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* code clean up; and bugfix (see Math.min)Carsten Weisse2005-01-231-984/+210
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* simplified ;-)Carsten Weisse2005-01-221-11/+7
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* simplifiedCarsten Weisse2005-01-224-18/+12
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* set the right renderer nameCarsten Weisse2005-01-211-3/+3
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* garbage optimizedCarsten Weisse2005-01-211-20/+25
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* doesn't create new usercmd_tCarsten Weisse2005-01-211-13/+12
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* reset() is now clear()Carsten Weisse2005-01-213-8/+9
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* clear() fixed (no new)Carsten Weisse2005-01-211-10/+11
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* use Vec3Cache for recusive function (a lot of garbage); number 1 (profiling ↵Carsten Weisse2005-01-211-2/+4
| | | | game mode)
* new entity_t() removed; ent.clear() is used (see C source)Carsten Weisse2005-01-204-21/+23
| | | | | the class V contains the only valid entity_t structures; see r_entities[] and V.AddEntity(); dynamic garbage reduced
* variable renamed an a stupid bug fixedCarsten Weisse2005-01-181-10/+10
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* make it privateCarsten Weisse2005-01-171-2/+2
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* garbage optimized with static buffersCarsten Weisse2005-01-171-3/+4
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* readcount should be 0Carsten Weisse2005-01-171-2/+5
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* garbage optimized with static buffer and float[]Carsten Weisse2005-01-171-5/+7
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* garbage optimized with static buffersCarsten Weisse2005-01-172-13/+12
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* garbage optimized (float[])Carsten Weisse2005-01-172-102/+100
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* garbage optimizedCarsten Weisse2005-01-171-5/+6
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* garbage optimizedCarsten Weisse2005-01-171-2/+5
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* local float[] optimize; code clean upCarsten Weisse2005-01-171-372/+367
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* local float[] optimize; code clean upCarsten Weisse2005-01-171-64/+46
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* local float[] optimize; code clean upCarsten Weisse2005-01-171-229/+160
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* local float[] optimize; code clean upCarsten Weisse2005-01-171-133/+135
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* local float[] otimize; code clean upCarsten Weisse2005-01-171-165/+129
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* reduces the garbageCarsten Weisse2005-01-161-10/+7
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* small optimizationsCarsten Weisse2005-01-161-10/+12
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* reduces the garbageCarsten Weisse2005-01-161-3/+3
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* changes to use the Vec3Cache instead of new float[3]Carsten Weisse2005-01-164-87/+103
| | | | (faster)
* Simple cache to reduce the garbage of float[3] vectors.Carsten Weisse2005-01-161-0/+38
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* clear() added; enderer package wiil use this.Carsten Weisse2005-01-161-1/+16
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* sorry ;-) muss nochmal schauenCarsten Weisse2005-01-141-2/+2
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* clear() addedCarsten Weisse2005-01-143-24/+42
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* the cplane_t.clear() is used (no garbage)Carsten Weisse2005-01-141-3/+2
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* the new trace_t() removed with clear() (no garbage)Carsten Weisse2005-01-141-2/+2
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* small performance improvementsHolger Zickner2005-01-126-106/+123
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* sound menu entriesHolger Zickner2005-01-121-25/+18
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* dynamic video menuHolger Zickner2005-01-122-127/+44
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* :-)Carsten Weisse2005-01-121-2/+2
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* uses Renderer to select the default or the prefered driver name;Carsten Weisse2005-01-121-11/+10
| | | | null termination of String[] removed (menu labels)
* new methods for driver selection (see VID)Carsten Weisse2005-01-121-2/+16
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* sound driver selection changedCarsten Weisse2005-01-111-9/+10
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* clean up video menu codeHolger Zickner2005-01-111-198/+123
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* dynamic sound menuHolger Zickner2005-01-112-21/+38
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* code cleanupCarsten Weisse2005-01-106-83/+22
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* replaces the local float[][];Carsten Weisse2005-01-103-95/+50
| | | | code clean up
* replacement for String.trim()Carsten Weisse2005-01-091-3/+8
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* the Polygon implementation (FloatBuffer as backbuffer) and the changes to ↵Carsten Weisse2005-01-098-315/+513
| | | | use the interface
* the Polygon implementation (float[] as backbuffer) and the changes to use ↵Carsten Weisse2005-01-094-97/+222
| | | | the interface
* abstract glpoly_t to hide the implementation;Carsten Weisse2005-01-091-13/+42
| | | | this was done to reduce the memory usage of lwjgl and fastjogl Renderer
* synchronized with joal sound driver;Carsten Weisse2004-12-233-339/+515
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