10-20
1
-261
/
+192
*
major refactoring in game, server and client package
Rene Stoeckel
2004-09-22
7
-6647
/
+6317
*
did some cource cleanups
Rene Stoeckel
2004-09-10
1
-2
/
+1
*
cleanups and base3 bugfix for the load and save routines.
Rene Stoeckel
2004-08-22
1
-2
/
+2
*
clear s_blocklights again.
Holger Zickner
2004-07-27
1
-2
/
+2
*
profiling
Holger Zickner
2004-07-19
6
-144
/
+111
*
refimport_t deleted
Carsten Weisse
2004-07-16
9
-220
/
+232
*
show fullscreen modes in video menu
Holger Zickner
2004-07-15
4
-396
/
+8
*
small optimizations
Holger Zickner
2004-07-12
5
-59
/
+37
*
fix nullpointer exception when first starting with:
Holger Zickner
2004-07-12
1
-6
/
+4
*
moving out mid was to optimistic
Holger Zickner
2004-07-09
1
-3
/
+3
*
performance tweaks
Holger Zickner
2004-07-09
3
-105
/
+99
*
import of Jake2
Holger Zickner
2004-07-09
12
-0
/
+9872