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Jake2 JOGL2 Port.
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Author
Age
Files
Lines
*
use the GL_BGR (OpenGL1.2) format if possible;
Carsten Weisse
2005-05-06
3
-44
/
+62
*
import cleanup
Carsten Weisse
2005-04-25
1
-10
/
+3
*
screenshot function for (fast)jogl drivers.
Carsten Weisse
2005-04-25
2
-131
/
+165
*
The first screenshot implementation (lwjgl)
Carsten Weisse
2005-04-25
1
-63
/
+68
*
bugfix [ 1144565 ] power shield of monster "brain" not displayed correctly
Carsten Weisse
2005-04-08
1
-4
/
+4
*
initial value of gl_modulate is set to 1.5 because the game was mostly too dark.
Carsten Weisse
2005-04-07
3
-6
/
+6
*
a better test for empty strings
Carsten Weisse
2005-02-08
3
-15
/
+15
*
execute the callback
Carsten Weisse
2005-02-07
1
-1
/
+2
*
cast not needed
Carsten Weisse
2005-02-07
1
-2
/
+2
*
is used for dedicated mode
Carsten Weisse
2005-02-07
1
-0
/
+182
*
a little bit faster
Carsten Weisse
2005-02-01
2
-27
/
+32
*
simplified ;-)
Carsten Weisse
2005-01-22
1
-11
/
+7
*
simplified
Carsten Weisse
2005-01-22
4
-18
/
+12
*
set the right renderer name
Carsten Weisse
2005-01-21
1
-3
/
+3
*
variable renamed an a stupid bug fixed
Carsten Weisse
2005-01-18
1
-10
/
+10
*
make it private
Carsten Weisse
2005-01-17
1
-2
/
+2
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-372
/
+367
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-64
/
+46
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-229
/
+160
*
local float[] optimize; code clean up
Carsten Weisse
2005-01-17
1
-133
/
+135
*
local float[] otimize; code clean up
Carsten Weisse
2005-01-17
1
-165
/
+129
*
reduces the garbage
Carsten Weisse
2005-01-16
1
-10
/
+7
*
changes to use the Vec3Cache instead of new float[3]
Carsten Weisse
2005-01-16
4
-87
/
+103
*
the cplane_t.clear() is used (no garbage)
Carsten Weisse
2005-01-14
1
-3
/
+2
*
small performance improvements
Holger Zickner
2005-01-12
1
-50
/
+65
*
new methods for driver selection (see VID)
Carsten Weisse
2005-01-12
1
-2
/
+16
*
code cleanup
Carsten Weisse
2005-01-10
6
-83
/
+22
*
replaces the local float[][];
Carsten Weisse
2005-01-10
3
-95
/
+50
*
the Polygon implementation (FloatBuffer as backbuffer) and the changes to use...
Carsten Weisse
2005-01-09
8
-315
/
+513
*
the Polygon implementation (float[] as backbuffer) and the changes to use the...
Carsten Weisse
2005-01-09
4
-97
/
+222
*
abstract glpoly_t to hide the implementation;
Carsten Weisse
2005-01-09
1
-13
/
+42
*
the jogl overhead was removed;
Carsten Weisse
2004-12-20
1
-365
/
+324
*
the jogl overhead was removed
Carsten Weisse
2004-12-20
1
-312
/
+234
*
vertexarray reset at the end of level loading not in the main loop
Carsten Weisse
2004-12-16
2
-5
/
+4
*
checks the runtime package for opengl drivers
Carsten Weisse
2004-12-16
1
-9
/
+15
*
LWJGLBase was moved to its package
Carsten Weisse
2004-12-16
2
-4
/
+3
*
Added two rewind statements for nio buffers,
David Sanders
2004-12-16
1
-1
/
+4
*
modification to integrate the LWJGLRenderer
Carsten Weisse
2004-12-14
1
-1
/
+2
*
initial import of the lwjgl Renderer from David Sanders
Carsten Weisse
2004-12-14
13
-0
/
+10199
*
merge LWJGL input system changes
Holger Zickner
2004-12-14
3
-9
/
+28
*
print jogl version during initialization
Holger Zickner
2004-12-08
2
-2
/
+6
*
this is the right method to get the readable lenght or size
Carsten Weisse
2004-11-10
1
-2
/
+2
*
mouse wheel support
Holger Zickner
2004-11-03
1
-1
/
+2
*
manually swap buffer with jogl version 1.1
Holger Zickner
2004-10-31
1
-6
/
+11
*
this solves the JVM hangup problem on GL context destruction;
Carsten Weisse
2004-10-28
1
-2
/
+8
*
memory mapped image loading and
Carsten Weisse
2004-10-20
1
-261
/
+192
*
major refactoring in game, server and client package
Rene Stoeckel
2004-09-22
13
-10637
/
+10156
*
error with stupid import
Carsten Weisse
2004-09-19
1
-3
/
+1
*
set Icon
Holger Zickner
2004-09-19
1
-1
/
+7
*
did some cource cleanups
Rene Stoeckel
2004-09-10
1
-2
/
+1
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