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* replaces the local float[][];Carsten Weisse2005-01-103-95/+50
| | | | code clean up
* the Polygon implementation (FloatBuffer as backbuffer) and the changes to ↵Carsten Weisse2005-01-098-315/+513
| | | | use the interface
* the Polygon implementation (float[] as backbuffer) and the changes to use ↵Carsten Weisse2005-01-094-97/+222
| | | | the interface
* abstract glpoly_t to hide the implementation;Carsten Weisse2005-01-091-13/+42
| | | | this was done to reduce the memory usage of lwjgl and fastjogl Renderer
* the jogl overhead was removed; Carsten Weisse2004-12-201-365/+324
| | | | | the flickering bug fixed; the window destroy bug fixed (since 0.94 lwjgl);
* the jogl overhead was removedCarsten Weisse2004-12-201-312/+234
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* vertexarray reset at the end of level loading not in the main loopCarsten Weisse2004-12-162-5/+4
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* checks the runtime package for opengl driversCarsten Weisse2004-12-161-9/+15
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* LWJGLBase was moved to its packageCarsten Weisse2004-12-162-4/+3
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* Added two rewind statements for nio buffers,David Sanders2004-12-161-1/+4
| | | | which fixes a graphics bug.
* modification to integrate the LWJGLRendererCarsten Weisse2004-12-141-1/+2
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* initial import of the lwjgl Renderer from David SandersCarsten Weisse2004-12-1413-0/+10199
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* merge LWJGL input system changesHolger Zickner2004-12-143-9/+28
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* print jogl version during initializationHolger Zickner2004-12-082-2/+6
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* this is the right method to get the readable lenght or sizeCarsten Weisse2004-11-101-2/+2
| | | | (capacity() doesn't work with sliced buffers)
* mouse wheel supportHolger Zickner2004-11-031-1/+2
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* manually swap buffer with jogl version 1.1Holger Zickner2004-10-311-6/+11
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* this solves the JVM hangup problem on GL context destruction;Carsten Weisse2004-10-281-2/+8
| | | | at first remove the GLCanvas and then destroy the Frame
* memory mapped image loading andCarsten Weisse2004-10-201-261/+192
| | | | code cleanup
* major refactoring in game, server and client packageRene Stoeckel2004-09-2213-10637/+10156
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* error with stupid importCarsten Weisse2004-09-191-3/+1
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* set IconHolger Zickner2004-09-191-1/+7
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* did some cource cleanupsRene Stoeckel2004-09-101-2/+1
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* - better vid mode selection when switching between window and fullscreen Holger Zickner2004-08-231-1/+2
| | | | - new configurable window mode 11 vid_wdth x vid_height (CAVE!)
* cleanups and base3 bugfix for the load and save routines.Rene Stoeckel2004-08-221-2/+2
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* disable FocusTraversalKeys for the GLCanvasHolger Zickner2004-08-191-3/+4
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* clear s_blocklights again.Holger Zickner2004-07-271-2/+2
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* profilingHolger Zickner2004-07-196-144/+111
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* this will solve the flickering bug on "Loading" Carsten Weisse2004-07-161-2/+6
| | | | (but only with a new JOGL-release)
* refimport_t deletedCarsten Weisse2004-07-1623-475/+490
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* show all fullscreen modes in menuHolger Zickner2004-07-151-4/+5
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* fullscreen modes work againHolger Zickner2004-07-151-20/+20
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* show fullscreen modes in video menuHolger Zickner2004-07-1510-591/+185
| | | | move common renderer code to JoglBase
* small optimizationsHolger Zickner2004-07-1210-154/+114
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* fix nullpointer exception when first starting with:Holger Zickner2004-07-122-13/+9
| | | | | r_drawworld 0 r_drawentities 0
* moving out mid was to optimisticHolger Zickner2004-07-091-3/+3
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* performance tweaksHolger Zickner2004-07-093-105/+99
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* import of Jake2Holger Zickner2004-07-0929-386/+10657
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* import of Jake2 version v_0_9Holger Zickner2004-07-082-5/+22
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* import of Jake2 version cebitHolger Zickner2004-07-087-486/+539
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* import of Jake2 version hannoverHolger Zickner2004-07-087-32/+78
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* import of Jake2 version sunrisesunriseHolger Zickner2004-07-0727-0/+11229