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* the default pixel alignment in OpenGL is 4.Carsten Weisse2005-05-111-1/+9
| | | | | | | | to store images correctly with an vid.width e.g 713 (713 isn't a multiple of 4) the alignment has to be 1 byte. see also: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1115392413
* better string handling and error messagesCarsten Weisse2005-05-071-19/+21
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* organized importsCarsten Weisse2005-05-061-3/+1
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* use the GL_BGR (OpenGL1.2) format if possible;Carsten Weisse2005-05-061-12/+18
| | | | then RGB to BGR flip loop isn't used. (faster)
* import cleanupCarsten Weisse2005-04-251-10/+3
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* The first screenshot implementation (lwjgl)Carsten Weisse2005-04-251-63/+68
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* initial import of the lwjgl Renderer from David SandersCarsten Weisse2004-12-141-0/+274