Commit message (Collapse) | Author | Age | Files | Lines | |
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* | the default pixel alignment in OpenGL is 4. | Carsten Weisse | 2005-05-11 | 1 | -1/+9 |
| | | | | | | | | to store images correctly with an vid.width e.g 713 (713 isn't a multiple of 4) the alignment has to be 1 byte. see also: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1115392413 | ||||
* | better string handling and error messages | Carsten Weisse | 2005-05-07 | 1 | -19/+21 |
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* | organized imports | Carsten Weisse | 2005-05-06 | 1 | -3/+1 |
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* | use the GL_BGR (OpenGL1.2) format if possible; | Carsten Weisse | 2005-05-06 | 1 | -12/+18 |
| | | | | then RGB to BGR flip loop isn't used. (faster) | ||||
* | import cleanup | Carsten Weisse | 2005-04-25 | 1 | -10/+3 |
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* | The first screenshot implementation (lwjgl) | Carsten Weisse | 2005-04-25 | 1 | -63/+68 |
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* | initial import of the lwjgl Renderer from David Sanders | Carsten Weisse | 2004-12-14 | 1 | -0/+274 |