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* eliminated ScoreBoard functions (are in PlayerHud.java).Rene Stoeckel2005-02-061-114/+7
* opened object access. this class is will be obsolete next time.Rene Stoeckel2005-02-061-2/+2
* scoreboard bug fixedRene Stoeckel2005-02-061-7/+8
* fixed scoreboard switchoff bugRene Stoeckel2005-02-061-7/+7
* part of refactoring the monster filesRene Stoeckel2005-02-0624-72/+332
* added some helpful debug info for meRene Stoeckel2005-02-061-6/+13
* a little bit fasterCarsten Weisse2005-02-012-27/+32
* now it works without null and handles empty strings correctlyCarsten Weisse2005-01-233-9/+12
* skip to endif changedCarsten Weisse2005-01-231-12/+4
* bugfix: clear the nullstate;Carsten Weisse2005-01-231-12/+12
* new clear() methodCarsten Weisse2005-01-231-1/+19
* changes for the new Com.Parse method;Carsten Weisse2005-01-231-3/+2
* bugfix: solves the problem with empty strings;Carsten Weisse2005-01-231-2/+2
* bugfix: if no more tokens are available then return nullCarsten Weisse2005-01-231-4/+5
* code clean upCarsten Weisse2005-01-231-262/+38
* code clean up; and bugfix (see Math.min)Carsten Weisse2005-01-231-984/+210
* simplified ;-)Carsten Weisse2005-01-221-11/+7
* simplifiedCarsten Weisse2005-01-224-18/+12
* set the right renderer nameCarsten Weisse2005-01-211-3/+3
* garbage optimizedCarsten Weisse2005-01-211-20/+25
* doesn't create new usercmd_tCarsten Weisse2005-01-211-13/+12
* reset() is now clear()Carsten Weisse2005-01-213-8/+9
* clear() fixed (no new)Carsten Weisse2005-01-211-10/+11
* use Vec3Cache for recusive function (a lot of garbage); number 1 (profiling g...Carsten Weisse2005-01-211-2/+4
* new entity_t() removed; ent.clear() is used (see C source)Carsten Weisse2005-01-204-21/+23
* variable renamed an a stupid bug fixedCarsten Weisse2005-01-181-10/+10
* make it privateCarsten Weisse2005-01-171-2/+2
* garbage optimized with static buffersCarsten Weisse2005-01-171-3/+4
* readcount should be 0Carsten Weisse2005-01-171-2/+5
* garbage optimized with static buffer and float[]Carsten Weisse2005-01-171-5/+7
* garbage optimized with static buffersCarsten Weisse2005-01-172-13/+12
* garbage optimized (float[])Carsten Weisse2005-01-172-102/+100
* garbage optimizedCarsten Weisse2005-01-171-5/+6
* garbage optimizedCarsten Weisse2005-01-171-2/+5
* local float[] optimize; code clean upCarsten Weisse2005-01-171-372/+367
* local float[] optimize; code clean upCarsten Weisse2005-01-171-64/+46
* local float[] optimize; code clean upCarsten Weisse2005-01-171-229/+160
* local float[] optimize; code clean upCarsten Weisse2005-01-171-133/+135
* local float[] otimize; code clean upCarsten Weisse2005-01-171-165/+129
* reduces the garbageCarsten Weisse2005-01-161-10/+7
* small optimizationsCarsten Weisse2005-01-161-10/+12
* reduces the garbageCarsten Weisse2005-01-161-3/+3
* changes to use the Vec3Cache instead of new float[3]Carsten Weisse2005-01-164-87/+103
* Simple cache to reduce the garbage of float[3] vectors.Carsten Weisse2005-01-161-0/+38
* clear() added; enderer package wiil use this.Carsten Weisse2005-01-161-1/+16
* sorry ;-) muss nochmal schauenCarsten Weisse2005-01-141-2/+2
* clear() addedCarsten Weisse2005-01-143-24/+42
* the cplane_t.clear() is used (no garbage)Carsten Weisse2005-01-141-3/+2
* the new trace_t() removed with clear() (no garbage)Carsten Weisse2005-01-141-2/+2
* small performance improvementsHolger Zickner2005-01-126-106/+123