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* bugfix: sorry the mouse goes crazyCarsten Weisse2007-05-121-2/+2
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* bugfix: center the mouse correctCarsten Weisse2007-05-121-2/+2
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* update to lwjgl 1.1 (bugfix release)Carsten Weisse2007-05-111-4/+7
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* use printlnCarsten Weisse2007-05-061-6/+6
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* print the the message if EAX failsCarsten Weisse2007-05-061-0/+1
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* go back to previous version, handler is ok, but EAX class is notCarsten Weisse2007-05-061-7/+12
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* try to use EAX instead of checking extension StringsCarsten Weisse2007-05-061-12/+7
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* clean upCarsten Weisse2007-04-162-13/+5
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* clean upCarsten Weisse2007-04-161-33/+19
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* clean upCarsten Weisse2007-04-161-60/+29
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* cosmeticRene Stoeckel2007-04-154-106/+68
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* clean upCarsten Weisse2007-02-275-55/+16
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* clean upCarsten Weisse2007-02-275-32/+14
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* clean upCarsten Weisse2007-02-2716-75/+18
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* debugging code disabled; clean upCarsten Weisse2007-02-271-14/+6
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* debugging code disabledCarsten Weisse2007-02-271-9/+3
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* clean upCarsten Weisse2007-02-2723-129/+41
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* hack of old joal EAX bug removedCarsten Weisse2007-02-271-8/+2
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* clean upCarsten Weisse2007-02-271-5/+0
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* clean upCarsten Weisse2007-02-271-2/+0
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* shared usage of Anorms; moved to jake2.render packageCarsten Weisse2007-02-274-813/+603
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* clean upCarsten Weisse2007-02-151-16/+11
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* clean upCarsten Weisse2007-02-151-7/+3
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* a better display mode selection (can handle strange frequencies)Carsten Weisse2007-02-141-2/+4
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* some fixes for the vid menuCarsten Weisse2007-01-131-47/+18
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* add vertical sync entry to video menuCarsten Weisse2007-01-121-33/+50
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* add setSwapInterval() for vsync (works on Win32 and Mac OS X) turn it off ↵Carsten Weisse2007-01-118-12/+53
| | | | on console: gl_swapinterval 0 turn it on: gl_swapinterval 1
* cleanupCarsten Weisse2007-01-111-7/+3
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* add glHint(int target, int mode) e.g. for perspective correction hintCarsten Weisse2007-01-107-66/+90
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* original texture resampling (lesser memory garbage)Carsten Weisse2007-01-101-60/+50
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* update to lwjgl 1.0 rc1 (org.lwjgl.util.GL was removed)Carsten Weisse2007-01-101-71/+69
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* hide mouse on cinematicCarsten Weisse2006-12-122-5/+5
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* add a better multitexturing checkCarsten Weisse2006-12-121-5/+13
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* format onlyCarsten Weisse2006-12-121-40/+40
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* simplifies the callback parameters (final values)Carsten Weisse2006-12-121-92/+64
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* simplifies the callback parameters (final values)Carsten Weisse2006-12-121-90/+63
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* NPE bugCarsten Weisse2006-12-111-2/+2
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* exit thread removed because of linuxCarsten Weisse2006-12-111-35/+26
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* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-1/+7
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* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-8/+9
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* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-21/+33
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* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-27/+49
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* destroy gl context in the canvas removeNotifyCarsten Weisse2006-12-111-9/+4
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* destroy window in the main threadCarsten Weisse2006-12-111-5/+5
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* use the default jsr231 renderer (testing)Carsten Weisse2006-12-111-2/+2
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* destroy window in the awt event dispatcher threadCarsten Weisse2006-12-111-12/+21
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* use the callback version of Jsr231Renderer only for Win32Carsten Weisse2006-12-111-2/+7
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* typoCarsten Weisse2006-12-111-1/+1
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* add a new renderer which uses the jsr231 callback interface (GLEventListener)Carsten Weisse2006-12-113-2/+722
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* this is a hack for linux open the OpenAL device only once and never close at ↵Carsten Weisse2006-12-082-71/+11
| | | | runtime of the whole game