From 0a6892c67c2eabd7bccbcae24e02300f6b06ac76 Mon Sep 17 00:00:00 2001 From: Carsten Weisse Date: Mon, 21 Nov 2005 19:38:38 +0000 Subject: use a memory mapped file as video source (ByteBuffer) --- src/jake2/client/client_state_t.java | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/jake2/client/client_state_t.java b/src/jake2/client/client_state_t.java index d9df9fa..ca8355e 100644 --- a/src/jake2/client/client_state_t.java +++ b/src/jake2/client/client_state_t.java @@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 27.11.2003 by RST. -//$Id: client_state_t.java,v 1.4 2004-10-26 18:18:19 cawe Exp $ +//$Id: client_state_t.java,v 1.5 2005-11-21 19:38:38 cawe Exp $ package jake2.client; @@ -31,6 +31,7 @@ import jake2.render.model_t; import jake2.sound.*; import java.io.RandomAccessFile; +import java.nio.ByteBuffer; public class client_state_t { @@ -106,7 +107,7 @@ public class client_state_t { // // non-gameserver infornamtion // FIXME: move this cinematic stuff into the cin_t structure - RandomAccessFile cinematic_file; + ByteBuffer cinematic_file; int cinematictime; // cls.realtime for first cinematic frame int cinematicframe; -- cgit v1.2.3