Commit message (Collapse) | Author | Age | Files | Lines | |
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* | cast not needed | Carsten Weisse | 2005-02-07 | 1 | -2/+2 |
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* | use DummyRenderer for dedicated mode and use a valid instance for cl_timedemo | Carsten Weisse | 2005-02-07 | 1 | -3/+4 |
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* | is used for dedicated mode | Carsten Weisse | 2005-02-07 | 1 | -0/+182 |
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* | intialize the cvar_t fps with a valid instance (dedicated mode) | Carsten Weisse | 2005-02-07 | 1 | -2/+2 |
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* | solves the "dedicated mode" problem. | Carsten Weisse | 2005-02-07 | 1 | -2/+4 |
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* | cosmetic | Rene Stoeckel | 2005-02-06 | 2 | -43/+45 |
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* | coop game level switching bug. | Rene Stoeckel | 2005-02-06 | 1 | -11/+6 |
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* | added debug info. SZ.write/print should not be used anymore. | Rene Stoeckel | 2005-02-06 | 1 | -1/+2 |
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* | debug print distinguishes now between client and server messages. | Rene Stoeckel | 2005-02-06 | 2 | -10/+23 |
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* | recording demos now work. | Rene Stoeckel | 2005-02-06 | 1 | -20/+8 |
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* | added debug infos | Rene Stoeckel | 2005-02-06 | 1 | -5/+11 |
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* | init now safer, throwables catched. | Rene Stoeckel | 2005-02-06 | 1 | -9/+15 |
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* | import statement added for monster package | Rene Stoeckel | 2005-02-06 | 2 | -3/+4 |
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* | cosmetic | Rene Stoeckel | 2005-02-06 | 1 | -1/+4 |
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* | debug info added. | Rene Stoeckel | 2005-02-06 | 1 | -2/+2 |
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* | coop, out of bounds fixed, score board bugs fixed. | Rene Stoeckel | 2005-02-06 | 1 | -25/+10 |
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* | find spawn point nullpointer bug fixed. | Rene Stoeckel | 2005-02-06 | 1 | -30/+18 |
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* | main (test) method removed. | Rene Stoeckel | 2005-02-06 | 1 | -17/+1 |
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* | scoreboard bug fixed | Rene Stoeckel | 2005-02-06 | 1 | -1/+37 |
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* | some methods public, because of monster refactoring / coming bot interface | Rene Stoeckel | 2005-02-06 | 1 | -4/+4 |
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* | import statement added for monster package | Rene Stoeckel | 2005-02-06 | 1 | -1/+2 |
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* | debug infos added. | Rene Stoeckel | 2005-02-06 | 1 | -12/+11 |
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* | import statement added for monsters. | Rene Stoeckel | 2005-02-06 | 1 | -1/+5 |
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* | eliminated ScoreBoard functions (are in PlayerHud.java). | Rene Stoeckel | 2005-02-06 | 1 | -114/+7 |
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* | opened object access. this class is will be obsolete next time. | Rene Stoeckel | 2005-02-06 | 1 | -2/+2 |
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* | scoreboard bug fixed | Rene Stoeckel | 2005-02-06 | 1 | -7/+8 |
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* | fixed scoreboard switchoff bug | Rene Stoeckel | 2005-02-06 | 1 | -7/+7 |
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* | part of refactoring the monster files | Rene Stoeckel | 2005-02-06 | 24 | -72/+332 |
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* | added some helpful debug info for me | Rene Stoeckel | 2005-02-06 | 1 | -6/+13 |
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* | a little bit faster | Carsten Weisse | 2005-02-01 | 2 | -27/+32 |
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* | now it works without null and handles empty strings correctly | Carsten Weisse | 2005-01-23 | 3 | -9/+12 |
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* | skip to endif changed | Carsten Weisse | 2005-01-23 | 1 | -12/+4 |
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* | bugfix: clear the nullstate; | Carsten Weisse | 2005-01-23 | 1 | -12/+12 |
| | | | | | initialize the quake2 server adresses; serverlist works now :-) | ||||
* | new clear() method | Carsten Weisse | 2005-01-23 | 1 | -1/+19 |
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* | changes for the new Com.Parse method; | Carsten Weisse | 2005-01-23 | 1 | -3/+2 |
| | | | | the parser returns null at the end of token stream | ||||
* | bugfix: solves the problem with empty strings; | Carsten Weisse | 2005-01-23 | 1 | -2/+2 |
| | | | | (set adr0 "") an empty string is a valid token! | ||||
* | bugfix: if no more tokens are available then return null | Carsten Weisse | 2005-01-23 | 1 | -4/+5 |
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* | code clean up | Carsten Weisse | 2005-01-23 | 1 | -262/+38 |
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* | code clean up; and bugfix (see Math.min) | Carsten Weisse | 2005-01-23 | 1 | -984/+210 |
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* | simplified ;-) | Carsten Weisse | 2005-01-22 | 1 | -11/+7 |
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* | simplified | Carsten Weisse | 2005-01-22 | 4 | -18/+12 |
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* | set the right renderer name | Carsten Weisse | 2005-01-21 | 1 | -3/+3 |
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* | garbage optimized | Carsten Weisse | 2005-01-21 | 1 | -20/+25 |
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* | doesn't create new usercmd_t | Carsten Weisse | 2005-01-21 | 1 | -13/+12 |
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* | reset() is now clear() | Carsten Weisse | 2005-01-21 | 3 | -8/+9 |
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* | clear() fixed (no new) | Carsten Weisse | 2005-01-21 | 1 | -10/+11 |
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* | use Vec3Cache for recusive function (a lot of garbage); number 1 (profiling ↵ | Carsten Weisse | 2005-01-21 | 1 | -2/+4 |
| | | | | game mode) | ||||
* | new entity_t() removed; ent.clear() is used (see C source) | Carsten Weisse | 2005-01-20 | 4 | -21/+23 |
| | | | | | the class V contains the only valid entity_t structures; see r_entities[] and V.AddEntity(); dynamic garbage reduced | ||||
* | variable renamed an a stupid bug fixed | Carsten Weisse | 2005-01-18 | 1 | -10/+10 |
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* | make it private | Carsten Weisse | 2005-01-17 | 1 | -2/+2 |
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