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* bugfix: Q2Dialog not opened in dedicated modeRene Stoeckel2005-12-032-14/+66
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* bugfix cinematics failoverRene Stoeckel2005-12-031-2/+2
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* cosmeticRene Stoeckel2005-12-031-11/+9
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* reset the texture buffersCarsten Weisse2005-11-211-2/+4
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* use a shared texture buffer (DirectBuffer) for cinematicsCarsten Weisse2005-11-213-18/+34
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* first cinematics impl (animation works fine).Carsten Weisse2005-11-211-337/+276
| | | | | Works without sound at this moment and a lot of byte[] garbage. This will be fixed soon.
* add SCR.RunCinematics()Carsten Weisse2005-11-211-2/+2
| | | | (see C code)
* use a memory mapped file as video source (ByteBuffer)Carsten Weisse2005-11-211-2/+3
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* cosmeticRene Stoeckel2005-11-201-3/+1
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* savegames are now independend from different jake2 builds and releasesRene Stoeckel2005-11-2044-851/+1643
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* sorted the methods according to their original locations in the c files.Rene Stoeckel2005-11-1646-5387/+5202
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* up merge from branch render-refactoringCarsten Weisse2005-11-134-22/+23
| | | | | code cleanup. use Defines instead of Globals (Defines contains all constants)
* solves a bug, reported by Ken Russell from sun.Carsten Weisse2005-10-261-3/+5
| | | | | | | | | (Problems with jdk1.6 and special network configs) The localhost address was null by calling InetAddress.getByName("localhost").getAddress() see java api doc: InetAddress.getByName(null) is the correct (but strange) method to get the localhost InetAddress.
* remove timer hack and use new Timer classesHolger Zickner2005-07-0112-67/+46
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* different Timers implementing Milliseconds()Holger Zickner2005-07-014-0/+121
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* make sure not to exceed max line size in Console fixes bug 1230166Holger Zickner2005-06-301-1/+2
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* do not overwrite baseq2 dirHolger Zickner2005-06-281-2/+4
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* fix out of bounds exception in getWavinfo()Holger Zickner2005-06-271-9/+14
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* parseInt/Long may throw an exceptionHolger Zickner2005-06-262-7/+14
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* last change deleted too much...Holger Zickner2005-06-261-1/+3
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* jogl-1.0 is not supported anymoreHolger Zickner2005-06-241-14/+4
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* there is no mode "a" in JavaHolger Zickner2005-06-111-3/+4
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* sorry, wrong offsetCarsten Weisse2005-06-091-2/+2
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* JVM executes this code faster, than the "i++" one.Carsten Weisse2005-06-084-44/+50
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* code cleanupCarsten Weisse2005-06-081-280/+139
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* code cleanupCarsten Weisse2005-06-081-279/+139
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* replace Integer.parseInt() to prevent exceptionsHolger Zickner2005-06-073-9/+10
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* simulate keyboard repeatsHolger Zickner2005-06-071-2/+26
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* handling of keyboard repeats depends now on game stateHolger Zickner2005-06-071-8/+4
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* handle characters with AltGr properlyHolger Zickner2005-06-062-6/+6
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* handle keys with AltGr properlyHolger Zickner2005-06-062-6/+6
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* handle keys with AltGr properlyHolger Zickner2005-06-062-5/+8
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* Array index out of bounds bug fixed (ent.number)Rene Stoeckel2005-06-051-4/+8
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* merge last changes from 0.9.4 branchHolger Zickner2005-05-267-25/+49
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* replace the javax.imageio with nio file operationsCarsten Weisse2005-05-201-17/+17
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* for better cache hit ratesCarsten Weisse2005-05-151-2/+4
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* for better cache hit ratesCarsten Weisse2005-05-151-3/+5
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* write config.cfg as soon as baseq2 is initialized to avoid questioning againHolger Zickner2005-05-142-5/+8
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* use US locale (labels in filechooser, number format)Holger Zickner2005-05-122-4/+8
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* the default pixel alignment in OpenGL is 4.Carsten Weisse2005-05-113-3/+25
| | | | | | | | to store images correctly with an vid.width e.g 713 (713 isn't a multiple of 4) the alignment has to be 1 byte. see also: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1115392413
* *** empty log message ***Holger Zickner2005-05-101-435/+0
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* handles different source volumes (e.g. explosions far away)Carsten Weisse2005-05-084-25/+39
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* model frame animation modifications (see fastjogl and lwjgl renderer)Carsten Weisse2005-05-081-41/+35
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* see the other render changesCarsten Weisse2005-05-071-3/+3
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* model frame animation is now stored in an int[];Carsten Weisse2005-05-074-59/+48
| | | | | an int value contains the x, y, z, lightnormal (8bit for each element) this reduces the memory footprint massive and performs better
* dtriverts never usedCarsten Weisse2005-05-071-33/+2
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* this reduces the memory footprint massive;Carsten Weisse2005-05-074-60/+77
| | | | you can now run city3 with 90MB heap
* better string handling and error messagesCarsten Weisse2005-05-073-53/+57
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* helper functions to get the OpenGL version as float valueCarsten Weisse2005-05-074-5/+21
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* modified loading of submodels and faces to get better cache hit ratesCarsten Weisse2005-05-072-230/+249
| | | | (little bit faster)