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* debugging code disabled; clean upCarsten Weisse2007-02-271-14/+6
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* debugging code disabledCarsten Weisse2007-02-271-9/+3
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* clean upCarsten Weisse2007-02-2723-129/+41
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* hack of old joal EAX bug removedCarsten Weisse2007-02-271-8/+2
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* clean upCarsten Weisse2007-02-271-5/+0
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* clean upCarsten Weisse2007-02-271-2/+0
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* shared usage of Anorms; moved to jake2.render packageCarsten Weisse2007-02-274-813/+603
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* clean upCarsten Weisse2007-02-151-16/+11
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* clean upCarsten Weisse2007-02-151-7/+3
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* a better display mode selection (can handle strange frequencies)Carsten Weisse2007-02-141-2/+4
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* some fixes for the vid menuCarsten Weisse2007-01-131-47/+18
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* add vertical sync entry to video menuCarsten Weisse2007-01-121-33/+50
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* add setSwapInterval() for vsync (works on Win32 and Mac OS X) turn it off ↵Carsten Weisse2007-01-118-12/+53
| | | | on console: gl_swapinterval 0 turn it on: gl_swapinterval 1
* cleanupCarsten Weisse2007-01-111-7/+3
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* add glHint(int target, int mode) e.g. for perspective correction hintCarsten Weisse2007-01-107-66/+90
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* original texture resampling (lesser memory garbage)Carsten Weisse2007-01-101-60/+50
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* update to lwjgl 1.0 rc1 (org.lwjgl.util.GL was removed)Carsten Weisse2007-01-101-71/+69
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* hide mouse on cinematicCarsten Weisse2006-12-122-5/+5
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* add a better multitexturing checkCarsten Weisse2006-12-121-5/+13
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* format onlyCarsten Weisse2006-12-121-40/+40
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* simplifies the callback parameters (final values)Carsten Weisse2006-12-121-92/+64
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* simplifies the callback parameters (final values)Carsten Weisse2006-12-121-90/+63
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* NPE bugCarsten Weisse2006-12-111-2/+2
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* exit thread removed because of linuxCarsten Weisse2006-12-111-35/+26
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* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-1/+7
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* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-8/+9
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* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-21/+33
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* hope this helps on win32 screen mode switchingCarsten Weisse2006-12-111-27/+49
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* destroy gl context in the canvas removeNotifyCarsten Weisse2006-12-111-9/+4
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* destroy window in the main threadCarsten Weisse2006-12-111-5/+5
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* use the default jsr231 renderer (testing)Carsten Weisse2006-12-111-2/+2
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* destroy window in the awt event dispatcher threadCarsten Weisse2006-12-111-12/+21
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* use the callback version of Jsr231Renderer only for Win32Carsten Weisse2006-12-111-2/+7
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* typoCarsten Weisse2006-12-111-1/+1
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* add a new renderer which uses the jsr231 callback interface (GLEventListener)Carsten Weisse2006-12-113-2/+722
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* this is a hack for linux open the OpenAL device only once and never close at ↵Carsten Weisse2006-12-082-71/+11
| | | | runtime of the whole game
* add the ALut class from joal only for the current webstart version moved to ↵Carsten Weisse2006-12-082-1/+69
| | | | jake2.sound.joal package
* update to new joal builds 2006-12-07 ALut.alutExit()Carsten Weisse2006-12-071-82/+47
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* unused resize removedCarsten Weisse2006-12-071-5/+1
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* not compatible with java 1.4Carsten Weisse2006-11-301-2/+1
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* hope this solves the pixel displacement problem on some Win32 systemsCarsten Weisse2006-11-301-2/+3
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* hope this solves the pixel displacement problem on some Win32 systemsCarsten Weisse2006-11-301-2/+8
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* try to solve the sound on/off/on bug on linuxCarsten Weisse2006-11-291-51/+74
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* clear first and second buffer of GLContextCarsten Weisse2006-11-291-1/+7
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* hope this solves the pixel flicker problem on some Win32 systemsCarsten Weisse2006-11-291-5/+11
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* hope this solves the pixel flicker problem on some Win32 systemsCarsten Weisse2006-11-291-1/+8
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* hope this solves the pixel flicker problem on some Win32 systemsCarsten Weisse2006-11-291-4/+14
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* organize importsCarsten Weisse2006-11-291-2/+1
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* magic linux openal handling removedCarsten Weisse2006-11-241-24/+2
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* use a java.awt.Frame instead of swing JFrame (hope this solves the 2 Pixel ↵Carsten Weisse2006-11-231-5/+4
| | | | border flickering problem)