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* bugfix: now it works correct (see C sources)v_0_9_4Carsten Weisse2005-05-251-2/+6
* fix atoi to parse floats correctlyHolger Zickner2005-05-251-2/+6
* bugfix: this simple overloading solves a hidden client-server problem.Carsten Weisse2005-05-241-1/+8
* wasd movementHolger Zickner2005-05-231-1/+5
* sorryCarsten Weisse2005-05-221-2/+2
* bugfix: changes the baseq2 text field after installCarsten Weisse2005-05-221-2/+2
* bugfix: now your are able to type a baseq2 path into the textfieldCarsten Weisse2005-05-221-4/+4
* bugfix: searchpath for autoexec.cfg changed.Carsten Weisse2005-05-221-6/+3
* renderer fallback changed;Carsten Weisse2005-05-211-6/+14
* use default driver if s_impl has unknown entryHolger Zickner2005-05-201-2/+2
* remove jsound driver in release branchHolger Zickner2005-05-204-1932/+0
* for better cache hit ratesCarsten Weisse2005-05-151-2/+4
* for better cache hit ratesCarsten Weisse2005-05-151-3/+5
* write config.cfg as soon as baseq2 is initialized to avoid questioning againHolger Zickner2005-05-142-5/+8
* use US locale (labels in filechooser, number format)Holger Zickner2005-05-122-4/+8
* the default pixel alignment in OpenGL is 4.Carsten Weisse2005-05-113-3/+25
* *** empty log message ***Holger Zickner2005-05-101-435/+0
* handles different source volumes (e.g. explosions far away)Carsten Weisse2005-05-084-25/+39
* model frame animation modifications (see fastjogl and lwjgl renderer)Carsten Weisse2005-05-081-41/+35
* see the other render changesCarsten Weisse2005-05-071-3/+3
* model frame animation is now stored in an int[];Carsten Weisse2005-05-074-59/+48
* dtriverts never usedCarsten Weisse2005-05-071-33/+2
* this reduces the memory footprint massive;Carsten Weisse2005-05-074-60/+77
* better string handling and error messagesCarsten Weisse2005-05-073-53/+57
* helper functions to get the OpenGL version as float valueCarsten Weisse2005-05-074-5/+21
* modified loading of submodels and faces to get better cache hit ratesCarsten Weisse2005-05-072-230/+249
* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-071-15/+12
* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-072-12/+12
* organized importsCarsten Weisse2005-05-061-3/+1
* use the GL_BGR (OpenGL1.2) format if possible;Carsten Weisse2005-05-063-44/+62
* now we need a lower reference distance (see the modification before)Carsten Weisse2005-04-271-2/+2
* change the master volume (listener) only on Update not per sourceCarsten Weisse2005-04-272-17/+27
* change the master volume (listener) only on Update not per sourceCarsten Weisse2005-04-272-14/+27
* code cleanupCarsten Weisse2005-04-261-14/+8
* code cleanupCarsten Weisse2005-04-261-16/+9
* code clean upCarsten Weisse2005-04-261-15/+7
* bugfix: very stupid sound registration ;-)Carsten Weisse2005-04-262-7/+13
* new attribute for cached soundsCarsten Weisse2005-04-261-1/+3
* bugfix: this have to be a copy of the listener originCarsten Weisse2005-04-251-2/+4
* import cleanupCarsten Weisse2005-04-251-10/+3
* screenshot function for (fast)jogl drivers.Carsten Weisse2005-04-252-131/+165
* The first screenshot implementation (lwjgl)Carsten Weisse2005-04-251-63/+68
* bugfix [ 1144565 ] power shield of monster "brain" not displayed correctlyCarsten Weisse2005-04-081-4/+4
* the brightness slider now modifies the gl_modulate value too,Carsten Weisse2005-04-071-2/+8
* initial value of gl_modulate is set to 1.5 because the game was mostly too dark.Carsten Weisse2005-04-073-6/+6
* fixes bug on say command with 1 argumentRene Stoeckel2005-03-131-1/+2
* VectorEquals instead of VectorCompareRene Stoeckel2005-02-207-19/+19
* bugfix for space throw in level spaceRene Stoeckel2005-02-201-4/+4
* better messageCarsten Weisse2005-02-201-2/+2
* some changes in monster ai (findtarget, ai_run)Rene Stoeckel2005-02-202-37/+47