From 6e23fc1074d1f0c2c2812f4c2e663f5a21a43c20 Mon Sep 17 00:00:00 2001 From: Holger Zickner Date: Wed, 7 Jul 2004 19:59:59 +0000 Subject: import of Jake2 version sunrise --- src/jake2/client/entity_t.java | 76 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 src/jake2/client/entity_t.java (limited to 'src/jake2/client/entity_t.java') diff --git a/src/jake2/client/entity_t.java b/src/jake2/client/entity_t.java new file mode 100644 index 0000000..3547e86 --- /dev/null +++ b/src/jake2/client/entity_t.java @@ -0,0 +1,76 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 20.11.2003 by RST. +// $Id: entity_t.java,v 1.1 2004-07-07 19:58:52 hzi Exp $ + +package jake2.client; + +import jake2.render.*; +import jake2.util.Math3D; + +// ok! +public class entity_t implements Cloneable{ + //ptr + public model_t model; // opaque type outside refresh + public float angles[] = { 0, 0, 0 }; + + /* + ** most recent data + */ + public float origin[] = { 0, 0, 0 }; // also used as RF_BEAM's "from" + public int frame; // also used as RF_BEAM's diameter + + /* + ** previous data for lerping + */ + public float oldorigin[] = { 0, 0, 0 }; // also used as RF_BEAM's "to" + public int oldframe; + + /* + ** misc + */ + public float backlerp; // 0.0 = current, 1.0 = old + public int skinnum; // also used as RF_BEAM's palette index + + public int lightstyle; // for flashing entities + public float alpha; // ignore if RF_TRANSLUCENT isn't set + + // reference + public image_t skin; // NULL for inline skin + public int flags; + + + public void set(entity_t src) { + this.model = src.model; + Math3D.VectorCopy(src.angles, this.angles); + Math3D.VectorCopy(src.origin, this.origin); + this.frame = src.frame; + Math3D.VectorCopy(src.oldorigin, this.oldorigin); + this.oldframe = src.oldframe; + this.backlerp = src.backlerp; + this.skinnum = src.skinnum; + this.lightstyle = src.lightstyle; + this.alpha = src.alpha; + this.skin = src.skin; + this.flags = src.flags; + } + +} -- cgit v1.2.3