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Jake2 JOGL2 Port.
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lwjgl
Commit message (
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Author
Age
Files
Lines
*
import cleanup
Carsten Weisse
2005-04-25
1
-10
/
+3
*
The first screenshot implementation (lwjgl)
Carsten Weisse
2005-04-25
1
-63
/
+68
*
initial value of gl_modulate is set to 1.5 because the game was mostly too dark.
Carsten Weisse
2005-04-07
1
-2
/
+2
*
a better test for empty strings
Carsten Weisse
2005-02-08
1
-5
/
+5
*
a little bit faster
Carsten Weisse
2005-02-01
2
-27
/
+32
*
simplified
Carsten Weisse
2005-01-22
2
-11
/
+6
*
set the right renderer name
Carsten Weisse
2005-01-21
1
-3
/
+3
*
variable renamed an a stupid bug fixed
Carsten Weisse
2005-01-18
1
-10
/
+10
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-372
/
+367
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-64
/
+46
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-229
/
+160
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-133
/
+135
*
local float[] otimize; code clean up
Carsten Weisse
2005-01-17
1
-165
/
+129
*
code cleanup
Carsten Weisse
2005-01-10
3
-45
/
+11
*
replaces the local float[][];
Carsten Weisse
2005-01-10
1
-44
/
+26
*
the Polygon implementation (FloatBuffer as backbuffer) and the changes to use...
Carsten Weisse
2005-01-09
4
-183
/
+284
*
the jogl overhead was removed;
Carsten Weisse
2004-12-20
1
-365
/
+324
*
vertexarray reset at the end of level loading not in the main loop
Carsten Weisse
2004-12-16
2
-5
/
+4
*
LWJGLBase was moved to its package
Carsten Weisse
2004-12-16
2
-2
/
+366
*
Added two rewind statements for nio buffers,
David Sanders
2004-12-16
1
-1
/
+4
*
initial import of the lwjgl Renderer from David Sanders
Carsten Weisse
2004-12-14
11
-0
/
+9521