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* jogl-1.0 is not supported anymoreHolger Zickner2005-06-241-14/+4
* there is no mode "a" in JavaHolger Zickner2005-06-111-3/+4
* sorry, wrong offsetCarsten Weisse2005-06-091-2/+2
* JVM executes this code faster, than the "i++" one.Carsten Weisse2005-06-084-44/+50
* code cleanupCarsten Weisse2005-06-081-280/+139
* code cleanupCarsten Weisse2005-06-081-279/+139
* replace Integer.parseInt() to prevent exceptionsHolger Zickner2005-06-073-9/+10
* simulate keyboard repeatsHolger Zickner2005-06-071-2/+26
* handling of keyboard repeats depends now on game stateHolger Zickner2005-06-071-8/+4
* handle characters with AltGr properlyHolger Zickner2005-06-062-6/+6
* handle keys with AltGr properlyHolger Zickner2005-06-062-6/+6
* handle keys with AltGr properlyHolger Zickner2005-06-062-5/+8
* Array index out of bounds bug fixed (ent.number)Rene Stoeckel2005-06-051-4/+8
* merge last changes from 0.9.4 branchHolger Zickner2005-05-267-25/+49
* replace the javax.imageio with nio file operationsCarsten Weisse2005-05-201-17/+17
* for better cache hit ratesCarsten Weisse2005-05-151-2/+4
* for better cache hit ratesCarsten Weisse2005-05-151-3/+5
* write config.cfg as soon as baseq2 is initialized to avoid questioning againHolger Zickner2005-05-142-5/+8
* use US locale (labels in filechooser, number format)Holger Zickner2005-05-122-4/+8
* the default pixel alignment in OpenGL is 4.Carsten Weisse2005-05-113-3/+25
* *** empty log message ***Holger Zickner2005-05-101-435/+0
* handles different source volumes (e.g. explosions far away)Carsten Weisse2005-05-084-25/+39
* model frame animation modifications (see fastjogl and lwjgl renderer)Carsten Weisse2005-05-081-41/+35
* see the other render changesCarsten Weisse2005-05-071-3/+3
* model frame animation is now stored in an int[];Carsten Weisse2005-05-074-59/+48
* dtriverts never usedCarsten Weisse2005-05-071-33/+2
* this reduces the memory footprint massive;Carsten Weisse2005-05-074-60/+77
* better string handling and error messagesCarsten Weisse2005-05-073-53/+57
* helper functions to get the OpenGL version as float valueCarsten Weisse2005-05-074-5/+21
* modified loading of submodels and faces to get better cache hit ratesCarsten Weisse2005-05-072-230/+249
* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-071-15/+12
* preconstruct a Throwable is faster; (is used in control flow)Carsten Weisse2005-05-072-12/+12
* organized importsCarsten Weisse2005-05-061-3/+1
* use the GL_BGR (OpenGL1.2) format if possible;Carsten Weisse2005-05-063-44/+62
* now we need a lower reference distance (see the modification before)Carsten Weisse2005-04-271-2/+2
* change the master volume (listener) only on Update not per sourceCarsten Weisse2005-04-272-17/+27
* change the master volume (listener) only on Update not per sourceCarsten Weisse2005-04-272-14/+27
* code cleanupCarsten Weisse2005-04-261-14/+8
* code cleanupCarsten Weisse2005-04-261-16/+9
* code clean upCarsten Weisse2005-04-261-15/+7
* bugfix: very stupid sound registration ;-)Carsten Weisse2005-04-262-7/+13
* new attribute for cached soundsCarsten Weisse2005-04-261-1/+3
* bugfix: this have to be a copy of the listener originCarsten Weisse2005-04-251-2/+4
* import cleanupCarsten Weisse2005-04-251-10/+3
* screenshot function for (fast)jogl drivers.Carsten Weisse2005-04-252-131/+165
* The first screenshot implementation (lwjgl)Carsten Weisse2005-04-251-63/+68
* bugfix [ 1144565 ] power shield of monster "brain" not displayed correctlyCarsten Weisse2005-04-081-4/+4
* the brightness slider now modifies the gl_modulate value too,Carsten Weisse2005-04-071-2/+8
* initial value of gl_modulate is set to 1.5 because the game was mostly too dark.Carsten Weisse2005-04-073-6/+6
* fixes bug on say command with 1 argumentRene Stoeckel2005-03-131-1/+2