Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | handling of keyboard repeats depends now on game state | Holger Zickner | 2005-06-07 | 1 | -8/+4 | |
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* | handle characters with AltGr properly | Holger Zickner | 2005-06-06 | 2 | -6/+6 | |
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* | handle keys with AltGr properly | Holger Zickner | 2005-06-06 | 2 | -6/+6 | |
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* | handle keys with AltGr properly | Holger Zickner | 2005-06-06 | 2 | -5/+8 | |
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* | Array index out of bounds bug fixed (ent.number) | Rene Stoeckel | 2005-06-05 | 1 | -4/+8 | |
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* | merge last changes from 0.9.4 branch | Holger Zickner | 2005-05-26 | 7 | -25/+49 | |
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* | replace the javax.imageio with nio file operations | Carsten Weisse | 2005-05-20 | 1 | -17/+17 | |
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* | for better cache hit rates | Carsten Weisse | 2005-05-15 | 1 | -2/+4 | |
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* | for better cache hit rates | Carsten Weisse | 2005-05-15 | 1 | -3/+5 | |
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* | write config.cfg as soon as baseq2 is initialized to avoid questioning again | Holger Zickner | 2005-05-14 | 2 | -5/+8 | |
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* | use US locale (labels in filechooser, number format) | Holger Zickner | 2005-05-12 | 2 | -4/+8 | |
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* | the default pixel alignment in OpenGL is 4. | Carsten Weisse | 2005-05-11 | 3 | -3/+25 | |
| | | | | | | | | to store images correctly with an vid.width e.g 713 (713 isn't a multiple of 4) the alignment has to be 1 byte. see also: http://www.javagaming.org/cgi-bin/JGNetForums/YaBB.cgi?board=jogl;action=display;num=1115392413 | |||||
* | *** empty log message *** | Holger Zickner | 2005-05-10 | 1 | -435/+0 | |
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* | handles different source volumes (e.g. explosions far away) | Carsten Weisse | 2005-05-08 | 4 | -25/+39 | |
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* | model frame animation modifications (see fastjogl and lwjgl renderer) | Carsten Weisse | 2005-05-08 | 1 | -41/+35 | |
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* | see the other render changes | Carsten Weisse | 2005-05-07 | 1 | -3/+3 | |
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* | model frame animation is now stored in an int[]; | Carsten Weisse | 2005-05-07 | 4 | -59/+48 | |
| | | | | | an int value contains the x, y, z, lightnormal (8bit for each element) this reduces the memory footprint massive and performs better | |||||
* | dtriverts never used | Carsten Weisse | 2005-05-07 | 1 | -33/+2 | |
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* | this reduces the memory footprint massive; | Carsten Weisse | 2005-05-07 | 4 | -60/+77 | |
| | | | | you can now run city3 with 90MB heap | |||||
* | better string handling and error messages | Carsten Weisse | 2005-05-07 | 3 | -53/+57 | |
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* | helper functions to get the OpenGL version as float value | Carsten Weisse | 2005-05-07 | 4 | -5/+21 | |
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* | modified loading of submodels and faces to get better cache hit rates | Carsten Weisse | 2005-05-07 | 2 | -230/+249 | |
| | | | | (little bit faster) | |||||
* | preconstruct a Throwable is faster; (is used in control flow) | Carsten Weisse | 2005-05-07 | 1 | -15/+12 | |
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* | preconstruct a Throwable is faster; (is used in control flow) | Carsten Weisse | 2005-05-07 | 2 | -12/+12 | |
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* | organized imports | Carsten Weisse | 2005-05-06 | 1 | -3/+1 | |
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* | use the GL_BGR (OpenGL1.2) format if possible; | Carsten Weisse | 2005-05-06 | 3 | -44/+62 | |
| | | | | then RGB to BGR flip loop isn't used. (faster) | |||||
* | now we need a lower reference distance (see the modification before) | Carsten Weisse | 2005-04-27 | 1 | -2/+2 | |
| | | | | (better attenuation effects) | |||||
* | change the master volume (listener) only on Update not per source | Carsten Weisse | 2005-04-27 | 2 | -17/+27 | |
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* | change the master volume (listener) only on Update not per source | Carsten Weisse | 2005-04-27 | 2 | -14/+27 | |
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* | code cleanup | Carsten Weisse | 2005-04-26 | 1 | -14/+8 | |
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* | code cleanup | Carsten Weisse | 2005-04-26 | 1 | -16/+9 | |
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* | code clean up | Carsten Weisse | 2005-04-26 | 1 | -15/+7 | |
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* | bugfix: very stupid sound registration ;-) | Carsten Weisse | 2005-04-26 | 2 | -7/+13 | |
| | | | | | now the dynamic sounds (weapons) will be loaded only once. This solves the lwjgl crash too. | |||||
* | new attribute for cached sounds | Carsten Weisse | 2005-04-26 | 1 | -1/+3 | |
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* | bugfix: this have to be a copy of the listener origin | Carsten Weisse | 2005-04-25 | 1 | -2/+4 | |
| | | | | (I hope this solves the lwjgl openal problem) | |||||
* | import cleanup | Carsten Weisse | 2005-04-25 | 1 | -10/+3 | |
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* | screenshot function for (fast)jogl drivers. | Carsten Weisse | 2005-04-25 | 2 | -131/+165 | |
| | | | | Needs a callback mechanism and a sliced buffer. | |||||
* | The first screenshot implementation (lwjgl) | Carsten Weisse | 2005-04-25 | 1 | -63/+68 | |
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* | bugfix [ 1144565 ] power shield of monster "brain" not displayed correctly | Carsten Weisse | 2005-04-08 | 1 | -4/+4 | |
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* | the brightness slider now modifies the gl_modulate value too, | Carsten Weisse | 2005-04-07 | 1 | -2/+8 | |
| | | | | because it looks better than a pure gamma correction. | |||||
* | initial value of gl_modulate is set to 1.5 because the game was mostly too dark. | Carsten Weisse | 2005-04-07 | 3 | -6/+6 | |
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* | fixes bug on say command with 1 argument | Rene Stoeckel | 2005-03-13 | 1 | -1/+2 | |
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* | VectorEquals instead of VectorCompare | Rene Stoeckel | 2005-02-20 | 7 | -19/+19 | |
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* | bugfix for space throw in level space | Rene Stoeckel | 2005-02-20 | 1 | -4/+4 | |
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* | better message | Carsten Weisse | 2005-02-20 | 1 | -2/+2 | |
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* | some changes in monster ai (findtarget, ai_run) | Rene Stoeckel | 2005-02-20 | 2 | -37/+47 | |
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* | correct mouse button numbering for jogl (left->K_MOUSE1, center->K_MOUSE3, ↵ | Carsten Weisse | 2005-02-20 | 1 | -6/+20 | |
| | | | | right->K_MOUSE2) | |||||
* | correct mouse button numbering for lwjgl (left->0, center->2, right->1) | Carsten Weisse | 2005-02-20 | 1 | -3/+0 | |
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* | fixed power shield bug | Rene Stoeckel | 2005-02-19 | 1 | -2/+2 | |
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* | wrong error message fixed when loading a game failes | Rene Stoeckel | 2005-02-19 | 2 | -6/+6 | |
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