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path: root/src/jake2/sound
Commit message (Collapse)AuthorAgeFilesLines
* :-)Carsten Weisse2005-01-121-2/+2
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* sound driver selection changedCarsten Weisse2005-01-111-9/+10
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* dynamic sound menuHolger Zickner2005-01-111-1/+9
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* synchronized with joal sound driver;Carsten Weisse2004-12-233-339/+515
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* file header changedCarsten Weisse2004-12-221-8/+24
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* EAX bugfixCarsten Weisse2004-12-211-31/+27
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* checks the runtime package for sound driversCarsten Weisse2004-12-161-5/+22
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* renamed to lwjglCarsten Weisse2004-12-161-836/+836
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* initial checkin of the lwjgl sound from david sandersCarsten Weisse2004-12-163-2/+922
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* use native order sample formatHolger Zickner2004-11-031-3/+11
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* catch NoClassDefFoundError if no joal libs availableHolger Zickner2004-11-031-2/+2
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* catch UnsatisfiedLinkErrors if no joal libs availableHolger Zickner2004-11-031-3/+5
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* unpack libopenal.so on LinuxHolger Zickner2004-10-311-8/+27
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* a warning is better here than the end of the game (network mode)Carsten Weisse2004-10-291-4/+4
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* better joal sound driverCarsten Weisse2004-10-273-303/+462
| | | | bugfix (item #1026876)
* selection of sexed sounds are now correctCarsten Weisse2004-10-211-18/+19
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* sexed sound bug fixedCarsten Weisse2004-10-211-14/+11
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* major refactoring in game, server and client packageRene Stoeckel2004-09-223-1641/+1607
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* preload OpenAL native library, installation in Holger Zickner2004-09-191-1/+9
| | | | LD_LIBRARY_PATH isn't required anymore
* fallback to dummy if the /dev/dsp is locked (linux)Carsten Weisse2004-09-041-1/+4
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* experimental EAX2.0 support Carsten Weisse2004-07-132-63/+91
| | | | (today only win32 is supported)
* import of Jake2Holger Zickner2004-07-098-1/+3151
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* import of Jake2 version v_0_9Holger Zickner2004-07-087-0/+527