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Jake2 JOGL2 Port.
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Author
Age
Files
Lines
*
use the GL_BGR (OpenGL1.2) format if possible;
Carsten Weisse
2005-05-06
3
-44
/
+62
*
now we need a lower reference distance (see the modification before)
Carsten Weisse
2005-04-27
1
-2
/
+2
*
change the master volume (listener) only on Update not per source
Carsten Weisse
2005-04-27
2
-17
/
+27
*
change the master volume (listener) only on Update not per source
Carsten Weisse
2005-04-27
2
-14
/
+27
*
code cleanup
Carsten Weisse
2005-04-26
1
-14
/
+8
*
code cleanup
Carsten Weisse
2005-04-26
1
-16
/
+9
*
code clean up
Carsten Weisse
2005-04-26
1
-15
/
+7
*
bugfix: very stupid sound registration ;-)
Carsten Weisse
2005-04-26
2
-7
/
+13
*
new attribute for cached sounds
Carsten Weisse
2005-04-26
1
-1
/
+3
*
bugfix: this have to be a copy of the listener origin
Carsten Weisse
2005-04-25
1
-2
/
+4
*
import cleanup
Carsten Weisse
2005-04-25
1
-10
/
+3
*
screenshot function for (fast)jogl drivers.
Carsten Weisse
2005-04-25
2
-131
/
+165
*
The first screenshot implementation (lwjgl)
Carsten Weisse
2005-04-25
1
-63
/
+68
*
bugfix [ 1144565 ] power shield of monster "brain" not displayed correctly
Carsten Weisse
2005-04-08
1
-4
/
+4
*
the brightness slider now modifies the gl_modulate value too,
Carsten Weisse
2005-04-07
1
-2
/
+8
*
initial value of gl_modulate is set to 1.5 because the game was mostly too dark.
Carsten Weisse
2005-04-07
3
-6
/
+6
*
fixes bug on say command with 1 argument
Rene Stoeckel
2005-03-13
1
-1
/
+2
*
VectorEquals instead of VectorCompare
Rene Stoeckel
2005-02-20
7
-19
/
+19
*
bugfix for space throw in level space
Rene Stoeckel
2005-02-20
1
-4
/
+4
*
better message
Carsten Weisse
2005-02-20
1
-2
/
+2
*
some changes in monster ai (findtarget, ai_run)
Rene Stoeckel
2005-02-20
2
-37
/
+47
*
correct mouse button numbering for jogl (left->K_MOUSE1, center->K_MOUSE3, ri...
Carsten Weisse
2005-02-20
1
-6
/
+20
*
correct mouse button numbering for lwjgl (left->0, center->2, right->1)
Carsten Weisse
2005-02-20
1
-3
/
+0
*
fixed power shield bug
Rene Stoeckel
2005-02-19
1
-2
/
+2
*
wrong error message fixed when loading a game failes
Rene Stoeckel
2005-02-19
2
-6
/
+6
*
cosmetic
Rene Stoeckel
2005-02-19
2
-9
/
+6
*
developer msg removed
Rene Stoeckel
2005-02-19
2
-5
/
+5
*
bugfix in SP_FixCoopSpots
Rene Stoeckel
2005-02-19
1
-3
/
+6
*
bugfixes in selectspawnpoint() functions
Rene Stoeckel
2005-02-19
1
-12
/
+22
*
developer msg added for killing and pickup.
Rene Stoeckel
2005-02-19
1
-2
/
+4
*
lightramp bug and imroved laser think
Rene Stoeckel
2005-02-19
1
-14
/
+14
*
fixed bug in ent.setFields() when spawning an edict_t
Rene Stoeckel
2005-02-19
2
-5
/
+12
*
command line parameter bugs.
Rene Stoeckel
2005-02-19
1
-5
/
+3
*
bug: weapons were not loud enough
Rene Stoeckel
2005-02-13
1
-2
/
+2
*
dedicated server runs now :-)
Carsten Weisse
2005-02-13
1
-2
/
+6
*
GameBase.dedicated removed; use Globals.dedicated instead
Carsten Weisse
2005-02-13
3
-7
/
+5
*
beatification
Rene Stoeckel
2005-02-12
2
-15
/
+6
*
bugfix: 1119453
Carsten Weisse
2005-02-09
1
-21
/
+7
*
bugfix:
Carsten Weisse
2005-02-08
1
-2
/
+3
*
now it can handle simple static pcx images (see the end)
Carsten Weisse
2005-02-08
1
-235
/
+187
*
a better test for empty strings
Carsten Weisse
2005-02-08
2
-4
/
+4
*
a better test for empty strings
Carsten Weisse
2005-02-08
3
-15
/
+15
*
execute the callback
Carsten Weisse
2005-02-07
1
-1
/
+2
*
test for dedicated mode (see C-code)
Carsten Weisse
2005-02-07
1
-1
/
+4
*
cast not needed
Carsten Weisse
2005-02-07
1
-2
/
+2
*
use DummyRenderer for dedicated mode and use a valid instance for cl_timedemo
Carsten Weisse
2005-02-07
1
-3
/
+4
*
is used for dedicated mode
Carsten Weisse
2005-02-07
1
-0
/
+182
*
intialize the cvar_t fps with a valid instance (dedicated mode)
Carsten Weisse
2005-02-07
1
-2
/
+2
*
solves the "dedicated mode" problem.
Carsten Weisse
2005-02-07
1
-2
/
+4
*
cosmetic
Rene Stoeckel
2005-02-06
2
-43
/
+45
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