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* this solves the JVM hangup problem on GL context destruction;Carsten Weisse2004-10-281-2/+8
* memory mapped image loading andCarsten Weisse2004-10-201-261/+192
* major refactoring in game, server and client packageRene Stoeckel2004-09-2213-10637/+10156
* error with stupid importCarsten Weisse2004-09-191-3/+1
* set IconHolger Zickner2004-09-191-1/+7
* did some cource cleanupsRene Stoeckel2004-09-101-2/+1
* - better vid mode selection when switching between window and fullscreen Holger Zickner2004-08-231-1/+2
* cleanups and base3 bugfix for the load and save routines.Rene Stoeckel2004-08-221-2/+2
* disable FocusTraversalKeys for the GLCanvasHolger Zickner2004-08-191-3/+4
* clear s_blocklights again.Holger Zickner2004-07-271-2/+2
* profilingHolger Zickner2004-07-196-144/+111
* this will solve the flickering bug on "Loading" Carsten Weisse2004-07-161-2/+6
* refimport_t deletedCarsten Weisse2004-07-1623-475/+490
* show all fullscreen modes in menuHolger Zickner2004-07-151-4/+5
* fullscreen modes work againHolger Zickner2004-07-151-20/+20
* show fullscreen modes in video menuHolger Zickner2004-07-1510-591/+185
* small optimizationsHolger Zickner2004-07-1210-154/+114
* fix nullpointer exception when first starting with:Holger Zickner2004-07-122-13/+9
* moving out mid was to optimisticHolger Zickner2004-07-091-3/+3
* performance tweaksHolger Zickner2004-07-093-105/+99
* import of Jake2Holger Zickner2004-07-0929-386/+10657
* import of Jake2 version v_0_9Holger Zickner2004-07-082-5/+22
* import of Jake2 version cebitHolger Zickner2004-07-087-486/+539
* import of Jake2 version hannoverHolger Zickner2004-07-087-32/+78
* import of Jake2 version sunrisesunriseHolger Zickner2004-07-0727-0/+11229