From 6e23fc1074d1f0c2c2812f4c2e663f5a21a43c20 Mon Sep 17 00:00:00 2001 From: Holger Zickner Date: Wed, 7 Jul 2004 19:59:59 +0000 Subject: import of Jake2 version sunrise --- src/jake2/game/M_Brain.java | 944 ++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 944 insertions(+) create mode 100644 src/jake2/game/M_Brain.java (limited to 'src/jake2/game/M_Brain.java') diff --git a/src/jake2/game/M_Brain.java b/src/jake2/game/M_Brain.java new file mode 100644 index 0000000..fa2b444 --- /dev/null +++ b/src/jake2/game/M_Brain.java @@ -0,0 +1,944 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 13.11.2003 by RST. +// $Id: M_Brain.java,v 1.1 2004-07-07 19:59:11 hzi Exp $ + +package jake2.game; + +import jake2.util.*; +import jake2.util.*; + +public class M_Brain extends GameWeapon { + + public final static int FRAME_walk101= 0; + public final static int FRAME_walk102= 1; + public final static int FRAME_walk103= 2; + public final static int FRAME_walk104= 3; + public final static int FRAME_walk105= 4; + public final static int FRAME_walk106= 5; + public final static int FRAME_walk107= 6; + public final static int FRAME_walk108= 7; + public final static int FRAME_walk109= 8; + public final static int FRAME_walk110= 9; + public final static int FRAME_walk111= 10; + public final static int FRAME_walk112= 11; + public final static int FRAME_walk113= 12; + public final static int FRAME_walk201= 13; + public final static int FRAME_walk202= 14; + public final static int FRAME_walk203= 15; + public final static int FRAME_walk204= 16; + public final static int FRAME_walk205= 17; + public final static int FRAME_walk206= 18; + public final static int FRAME_walk207= 19; + public final static int FRAME_walk208= 20; + public final static int FRAME_walk209= 21; + public final static int FRAME_walk210= 22; + public final static int FRAME_walk211= 23; + public final static int FRAME_walk212= 24; + public final static int FRAME_walk213= 25; + public final static int FRAME_walk214= 26; + public final static int FRAME_walk215= 27; + public final static int FRAME_walk216= 28; + public final static int FRAME_walk217= 29; + public final static int FRAME_walk218= 30; + public final static int FRAME_walk219= 31; + public final static int FRAME_walk220= 32; + public final static int FRAME_walk221= 33; + public final static int FRAME_walk222= 34; + public final static int FRAME_walk223= 35; + public final static int FRAME_walk224= 36; + public final static int FRAME_walk225= 37; + public final static int FRAME_walk226= 38; + public final static int FRAME_walk227= 39; + public final static int FRAME_walk228= 40; + public final static int FRAME_walk229= 41; + public final static int FRAME_walk230= 42; + public final static int FRAME_walk231= 43; + public final static int FRAME_walk232= 44; + public final static int FRAME_walk233= 45; + public final static int FRAME_walk234= 46; + public final static int FRAME_walk235= 47; + public final static int FRAME_walk236= 48; + public final static int FRAME_walk237= 49; + public final static int FRAME_walk238= 50; + public final static int FRAME_walk239= 51; + public final static int FRAME_walk240= 52; + public final static int FRAME_attak101= 53; + public final static int FRAME_attak102= 54; + public final static int FRAME_attak103= 55; + public final static int FRAME_attak104= 56; + public final static int FRAME_attak105= 57; + public final static int FRAME_attak106= 58; + public final static int FRAME_attak107= 59; + public final static int FRAME_attak108= 60; + public final static int FRAME_attak109= 61; + public final static int FRAME_attak110= 62; + public final static int FRAME_attak111= 63; + public final static int FRAME_attak112= 64; + public final static int FRAME_attak113= 65; + public final static int FRAME_attak114= 66; + public final static int FRAME_attak115= 67; + public final static int FRAME_attak116= 68; + public final static int FRAME_attak117= 69; + public final static int FRAME_attak118= 70; + public final static int FRAME_attak201= 71; + public final static int FRAME_attak202= 72; + public final static int FRAME_attak203= 73; + public final static int FRAME_attak204= 74; + public final static int FRAME_attak205= 75; + public final static int FRAME_attak206= 76; + public final static int FRAME_attak207= 77; + public final static int FRAME_attak208= 78; + public final static int FRAME_attak209= 79; + public final static int FRAME_attak210= 80; + public final static int FRAME_attak211= 81; + public final static int FRAME_attak212= 82; + public final static int FRAME_attak213= 83; + public final static int FRAME_attak214= 84; + public final static int FRAME_attak215= 85; + public final static int FRAME_attak216= 86; + public final static int FRAME_attak217= 87; + public final static int FRAME_pain101= 88; + public final static int FRAME_pain102= 89; + public final static int FRAME_pain103= 90; + public final static int FRAME_pain104= 91; + public final static int FRAME_pain105= 92; + public final static int FRAME_pain106= 93; + public final static int FRAME_pain107= 94; + public final static int FRAME_pain108= 95; + public final static int FRAME_pain109= 96; + public final static int FRAME_pain110= 97; + public final static int FRAME_pain111= 98; + public final static int FRAME_pain112= 99; + public final static int FRAME_pain113= 100; + public final static int FRAME_pain114= 101; + public final static int FRAME_pain115= 102; + public final static int FRAME_pain116= 103; + public final static int FRAME_pain117= 104; + public final static int FRAME_pain118= 105; + public final static int FRAME_pain119= 106; + public final static int FRAME_pain120= 107; + public final static int FRAME_pain121= 108; + public final static int FRAME_pain201= 109; + public final static int FRAME_pain202= 110; + public final static int FRAME_pain203= 111; + public final static int FRAME_pain204= 112; + public final static int FRAME_pain205= 113; + public final static int FRAME_pain206= 114; + public final static int FRAME_pain207= 115; + public final static int FRAME_pain208= 116; + public final static int FRAME_pain301= 117; + public final static int FRAME_pain302= 118; + public final static int FRAME_pain303= 119; + public final static int FRAME_pain304= 120; + public final static int FRAME_pain305= 121; + public final static int FRAME_pain306= 122; + public final static int FRAME_death101= 123; + public final static int FRAME_death102= 124; + public final static int FRAME_death103= 125; + public final static int FRAME_death104= 126; + public final static int FRAME_death105= 127; + public final static int FRAME_death106= 128; + public final static int FRAME_death107= 129; + public final static int FRAME_death108= 130; + public final static int FRAME_death109= 131; + public final static int FRAME_death110= 132; + public final static int FRAME_death111= 133; + public final static int FRAME_death112= 134; + public final static int FRAME_death113= 135; + public final static int FRAME_death114= 136; + public final static int FRAME_death115= 137; + public final static int FRAME_death116= 138; + public final static int FRAME_death117= 139; + public final static int FRAME_death118= 140; + public final static int FRAME_death201= 141; + public final static int FRAME_death202= 142; + public final static int FRAME_death203= 143; + public final static int FRAME_death204= 144; + public final static int FRAME_death205= 145; + public final static int FRAME_duck01= 146; + public final static int FRAME_duck02= 147; + public final static int FRAME_duck03= 148; + public final static int FRAME_duck04= 149; + public final static int FRAME_duck05= 150; + public final static int FRAME_duck06= 151; + public final static int FRAME_duck07= 152; + public final static int FRAME_duck08= 153; + public final static int FRAME_defens01= 154; + public final static int FRAME_defens02= 155; + public final static int FRAME_defens03= 156; + public final static int FRAME_defens04= 157; + public final static int FRAME_defens05= 158; + public final static int FRAME_defens06= 159; + public final static int FRAME_defens07= 160; + public final static int FRAME_defens08= 161; + public final static int FRAME_stand01= 162; + public final static int FRAME_stand02= 163; + public final static int FRAME_stand03= 164; + public final static int FRAME_stand04= 165; + public final static int FRAME_stand05= 166; + public final static int FRAME_stand06= 167; + public final static int FRAME_stand07= 168; + public final static int FRAME_stand08= 169; + public final static int FRAME_stand09= 170; + public final static int FRAME_stand10= 171; + public final static int FRAME_stand11= 172; + public final static int FRAME_stand12= 173; + public final static int FRAME_stand13= 174; + public final static int FRAME_stand14= 175; + public final static int FRAME_stand15= 176; + public final static int FRAME_stand16= 177; + public final static int FRAME_stand17= 178; + public final static int FRAME_stand18= 179; + public final static int FRAME_stand19= 180; + public final static int FRAME_stand20= 181; + public final static int FRAME_stand21= 182; + public final static int FRAME_stand22= 183; + public final static int FRAME_stand23= 184; + public final static int FRAME_stand24= 185; + public final static int FRAME_stand25= 186; + public final static int FRAME_stand26= 187; + public final static int FRAME_stand27= 188; + public final static int FRAME_stand28= 189; + public final static int FRAME_stand29= 190; + public final static int FRAME_stand30= 191; + public final static int FRAME_stand31= 192; + public final static int FRAME_stand32= 193; + public final static int FRAME_stand33= 194; + public final static int FRAME_stand34= 195; + public final static int FRAME_stand35= 196; + public final static int FRAME_stand36= 197; + public final static int FRAME_stand37= 198; + public final static int FRAME_stand38= 199; + public final static int FRAME_stand39= 200; + public final static int FRAME_stand40= 201; + public final static int FRAME_stand41= 202; + public final static int FRAME_stand42= 203; + public final static int FRAME_stand43= 204; + public final static int FRAME_stand44= 205; + public final static int FRAME_stand45= 206; + public final static int FRAME_stand46= 207; + public final static int FRAME_stand47= 208; + public final static int FRAME_stand48= 209; + public final static int FRAME_stand49= 210; + public final static int FRAME_stand50= 211; + public final static int FRAME_stand51= 212; + public final static int FRAME_stand52= 213; + public final static int FRAME_stand53= 214; + public final static int FRAME_stand54= 215; + public final static int FRAME_stand55= 216; + public final static int FRAME_stand56= 217; + public final static int FRAME_stand57= 218; + public final static int FRAME_stand58= 219; + public final static int FRAME_stand59= 220; + public final static int FRAME_stand60= 221; + + public final static float MODEL_SCALE= 1.000000f; + + static int sound_chest_open; + static int sound_tentacles_extend; + static int sound_tentacles_retract; + static int sound_death; + static int sound_idle1; + static int sound_idle2; + static int sound_idle3; + static int sound_pain1; + static int sound_pain2; + static int sound_sight; + static int sound_search; + static int sound_melee1; + static int sound_melee2; + static int sound_melee3; + + static EntInteractAdapter brain_sight= new EntInteractAdapter() { + public boolean interact(edict_t self, edict_t other) { + gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter brain_search= new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); + return true; + } + }; + + // + // STAND + // + + static mframe_t brain_frames_stand[]= + new mframe_t[] { + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null)}; + static mmove_t brain_move_stand= + new mmove_t(FRAME_stand01, FRAME_stand30, brain_frames_stand, null); + + static EntThinkAdapter brain_stand= new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.currentmove= brain_move_stand; + return true; + } + }; + + // + // IDLE + // + + static mframe_t brain_frames_idle[]= + new mframe_t[] { + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null), + new mframe_t(ai_stand, 0, null)}; + static mmove_t brain_move_idle= + new mmove_t(FRAME_stand31, FRAME_stand60, brain_frames_idle, brain_stand); + + /* + static EntThinkAdapter xxx = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + return true; + } + }; + */ + + static EntThinkAdapter brain_idle= new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_AUTO, sound_idle3, 1, ATTN_IDLE, 0); + self.monsterinfo.currentmove= brain_move_idle; + return true; + } + }; + + // + // WALK + // + static mframe_t brain_frames_walk1[]= + new mframe_t[] { + new mframe_t(ai_walk, 7, null), + new mframe_t(ai_walk, 2, null), + new mframe_t(ai_walk, 3, null), + new mframe_t(ai_walk, 3, null), + new mframe_t(ai_walk, 1, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 9, null), + new mframe_t(ai_walk, -4, null), + new mframe_t(ai_walk, -1, null), + new mframe_t(ai_walk, 2, null)}; + static mmove_t brain_move_walk1= + new mmove_t(FRAME_walk101, FRAME_walk111, brain_frames_walk1, null); + + // walk2 is FUBAR, do not use + /* + # if 0 + void brain_walk2_cycle(edict_t self) + { + if (random() > 0.1) + self.monsterinfo.nextframe= FRAME_walk220; + } + + static mframe_t brain_frames_walk2[]= + new mframe_t[] { + new mframe_t(ai_walk, 3, null), + new mframe_t(ai_walk, -2, null), + new mframe_t(ai_walk, -4, null), + new mframe_t(ai_walk, -3, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 1, null), + new mframe_t(ai_walk, 12, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, -3, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, -2, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 1, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 10, null, // Cycle Start) + + new mframe_t(ai_walk, -1, null), + new mframe_t(ai_walk, 7, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 3, null), + new mframe_t(ai_walk, -3, null), + new mframe_t(ai_walk, 2, null), + new mframe_t(ai_walk, 4, null), + new mframe_t(ai_walk, -3, null), + new mframe_t(ai_walk, 2, null), + new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 4, brain_walk2_cycle), + new mframe_t(ai_walk, -1, null), + new mframe_t(ai_walk, -1, null), + new mframe_t(ai_walk, -8, null,) new mframe_t(ai_walk, 0, null), + new mframe_t(ai_walk, 1, null), + new mframe_t(ai_walk, 5, null), + new mframe_t(ai_walk, 2, null), + new mframe_t(ai_walk, -1, null), + new mframe_t(ai_walk, -5, null)}; + static mmove_t brain_move_walk2= + new mmove_t(FRAME_walk201, FRAME_walk240, brain_frames_walk2, null); + + # endif + */ + static EntThinkAdapter brain_walk= new EntThinkAdapter() { + public boolean think(edict_t self) { + // if (random() <= 0.5) + self.monsterinfo.currentmove= brain_move_walk1; + // else + // self.monsterinfo.currentmove = &brain_move_walk2; + return true; + } + }; + + // + // DUCK + // + + static EntThinkAdapter brain_duck_down= new EntThinkAdapter() { + public boolean think(edict_t self) { + + if ((self.monsterinfo.aiflags & AI_DUCKED) != 0) + return true; + self.monsterinfo.aiflags |= AI_DUCKED; + self.maxs[2] -= 32; + self.takedamage= DAMAGE_YES; + gi.linkentity(self); + return true; + } + }; + + static EntThinkAdapter brain_duck_hold= new EntThinkAdapter() { + public boolean think(edict_t self) { + if (level.time >= self.monsterinfo.pausetime) + self.monsterinfo.aiflags &= ~AI_HOLD_FRAME; + else + self.monsterinfo.aiflags |= AI_HOLD_FRAME; + return true; + } + }; + + static EntThinkAdapter brain_duck_up= new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.aiflags &= ~AI_DUCKED; + self.maxs[2] += 32; + self.takedamage= DAMAGE_AIM; + gi.linkentity(self); + return true; + } + }; + + static EntDodgeAdapter brain_dodge= new EntDodgeAdapter() { + public boolean brain_dodge(edict_t self, edict_t attacker, float eta) { + if (Lib.random() > 0.25) + return true; + + if (self.enemy == null) + self.enemy= attacker; + + self.monsterinfo.pausetime= level.time + eta + 0.5f; + self.monsterinfo.currentmove= brain_move_duck; + return true; + } + }; + + static mframe_t brain_frames_death2[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 9, null), + new mframe_t(ai_move, 0, null)}; + + static EntThinkAdapter brain_dead= new EntThinkAdapter() { + public boolean think(edict_t self) { + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype= MOVETYPE_TOSS; + self.svflags |= SVF_DEADMONSTER; + self.nextthink= 0; + gi.linkentity(self); + return true; + } + }; + + static mmove_t brain_move_death2= + new mmove_t(FRAME_death201, FRAME_death205, brain_frames_death2, brain_dead); + + static mframe_t brain_frames_death1[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, 9, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + + static mmove_t brain_move_death1= + new mmove_t(FRAME_death101, FRAME_death118, brain_frames_death1, brain_dead); + + // + // MELEE + // + + static EntThinkAdapter brain_swing_right= new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_BODY, sound_melee1, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter brain_hit_right= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] aim= { 0, 0, 0 }; + + Math3D.VectorSet(aim, MELEE_DISTANCE, self.maxs[0], 8); + if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40)) + gi.sound(self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter xxx= new EntThinkAdapter() { + public boolean think(edict_t self) { + return true; + } + }; + + static EntThinkAdapter brain_swing_left= new EntThinkAdapter() { + public boolean think(edict_t self) { + gi.sound(self, CHAN_BODY, sound_melee2, 1, ATTN_NORM, 0); + + return true; + } + }; + + static EntThinkAdapter brain_hit_left= new EntThinkAdapter() { + public boolean think(edict_t self) { + float[] aim= { 0, 0, 0 }; + + Math3D.VectorSet(aim, MELEE_DISTANCE, self.mins[0], 8); + if (Fire.fire_hit(self, aim, (15 + (Lib.rand() % 5)), 40)) + gi.sound(self, CHAN_WEAPON, sound_melee3, 1, ATTN_NORM, 0); + + return true; + } + }; + + static EntThinkAdapter brain_chest_open= new EntThinkAdapter() { + public boolean think(edict_t self) { + self.spawnflags &= ~65536; + self.monsterinfo.power_armor_type= POWER_ARMOR_NONE; + gi.sound(self, CHAN_BODY, sound_chest_open, 1, ATTN_NORM, 0); + return true; + } + }; + + static EntThinkAdapter brain_tentacle_attack= new EntThinkAdapter() { + public boolean think(edict_t self) { + + float[] aim= { 0, 0, 0 }; + + Math3D.VectorSet(aim, MELEE_DISTANCE, 0, 8); + if (Fire.fire_hit(self, aim, (10 + (Lib.rand() % 5)), -600) && skill.value > 0) + self.spawnflags |= 65536; + gi.sound(self, CHAN_WEAPON, sound_tentacles_retract, 1, ATTN_NORM, 0); + return true; + } + }; + + static mframe_t brain_frames_attack1[]= + new mframe_t[] { + new mframe_t(ai_charge, 8, null), + new mframe_t(ai_charge, 3, null), + new mframe_t(ai_charge, 5, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, -3, brain_swing_right), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, -5, null), + new mframe_t(ai_charge, -7, brain_hit_right), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 6, brain_swing_left), + new mframe_t(ai_charge, 1, null), + new mframe_t(ai_charge, 2, brain_hit_left), + new mframe_t(ai_charge, -3, null), + new mframe_t(ai_charge, 6, null), + new mframe_t(ai_charge, -1, null), + new mframe_t(ai_charge, -3, null), + new mframe_t(ai_charge, 2, null), + new mframe_t(ai_charge, -11, null)}; + + static EntThinkAdapter brain_chest_closed= new EntThinkAdapter() { + public boolean think(edict_t self) { + + self.monsterinfo.power_armor_type= POWER_ARMOR_SCREEN; + if ((self.spawnflags & 65536) != 0) { + self.spawnflags &= ~65536; + self.monsterinfo.currentmove= brain_move_attack1; + } + return true; + } + }; + + static mframe_t brain_frames_attack2[]= + new mframe_t[] { + new mframe_t(ai_charge, 5, null), + new mframe_t(ai_charge, -4, null), + new mframe_t(ai_charge, -4, null), + new mframe_t(ai_charge, -3, null), + new mframe_t(ai_charge, 0, brain_chest_open), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 13, brain_tentacle_attack), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 2, null), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, -9, brain_chest_closed), + new mframe_t(ai_charge, 0, null), + new mframe_t(ai_charge, 4, null), + new mframe_t(ai_charge, 3, null), + new mframe_t(ai_charge, 2, null), + new mframe_t(ai_charge, -3, null), + new mframe_t(ai_charge, -6, null)}; + + static EntThinkAdapter brain_melee= new EntThinkAdapter() { + public boolean think(edict_t self) { + if (Lib.random() <= 0.5) + self.monsterinfo.currentmove= brain_move_attack1; + else + self.monsterinfo.currentmove= brain_move_attack2; + + return true; + } + }; + + // + // RUN + // + + static mframe_t brain_frames_run[]= + new mframe_t[] { + new mframe_t(ai_run, 9, null), + new mframe_t(ai_run, 2, null), + new mframe_t(ai_run, 3, null), + new mframe_t(ai_run, 3, null), + new mframe_t(ai_run, 1, null), + new mframe_t(ai_run, 0, null), + new mframe_t(ai_run, 0, null), + new mframe_t(ai_run, 10, null), + new mframe_t(ai_run, -4, null), + new mframe_t(ai_run, -1, null), + new mframe_t(ai_run, 2, null)}; + + static mmove_t brain_move_run= + new mmove_t(FRAME_walk101, FRAME_walk111, brain_frames_run, null); + + static EntThinkAdapter brain_run= new EntThinkAdapter() { + public boolean think(edict_t self) { + self.monsterinfo.power_armor_type= POWER_ARMOR_SCREEN; + if ((self.monsterinfo.aiflags & AI_STAND_GROUND) != 0) + self.monsterinfo.currentmove= brain_move_stand; + else + self.monsterinfo.currentmove= brain_move_run; + return true; + } + }; + + static mframe_t brain_frames_defense[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null)}; + static mmove_t brain_move_defense= + new mmove_t(FRAME_defens01, FRAME_defens08, brain_frames_defense, null); + + static mframe_t brain_frames_pain3[]= + new mframe_t[] { + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 1, null), + new mframe_t(ai_move, 3, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, -4, null)}; + static mmove_t brain_move_pain3= + new mmove_t(FRAME_pain301, FRAME_pain306, brain_frames_pain3, brain_run); + + static mframe_t brain_frames_pain2[]= + new mframe_t[] { + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 3, null), + new mframe_t(ai_move, 1, null), + new mframe_t(ai_move, -2, null)}; + static mmove_t brain_move_pain2= + new mmove_t(FRAME_pain201, FRAME_pain208, brain_frames_pain2, brain_run); + + static mframe_t brain_frames_pain1[]= + new mframe_t[] { + new mframe_t(ai_move, -6, null), + new mframe_t(ai_move, -2, null), + new mframe_t(ai_move, -6, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 2, null), + new mframe_t(ai_move, 1, null), + new mframe_t(ai_move, 7, null), + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, 3, null), + new mframe_t(ai_move, -1, null)}; + + static mmove_t brain_move_pain1= + new mmove_t(FRAME_pain101, FRAME_pain121, brain_frames_pain1, brain_run); + + static mframe_t brain_frames_duck[]= + new mframe_t[] { + new mframe_t(ai_move, 0, null), + new mframe_t(ai_move, -2, brain_duck_down), + new mframe_t(ai_move, 17, brain_duck_hold), + new mframe_t(ai_move, -3, null), + new mframe_t(ai_move, -1, brain_duck_up), + new mframe_t(ai_move, -5, null), + new mframe_t(ai_move, -6, null), + new mframe_t(ai_move, -6, null)}; + + static mmove_t brain_move_duck= + new mmove_t(FRAME_duck01, FRAME_duck08, brain_frames_duck, brain_run); + + static EntPainAdapter brain_pain= new EntPainAdapter() { + public void pain(edict_t self, edict_t other, float kick, int damage) { + float r; + + if (self.health < (self.max_health / 2)) + self.s.skinnum= 1; + + if (level.time < self.pain_debounce_time) + return; + + self.pain_debounce_time= level.time + 3; + if (skill.value == 3) + return; // no pain anims in nightmare + + r= Lib.random(); + if (r < 0.33) { + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + self.monsterinfo.currentmove= brain_move_pain1; + } else if (r < 0.66) { + gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); + self.monsterinfo.currentmove= brain_move_pain2; + } else { + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + self.monsterinfo.currentmove= brain_move_pain3; + } + } + + }; + + static EntDieAdapter brain_die= new EntDieAdapter() { + public void die( + edict_t self, + edict_t inflictor, + edict_t attacker, + int damage, + float[] point) { + int n; + + self.s.effects= 0; + self.monsterinfo.power_armor_type= POWER_ARMOR_NONE; + + // check for gib + if (self.health <= self.gib_health) { + gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); + for (n= 0; n < 2; n++) + ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); + for (n= 0; n < 4; n++) + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); + self.deadflag= DEAD_DEAD; + return; + } + + if (self.deadflag == DEAD_DEAD) + return; + + // regular death + gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); + self.deadflag= DEAD_DEAD; + self.takedamage= DAMAGE_YES; + if (Lib.random() <= 0.5) + self.monsterinfo.currentmove= brain_move_death1; + else + self.monsterinfo.currentmove= brain_move_death2; + } + }; + + static mmove_t brain_move_attack1= + new mmove_t(FRAME_attak101, FRAME_attak118, brain_frames_attack1, brain_run); + static mmove_t brain_move_attack2= + new mmove_t(FRAME_attak201, FRAME_attak217, brain_frames_attack2, brain_run); + + /*QUAKED monster_brain (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight + */ + static void SP_monster_brain(edict_t self) { + if (deathmatch.value != 0) { + G_FreeEdict(self); + return; + } + + sound_chest_open= gi.soundindex("brain/brnatck1.wav"); + sound_tentacles_extend= gi.soundindex("brain/brnatck2.wav"); + sound_tentacles_retract= gi.soundindex("brain/brnatck3.wav"); + sound_death= gi.soundindex("brain/brndeth1.wav"); + sound_idle1= gi.soundindex("brain/brnidle1.wav"); + sound_idle2= gi.soundindex("brain/brnidle2.wav"); + sound_idle3= gi.soundindex("brain/brnlens1.wav"); + sound_pain1= gi.soundindex("brain/brnpain1.wav"); + sound_pain2= gi.soundindex("brain/brnpain2.wav"); + sound_sight= gi.soundindex("brain/brnsght1.wav"); + sound_search= gi.soundindex("brain/brnsrch1.wav"); + sound_melee1= gi.soundindex("brain/melee1.wav"); + sound_melee2= gi.soundindex("brain/melee2.wav"); + sound_melee3= gi.soundindex("brain/melee3.wav"); + + self.movetype= MOVETYPE_STEP; + self.solid= SOLID_BBOX; + self.s.modelindex= gi.modelindex("models/monsters/brain/tris.md2"); + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, 32); + + self.health= 300; + self.gib_health= -150; + self.mass= 400; + + self.pain= brain_pain; + self.die= brain_die; + + self.monsterinfo.stand= brain_stand; + self.monsterinfo.walk= brain_walk; + self.monsterinfo.run= brain_run; + self.monsterinfo.dodge= brain_dodge; + // self.monsterinfo.attack = brain_attack; + self.monsterinfo.melee= brain_melee; + self.monsterinfo.sight= brain_sight; + self.monsterinfo.search= brain_search; + self.monsterinfo.idle= brain_idle; + + self.monsterinfo.power_armor_type= POWER_ARMOR_SCREEN; + self.monsterinfo.power_armor_power= 100; + + gi.linkentity(self); + + self.monsterinfo.currentmove= brain_move_stand; + self.monsterinfo.scale= MODEL_SCALE; + + walkmonster_start.think(self); + } +} -- cgit v1.2.3