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* use the GL_BGR (OpenGL1.2) format if possible;Carsten Weisse2005-05-063-44/+62
* now we need a lower reference distance (see the modification before)Carsten Weisse2005-04-271-2/+2
* change the master volume (listener) only on Update not per sourceCarsten Weisse2005-04-272-17/+27
* change the master volume (listener) only on Update not per sourceCarsten Weisse2005-04-272-14/+27
* code cleanupCarsten Weisse2005-04-261-14/+8
* code cleanupCarsten Weisse2005-04-261-16/+9
* code clean upCarsten Weisse2005-04-261-15/+7
* bugfix: very stupid sound registration ;-)Carsten Weisse2005-04-262-7/+13
* new attribute for cached soundsCarsten Weisse2005-04-261-1/+3
* bugfix: this have to be a copy of the listener originCarsten Weisse2005-04-251-2/+4
* import cleanupCarsten Weisse2005-04-251-10/+3
* screenshot function for (fast)jogl drivers.Carsten Weisse2005-04-252-131/+165
* The first screenshot implementation (lwjgl)Carsten Weisse2005-04-251-63/+68
* bugfix [ 1144565 ] power shield of monster "brain" not displayed correctlyCarsten Weisse2005-04-081-4/+4
* the brightness slider now modifies the gl_modulate value too,Carsten Weisse2005-04-071-2/+8
* initial value of gl_modulate is set to 1.5 because the game was mostly too dark.Carsten Weisse2005-04-073-6/+6
* fixes bug on say command with 1 argumentRene Stoeckel2005-03-131-1/+2
* VectorEquals instead of VectorCompareRene Stoeckel2005-02-207-19/+19
* bugfix for space throw in level spaceRene Stoeckel2005-02-201-4/+4
* better messageCarsten Weisse2005-02-201-2/+2
* some changes in monster ai (findtarget, ai_run)Rene Stoeckel2005-02-202-37/+47
* correct mouse button numbering for jogl (left->K_MOUSE1, center->K_MOUSE3, ri...Carsten Weisse2005-02-201-6/+20
* correct mouse button numbering for lwjgl (left->0, center->2, right->1)Carsten Weisse2005-02-201-3/+0
* fixed power shield bugRene Stoeckel2005-02-191-2/+2
* wrong error message fixed when loading a game failesRene Stoeckel2005-02-192-6/+6
* cosmeticRene Stoeckel2005-02-192-9/+6
* developer msg removedRene Stoeckel2005-02-192-5/+5
* bugfix in SP_FixCoopSpotsRene Stoeckel2005-02-191-3/+6
* bugfixes in selectspawnpoint() functionsRene Stoeckel2005-02-191-12/+22
* developer msg added for killing and pickup.Rene Stoeckel2005-02-191-2/+4
* lightramp bug and imroved laser thinkRene Stoeckel2005-02-191-14/+14
* fixed bug in ent.setFields() when spawning an edict_tRene Stoeckel2005-02-192-5/+12
* command line parameter bugs.Rene Stoeckel2005-02-191-5/+3
* bug: weapons were not loud enoughRene Stoeckel2005-02-131-2/+2
* dedicated server runs now :-)Carsten Weisse2005-02-131-2/+6
* GameBase.dedicated removed; use Globals.dedicated insteadCarsten Weisse2005-02-133-7/+5
* beatificationRene Stoeckel2005-02-122-15/+6
* bugfix: 1119453Carsten Weisse2005-02-091-21/+7
* bugfix:Carsten Weisse2005-02-081-2/+3
* now it can handle simple static pcx images (see the end)Carsten Weisse2005-02-081-235/+187
* a better test for empty stringsCarsten Weisse2005-02-082-4/+4
* a better test for empty stringsCarsten Weisse2005-02-083-15/+15
* execute the callbackCarsten Weisse2005-02-071-1/+2
* test for dedicated mode (see C-code)Carsten Weisse2005-02-071-1/+4
* cast not neededCarsten Weisse2005-02-071-2/+2
* use DummyRenderer for dedicated mode and use a valid instance for cl_timedemoCarsten Weisse2005-02-071-3/+4
* is used for dedicated modeCarsten Weisse2005-02-071-0/+182
* intialize the cvar_t fps with a valid instance (dedicated mode)Carsten Weisse2005-02-071-2/+2
* solves the "dedicated mode" problem.Carsten Weisse2005-02-071-2/+4
* cosmeticRene Stoeckel2005-02-062-43/+45