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* wrong error message fixed when loading a game failesRene Stoeckel2005-02-192-6/+6
* cosmeticRene Stoeckel2005-02-192-9/+6
* developer msg removedRene Stoeckel2005-02-192-5/+5
* bugfix in SP_FixCoopSpotsRene Stoeckel2005-02-191-3/+6
* bugfixes in selectspawnpoint() functionsRene Stoeckel2005-02-191-12/+22
* developer msg added for killing and pickup.Rene Stoeckel2005-02-191-2/+4
* lightramp bug and imroved laser thinkRene Stoeckel2005-02-191-14/+14
* fixed bug in ent.setFields() when spawning an edict_tRene Stoeckel2005-02-192-5/+12
* command line parameter bugs.Rene Stoeckel2005-02-191-5/+3
* bug: weapons were not loud enoughRene Stoeckel2005-02-131-2/+2
* dedicated server runs now :-)Carsten Weisse2005-02-131-2/+6
* GameBase.dedicated removed; use Globals.dedicated insteadCarsten Weisse2005-02-133-7/+5
* beatificationRene Stoeckel2005-02-122-15/+6
* bugfix: 1119453Carsten Weisse2005-02-091-21/+7
* bugfix:Carsten Weisse2005-02-081-2/+3
* now it can handle simple static pcx images (see the end)Carsten Weisse2005-02-081-235/+187
* a better test for empty stringsCarsten Weisse2005-02-082-4/+4
* a better test for empty stringsCarsten Weisse2005-02-083-15/+15
* execute the callbackCarsten Weisse2005-02-071-1/+2
* test for dedicated mode (see C-code)Carsten Weisse2005-02-071-1/+4
* cast not neededCarsten Weisse2005-02-071-2/+2
* use DummyRenderer for dedicated mode and use a valid instance for cl_timedemoCarsten Weisse2005-02-071-3/+4
* is used for dedicated modeCarsten Weisse2005-02-071-0/+182
* intialize the cvar_t fps with a valid instance (dedicated mode)Carsten Weisse2005-02-071-2/+2
* solves the "dedicated mode" problem.Carsten Weisse2005-02-071-2/+4
* cosmeticRene Stoeckel2005-02-062-43/+45
* coop game level switching bug.Rene Stoeckel2005-02-061-11/+6
* added debug info. SZ.write/print should not be used anymore.Rene Stoeckel2005-02-061-1/+2
* debug print distinguishes now between client and server messages.Rene Stoeckel2005-02-062-10/+23
* recording demos now work.Rene Stoeckel2005-02-061-20/+8
* added debug infosRene Stoeckel2005-02-061-5/+11
* init now safer, throwables catched.Rene Stoeckel2005-02-061-9/+15
* import statement added for monster packageRene Stoeckel2005-02-062-3/+4
* cosmeticRene Stoeckel2005-02-061-1/+4
* debug info added.Rene Stoeckel2005-02-061-2/+2
* coop, out of bounds fixed, score board bugs fixed.Rene Stoeckel2005-02-061-25/+10
* find spawn point nullpointer bug fixed.Rene Stoeckel2005-02-061-30/+18
* main (test) method removed.Rene Stoeckel2005-02-061-17/+1
* scoreboard bug fixedRene Stoeckel2005-02-061-1/+37
* some methods public, because of monster refactoring / coming bot interfaceRene Stoeckel2005-02-061-4/+4
* import statement added for monster packageRene Stoeckel2005-02-061-1/+2
* debug infos added.Rene Stoeckel2005-02-061-12/+11
* import statement added for monsters.Rene Stoeckel2005-02-061-1/+5
* eliminated ScoreBoard functions (are in PlayerHud.java).Rene Stoeckel2005-02-061-114/+7
* opened object access. this class is will be obsolete next time.Rene Stoeckel2005-02-061-2/+2
* scoreboard bug fixedRene Stoeckel2005-02-061-7/+8
* fixed scoreboard switchoff bugRene Stoeckel2005-02-061-7/+7
* part of refactoring the monster filesRene Stoeckel2005-02-0624-72/+332
* added some helpful debug info for meRene Stoeckel2005-02-061-6/+13
* a little bit fasterCarsten Weisse2005-02-012-27/+32