aboutsummaryrefslogtreecommitdiffstats
path: root/src
Commit message (Collapse)AuthorAgeFilesLines
* simulate keyboard repeatsHolger Zickner2005-06-071-2/+26
|
* handling of keyboard repeats depends now on game stateHolger Zickner2005-06-071-8/+4
|
* handle characters with AltGr properlyHolger Zickner2005-06-062-6/+6
|
* handle keys with AltGr properlyHolger Zickner2005-06-062-6/+6
|
* handle keys with AltGr properlyHolger Zickner2005-06-062-5/+8
|
* Array index out of bounds bug fixed (ent.number)Rene Stoeckel2005-06-051-4/+8
|
* merge last changes from 0.9.4 branchHolger Zickner2005-05-267-25/+49
|
* replace the javax.imageio with nio file operationsCarsten Weisse2005-05-201-17/+17
|
* for better cache hit ratesCarsten Weisse2005-05-151-2/+4
|
* for better cache hit ratesCarsten Weisse2005-05-151-3/+5
|
* write config.cfg as soon as baseq2 is initialized to avoid questioning againHolger Zickner2005-05-142-5/+8
|
* use US locale (labels in filechooser, number format)Holger Zickner2005-05-122-4/+8
|
* the default pixel alignment in OpenGL is 4.Carsten Weisse2005-05-113-3/+25
| | | | | | | | to store images correctly with an vid.width e.g 713 (713 isn't a multiple of 4) the alignment has to be 1 byte. see also: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1115392413
* *** empty log message ***Holger Zickner2005-05-101-435/+0
|
* handles different source volumes (e.g. explosions far away)Carsten Weisse2005-05-084-25/+39
|
* model frame animation modifications (see fastjogl and lwjgl renderer)Carsten Weisse2005-05-081-41/+35
|
* see the other render changesCarsten Weisse2005-05-071-3/+3
|
* model frame animation is now stored in an int[];Carsten Weisse2005-05-074-59/+48
| | | | | an int value contains the x, y, z, lightnormal (8bit for each element) this reduces the memory footprint massive and performs better
* dtriverts never usedCarsten Weisse2005-05-071-33/+2
|
* this reduces the memory footprint massive;Carsten Weisse2005-05-074-60/+77
| | | | you can now run city3 with 90MB heap
* better string handling and error messagesCarsten Weisse2005-05-073-53/+57
|
* helper functions to get the OpenGL version as float valueCarsten Weisse2005-05-074-5/+21
|
* modified loading of submodels and faces to get better cache hit ratesCarsten Weisse2005-05-072-230/+249
| | | | (little bit faster)
* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-071-15/+12
|
* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-072-12/+12
|
* organized importsCarsten Weisse2005-05-061-3/+1
|
* use the GL_BGR (OpenGL1.2) format if possible;Carsten Weisse2005-05-063-44/+62
| | | | then RGB to BGR flip loop isn't used. (faster)
* now we need a lower reference distance (see the modification before)Carsten Weisse2005-04-271-2/+2
| | | | (better attenuation effects)
* change the master volume (listener) only on Update not per sourceCarsten Weisse2005-04-272-17/+27
|
* change the master volume (listener) only on Update not per sourceCarsten Weisse2005-04-272-14/+27
|
* code cleanupCarsten Weisse2005-04-261-14/+8
|
* code cleanupCarsten Weisse2005-04-261-16/+9
|
* code clean upCarsten Weisse2005-04-261-15/+7
|
* bugfix: very stupid sound registration ;-)Carsten Weisse2005-04-262-7/+13
| | | | | now the dynamic sounds (weapons) will be loaded only once. This solves the lwjgl crash too.
* new attribute for cached soundsCarsten Weisse2005-04-261-1/+3
|
* bugfix: this have to be a copy of the listener originCarsten Weisse2005-04-251-2/+4
| | | | (I hope this solves the lwjgl openal problem)
* import cleanupCarsten Weisse2005-04-251-10/+3
|
* screenshot function for (fast)jogl drivers.Carsten Weisse2005-04-252-131/+165
| | | | Needs a callback mechanism and a sliced buffer.
* The first screenshot implementation (lwjgl)Carsten Weisse2005-04-251-63/+68
|
* bugfix [ 1144565 ] power shield of monster "brain" not displayed correctlyCarsten Weisse2005-04-081-4/+4
|
* the brightness slider now modifies the gl_modulate value too,Carsten Weisse2005-04-071-2/+8
| | | | because it looks better than a pure gamma correction.
* initial value of gl_modulate is set to 1.5 because the game was mostly too dark.Carsten Weisse2005-04-073-6/+6
|
* fixes bug on say command with 1 argumentRene Stoeckel2005-03-131-1/+2
|
* VectorEquals instead of VectorCompareRene Stoeckel2005-02-207-19/+19
|
* bugfix for space throw in level spaceRene Stoeckel2005-02-201-4/+4
|
* better messageCarsten Weisse2005-02-201-2/+2
|
* some changes in monster ai (findtarget, ai_run)Rene Stoeckel2005-02-202-37/+47
|
* correct mouse button numbering for jogl (left->K_MOUSE1, center->K_MOUSE3, ↵Carsten Weisse2005-02-201-6/+20
| | | | right->K_MOUSE2)
* correct mouse button numbering for lwjgl (left->0, center->2, right->1)Carsten Weisse2005-02-201-3/+0
|
* fixed power shield bugRene Stoeckel2005-02-191-2/+2
|