Commit message (Collapse) | Author | Age | Files | Lines | |
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* | modified loading of submodels and faces to get better cache hit rates | Carsten Weisse | 2005-05-07 | 2 | -230/+249 |
| | | | | (little bit faster) | ||||
* | preconstruct a Throwable is faster; (is used in control flow) | Carsten Weisse | 2005-05-07 | 1 | -15/+12 |
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* | preconstruct a Throwable is faster; (is used in control flow) | Carsten Weisse | 2005-05-07 | 2 | -12/+12 |
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* | organized imports | Carsten Weisse | 2005-05-06 | 1 | -3/+1 |
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* | use the GL_BGR (OpenGL1.2) format if possible; | Carsten Weisse | 2005-05-06 | 3 | -44/+62 |
| | | | | then RGB to BGR flip loop isn't used. (faster) | ||||
* | now we need a lower reference distance (see the modification before) | Carsten Weisse | 2005-04-27 | 1 | -2/+2 |
| | | | | (better attenuation effects) | ||||
* | change the master volume (listener) only on Update not per source | Carsten Weisse | 2005-04-27 | 2 | -17/+27 |
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* | change the master volume (listener) only on Update not per source | Carsten Weisse | 2005-04-27 | 2 | -14/+27 |
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* | code cleanup | Carsten Weisse | 2005-04-26 | 1 | -14/+8 |
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* | code cleanup | Carsten Weisse | 2005-04-26 | 1 | -16/+9 |
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* | code clean up | Carsten Weisse | 2005-04-26 | 1 | -15/+7 |
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* | bugfix: very stupid sound registration ;-) | Carsten Weisse | 2005-04-26 | 2 | -7/+13 |
| | | | | | now the dynamic sounds (weapons) will be loaded only once. This solves the lwjgl crash too. | ||||
* | new attribute for cached sounds | Carsten Weisse | 2005-04-26 | 1 | -1/+3 |
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* | bugfix: this have to be a copy of the listener origin | Carsten Weisse | 2005-04-25 | 1 | -2/+4 |
| | | | | (I hope this solves the lwjgl openal problem) | ||||
* | import cleanup | Carsten Weisse | 2005-04-25 | 1 | -10/+3 |
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* | screenshot function for (fast)jogl drivers. | Carsten Weisse | 2005-04-25 | 2 | -131/+165 |
| | | | | Needs a callback mechanism and a sliced buffer. | ||||
* | The first screenshot implementation (lwjgl) | Carsten Weisse | 2005-04-25 | 1 | -63/+68 |
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* | bugfix [ 1144565 ] power shield of monster "brain" not displayed correctly | Carsten Weisse | 2005-04-08 | 1 | -4/+4 |
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* | the brightness slider now modifies the gl_modulate value too, | Carsten Weisse | 2005-04-07 | 1 | -2/+8 |
| | | | | because it looks better than a pure gamma correction. | ||||
* | initial value of gl_modulate is set to 1.5 because the game was mostly too dark. | Carsten Weisse | 2005-04-07 | 3 | -6/+6 |
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* | fixes bug on say command with 1 argument | Rene Stoeckel | 2005-03-13 | 1 | -1/+2 |
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* | VectorEquals instead of VectorCompare | Rene Stoeckel | 2005-02-20 | 7 | -19/+19 |
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* | bugfix for space throw in level space | Rene Stoeckel | 2005-02-20 | 1 | -4/+4 |
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* | better message | Carsten Weisse | 2005-02-20 | 1 | -2/+2 |
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* | some changes in monster ai (findtarget, ai_run) | Rene Stoeckel | 2005-02-20 | 2 | -37/+47 |
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* | correct mouse button numbering for jogl (left->K_MOUSE1, center->K_MOUSE3, ↵ | Carsten Weisse | 2005-02-20 | 1 | -6/+20 |
| | | | | right->K_MOUSE2) | ||||
* | correct mouse button numbering for lwjgl (left->0, center->2, right->1) | Carsten Weisse | 2005-02-20 | 1 | -3/+0 |
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* | fixed power shield bug | Rene Stoeckel | 2005-02-19 | 1 | -2/+2 |
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* | wrong error message fixed when loading a game failes | Rene Stoeckel | 2005-02-19 | 2 | -6/+6 |
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* | cosmetic | Rene Stoeckel | 2005-02-19 | 2 | -9/+6 |
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* | developer msg removed | Rene Stoeckel | 2005-02-19 | 2 | -5/+5 |
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* | bugfix in SP_FixCoopSpots | Rene Stoeckel | 2005-02-19 | 1 | -3/+6 |
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* | bugfixes in selectspawnpoint() functions | Rene Stoeckel | 2005-02-19 | 1 | -12/+22 |
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* | developer msg added for killing and pickup. | Rene Stoeckel | 2005-02-19 | 1 | -2/+4 |
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* | lightramp bug and imroved laser think | Rene Stoeckel | 2005-02-19 | 1 | -14/+14 |
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* | fixed bug in ent.setFields() when spawning an edict_t | Rene Stoeckel | 2005-02-19 | 2 | -5/+12 |
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* | command line parameter bugs. | Rene Stoeckel | 2005-02-19 | 1 | -5/+3 |
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* | bug: weapons were not loud enough | Rene Stoeckel | 2005-02-13 | 1 | -2/+2 |
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* | dedicated server runs now :-) | Carsten Weisse | 2005-02-13 | 1 | -2/+6 |
| | | | | | | someone has forgotten the code to check the dedicated variable. (stupid bug and hard to find) | ||||
* | GameBase.dedicated removed; use Globals.dedicated instead | Carsten Weisse | 2005-02-13 | 3 | -7/+5 |
| | | | | (defined twice) | ||||
* | beatification | Rene Stoeckel | 2005-02-12 | 2 | -15/+6 |
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* | bugfix: 1119453 | Carsten Weisse | 2005-02-09 | 1 | -21/+7 |
| | | | | thank you very much "deathmeat" | ||||
* | bugfix: | Carsten Weisse | 2005-02-08 | 1 | -2/+3 |
| | | | | | | | don't force GC on playing a cinematic. the error was triggered at the end of the demo levels. toggle between "The End" and the menu worked fine but the menu animation was very slow. The reason was a Full-GC every frame. | ||||
* | now it can handle simple static pcx images (see the end) | Carsten Weisse | 2005-02-08 | 1 | -235/+187 |
| | | | | not fully complete yet (first hack :-) | ||||
* | a better test for empty strings | Carsten Weisse | 2005-02-08 | 2 | -4/+4 |
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* | a better test for empty strings | Carsten Weisse | 2005-02-08 | 3 | -15/+15 |
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* | execute the callback | Carsten Weisse | 2005-02-07 | 1 | -1/+2 |
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* | test for dedicated mode (see C-code) | Carsten Weisse | 2005-02-07 | 1 | -1/+4 |
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* | cast not needed | Carsten Weisse | 2005-02-07 | 1 | -2/+2 |
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* | use DummyRenderer for dedicated mode and use a valid instance for cl_timedemo | Carsten Weisse | 2005-02-07 | 1 | -3/+4 |
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