aboutsummaryrefslogtreecommitdiffstats
path: root/src/jake2/render
Commit message (Expand)AuthorAgeFilesLines
* add a new renderer which uses the jsr231 callback interface (GLEventListener)Carsten Weisse2006-12-113-2/+722
* unused resize removedCarsten Weisse2006-12-071-5/+1
* not compatible with java 1.4Carsten Weisse2006-11-301-2/+1
* hope this solves the pixel displacement problem on some Win32 systemsCarsten Weisse2006-11-301-2/+3
* hope this solves the pixel displacement problem on some Win32 systemsCarsten Weisse2006-11-301-2/+8
* clear first and second buffer of GLContextCarsten Weisse2006-11-291-1/+7
* hope this solves the pixel flicker problem on some Win32 systemsCarsten Weisse2006-11-291-5/+11
* hope this solves the pixel flicker problem on some Win32 systemsCarsten Weisse2006-11-291-1/+8
* hope this solves the pixel flicker problem on some Win32 systemsCarsten Weisse2006-11-291-4/+14
* use a java.awt.Frame instead of swing JFrame (hope this solves the 2 Pixel bo...Carsten Weisse2006-11-231-5/+4
* add some context init code from jogl-demosCarsten Weisse2006-11-231-6/+13
* format clean upCarsten Weisse2006-11-221-6/+6
* better driver dependent screenshot handlingCarsten Weisse2006-11-2212-57/+66
* clean up: unused declarations removedCarsten Weisse2006-11-218-28/+15
* only formatCarsten Weisse2006-11-211-21/+21
* merge render-refactoring branch into the HEADCarsten Weisse2006-11-2162-11494/+21812
* imports cleaned up, independence from individual GL implementationsRene Stoeckel2006-10-316-57/+101
* major refactoring of the render moduleRene Stoeckel2006-10-3153-26864/+9525
* initial revisionRene Stoeckel2006-10-312-0/+74
* switch to lwjgl 1.0beta3 (sound and gfx tested on MacBook Pro)Carsten Weisse2006-10-261-3/+16
* cosmeticRene Stoeckel2006-08-201-2/+3
* reset the texture buffersCarsten Weisse2005-11-211-2/+4
* use a shared texture buffer (DirectBuffer) for cinematicsCarsten Weisse2005-11-213-18/+34
* last change deleted too much...Holger Zickner2005-06-261-1/+3
* jogl-1.0 is not supported anymoreHolger Zickner2005-06-241-14/+4
* sorry, wrong offsetCarsten Weisse2005-06-091-2/+2
* JVM executes this code faster, than the "i++" one.Carsten Weisse2005-06-084-44/+50
* code cleanupCarsten Weisse2005-06-081-280/+139
* code cleanupCarsten Weisse2005-06-081-279/+139
* for better cache hit ratesCarsten Weisse2005-05-151-2/+4
* for better cache hit ratesCarsten Weisse2005-05-151-3/+5
* the default pixel alignment in OpenGL is 4.Carsten Weisse2005-05-113-3/+25
* model frame animation modifications (see fastjogl and lwjgl renderer)Carsten Weisse2005-05-081-41/+35
* see the other render changesCarsten Weisse2005-05-071-3/+3
* model frame animation is now stored in an int[];Carsten Weisse2005-05-074-59/+48
* this reduces the memory footprint massive;Carsten Weisse2005-05-073-53/+51
* better string handling and error messagesCarsten Weisse2005-05-073-53/+57
* helper functions to get the OpenGL version as float valueCarsten Weisse2005-05-074-5/+21
* modified loading of submodels and faces to get better cache hit ratesCarsten Weisse2005-05-072-230/+249
* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-071-15/+12
* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-072-12/+12
* organized importsCarsten Weisse2005-05-061-3/+1
* use the GL_BGR (OpenGL1.2) format if possible;Carsten Weisse2005-05-063-44/+62
* import cleanupCarsten Weisse2005-04-251-10/+3
* screenshot function for (fast)jogl drivers.Carsten Weisse2005-04-252-131/+165
* The first screenshot implementation (lwjgl)Carsten Weisse2005-04-251-63/+68
* bugfix [ 1144565 ] power shield of monster "brain" not displayed correctlyCarsten Weisse2005-04-081-4/+4
* initial value of gl_modulate is set to 1.5 because the game was mostly too dark.Carsten Weisse2005-04-073-6/+6
* a better test for empty stringsCarsten Weisse2005-02-083-15/+15
* execute the callbackCarsten Weisse2005-02-071-1/+2