Commit message (Collapse) | Author | Age | Files | Lines | |
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* | lightramp bug and imroved laser think | Rene Stoeckel | 2005-02-19 | 1 | -14/+14 |
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* | fixed bug in ent.setFields() when spawning an edict_t | Rene Stoeckel | 2005-02-19 | 2 | -5/+12 |
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* | command line parameter bugs. | Rene Stoeckel | 2005-02-19 | 1 | -5/+3 |
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* | bug: weapons were not loud enough | Rene Stoeckel | 2005-02-13 | 1 | -2/+2 |
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* | dedicated server runs now :-) | Carsten Weisse | 2005-02-13 | 1 | -2/+6 |
| | | | | | | someone has forgotten the code to check the dedicated variable. (stupid bug and hard to find) | ||||
* | GameBase.dedicated removed; use Globals.dedicated instead | Carsten Weisse | 2005-02-13 | 3 | -7/+5 |
| | | | | (defined twice) | ||||
* | beatification | Rene Stoeckel | 2005-02-12 | 2 | -15/+6 |
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* | bugfix: 1119453 | Carsten Weisse | 2005-02-09 | 1 | -21/+7 |
| | | | | thank you very much "deathmeat" | ||||
* | bugfix: | Carsten Weisse | 2005-02-08 | 1 | -2/+3 |
| | | | | | | | don't force GC on playing a cinematic. the error was triggered at the end of the demo levels. toggle between "The End" and the menu worked fine but the menu animation was very slow. The reason was a Full-GC every frame. | ||||
* | now it can handle simple static pcx images (see the end) | Carsten Weisse | 2005-02-08 | 1 | -235/+187 |
| | | | | not fully complete yet (first hack :-) | ||||
* | a better test for empty strings | Carsten Weisse | 2005-02-08 | 2 | -4/+4 |
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* | a better test for empty strings | Carsten Weisse | 2005-02-08 | 3 | -15/+15 |
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* | execute the callback | Carsten Weisse | 2005-02-07 | 1 | -1/+2 |
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* | test for dedicated mode (see C-code) | Carsten Weisse | 2005-02-07 | 1 | -1/+4 |
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* | cast not needed | Carsten Weisse | 2005-02-07 | 1 | -2/+2 |
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* | use DummyRenderer for dedicated mode and use a valid instance for cl_timedemo | Carsten Weisse | 2005-02-07 | 1 | -3/+4 |
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* | is used for dedicated mode | Carsten Weisse | 2005-02-07 | 1 | -0/+182 |
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* | intialize the cvar_t fps with a valid instance (dedicated mode) | Carsten Weisse | 2005-02-07 | 1 | -2/+2 |
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* | solves the "dedicated mode" problem. | Carsten Weisse | 2005-02-07 | 1 | -2/+4 |
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* | cosmetic | Rene Stoeckel | 2005-02-06 | 2 | -43/+45 |
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* | coop game level switching bug. | Rene Stoeckel | 2005-02-06 | 1 | -11/+6 |
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* | added debug info. SZ.write/print should not be used anymore. | Rene Stoeckel | 2005-02-06 | 1 | -1/+2 |
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* | debug print distinguishes now between client and server messages. | Rene Stoeckel | 2005-02-06 | 2 | -10/+23 |
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* | recording demos now work. | Rene Stoeckel | 2005-02-06 | 1 | -20/+8 |
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* | added debug infos | Rene Stoeckel | 2005-02-06 | 1 | -5/+11 |
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* | init now safer, throwables catched. | Rene Stoeckel | 2005-02-06 | 1 | -9/+15 |
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* | import statement added for monster package | Rene Stoeckel | 2005-02-06 | 2 | -3/+4 |
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* | cosmetic | Rene Stoeckel | 2005-02-06 | 1 | -1/+4 |
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* | debug info added. | Rene Stoeckel | 2005-02-06 | 1 | -2/+2 |
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* | coop, out of bounds fixed, score board bugs fixed. | Rene Stoeckel | 2005-02-06 | 1 | -25/+10 |
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* | find spawn point nullpointer bug fixed. | Rene Stoeckel | 2005-02-06 | 1 | -30/+18 |
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* | main (test) method removed. | Rene Stoeckel | 2005-02-06 | 1 | -17/+1 |
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* | scoreboard bug fixed | Rene Stoeckel | 2005-02-06 | 1 | -1/+37 |
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* | some methods public, because of monster refactoring / coming bot interface | Rene Stoeckel | 2005-02-06 | 1 | -4/+4 |
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* | import statement added for monster package | Rene Stoeckel | 2005-02-06 | 1 | -1/+2 |
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* | debug infos added. | Rene Stoeckel | 2005-02-06 | 1 | -12/+11 |
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* | import statement added for monsters. | Rene Stoeckel | 2005-02-06 | 1 | -1/+5 |
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* | eliminated ScoreBoard functions (are in PlayerHud.java). | Rene Stoeckel | 2005-02-06 | 1 | -114/+7 |
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* | opened object access. this class is will be obsolete next time. | Rene Stoeckel | 2005-02-06 | 1 | -2/+2 |
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* | scoreboard bug fixed | Rene Stoeckel | 2005-02-06 | 1 | -7/+8 |
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* | fixed scoreboard switchoff bug | Rene Stoeckel | 2005-02-06 | 1 | -7/+7 |
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* | part of refactoring the monster files | Rene Stoeckel | 2005-02-06 | 24 | -72/+332 |
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* | added some helpful debug info for me | Rene Stoeckel | 2005-02-06 | 1 | -6/+13 |
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* | a little bit faster | Carsten Weisse | 2005-02-01 | 2 | -27/+32 |
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* | now it works without null and handles empty strings correctly | Carsten Weisse | 2005-01-23 | 3 | -9/+12 |
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* | skip to endif changed | Carsten Weisse | 2005-01-23 | 1 | -12/+4 |
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* | bugfix: clear the nullstate; | Carsten Weisse | 2005-01-23 | 1 | -12/+12 |
| | | | | | initialize the quake2 server adresses; serverlist works now :-) | ||||
* | new clear() method | Carsten Weisse | 2005-01-23 | 1 | -1/+19 |
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* | changes for the new Com.Parse method; | Carsten Weisse | 2005-01-23 | 1 | -3/+2 |
| | | | | the parser returns null at the end of token stream | ||||
* | bugfix: solves the problem with empty strings; | Carsten Weisse | 2005-01-23 | 1 | -2/+2 |
| | | | | (set adr0 "") an empty string is a valid token! |