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path: root/src/jake2/render
Commit message (Collapse)AuthorAgeFilesLines
* add a better multitexturing checkCarsten Weisse2006-12-121-5/+13
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* format onlyCarsten Weisse2006-12-121-40/+40
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* simplifies the callback parameters (final values)Carsten Weisse2006-12-121-92/+64
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* simplifies the callback parameters (final values)Carsten Weisse2006-12-121-90/+63
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* NPE bugCarsten Weisse2006-12-111-2/+2
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* exit thread removed because of linuxCarsten Weisse2006-12-111-35/+26
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* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-1/+7
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* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-8/+9
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* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-21/+33
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* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-27/+49
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* destroy gl context in the canvas removeNotifyCarsten Weisse2006-12-111-9/+4
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* destroy window in the main threadCarsten Weisse2006-12-111-5/+5
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* use the default jsr231 renderer (testing)Carsten Weisse2006-12-111-2/+2
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* destroy window in the awt event dispatcher threadCarsten Weisse2006-12-111-12/+21
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* use the callback version of Jsr231Renderer only for Win32Carsten Weisse2006-12-111-2/+7
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* typoCarsten Weisse2006-12-111-1/+1
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* add a new renderer which uses the jsr231 callback interface (GLEventListener)Carsten Weisse2006-12-113-2/+722
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* unused resize removedCarsten Weisse2006-12-071-5/+1
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* not compatible with java 1.4Carsten Weisse2006-11-301-2/+1
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* hope this solves the pixel displacement problem on some Win32 systemsCarsten Weisse2006-11-301-2/+3
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* hope this solves the pixel displacement problem on some Win32 systemsCarsten Weisse2006-11-301-2/+8
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* clear first and second buffer of GLContextCarsten Weisse2006-11-291-1/+7
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* hope this solves the pixel flicker problem on some Win32 systemsCarsten Weisse2006-11-291-5/+11
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* hope this solves the pixel flicker problem on some Win32 systemsCarsten Weisse2006-11-291-1/+8
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* hope this solves the pixel flicker problem on some Win32 systemsCarsten Weisse2006-11-291-4/+14
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* use a java.awt.Frame instead of swing JFrame (hope this solves the 2 Pixel ↵Carsten Weisse2006-11-231-5/+4
| | | | border flickering problem)
* add some context init code from jogl-demosCarsten Weisse2006-11-231-6/+13
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* format clean upCarsten Weisse2006-11-221-6/+6
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* better driver dependent screenshot handlingCarsten Weisse2006-11-2212-57/+66
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* clean up: unused declarations removedCarsten Weisse2006-11-218-28/+15
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* only formatCarsten Weisse2006-11-211-21/+21
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* merge render-refactoring branch into the HEADCarsten Weisse2006-11-2162-11494/+21812
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* imports cleaned up, independence from individual GL implementationsRene Stoeckel2006-10-316-57/+101
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* major refactoring of the render moduleRene Stoeckel2006-10-3153-26864/+9525
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* initial revisionRene Stoeckel2006-10-312-0/+74
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* switch to lwjgl 1.0beta3 (sound and gfx tested on MacBook Pro)Carsten Weisse2006-10-261-3/+16
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* cosmeticRene Stoeckel2006-08-201-2/+3
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* reset the texture buffersCarsten Weisse2005-11-211-2/+4
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* use a shared texture buffer (DirectBuffer) for cinematicsCarsten Weisse2005-11-213-18/+34
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* last change deleted too much...Holger Zickner2005-06-261-1/+3
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* jogl-1.0 is not supported anymoreHolger Zickner2005-06-241-14/+4
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* sorry, wrong offsetCarsten Weisse2005-06-091-2/+2
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* JVM executes this code faster, than the "i++" one.Carsten Weisse2005-06-084-44/+50
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* code cleanupCarsten Weisse2005-06-081-280/+139
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* code cleanupCarsten Weisse2005-06-081-279/+139
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* for better cache hit ratesCarsten Weisse2005-05-151-2/+4
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* for better cache hit ratesCarsten Weisse2005-05-151-3/+5
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* the default pixel alignment in OpenGL is 4.Carsten Weisse2005-05-113-3/+25
| | | | | | | | to store images correctly with an vid.width e.g 713 (713 isn't a multiple of 4) the alignment has to be 1 byte. see also: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1115392413
* model frame animation modifications (see fastjogl and lwjgl renderer)Carsten Weisse2005-05-081-41/+35
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* see the other render changesCarsten Weisse2005-05-071-3/+3
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