From 4f13ea26c4f47e54e66926f0700cf631e7bb3352 Mon Sep 17 00:00:00 2001 From: Holger Zickner Date: Thu, 8 Jul 2004 15:58:48 +0000 Subject: import of Jake2 version hannover --- src/jake2/game/M_SoldierAdapters.java | 654 ++++++++++++++++++++++++++++++++++ 1 file changed, 654 insertions(+) create mode 100644 src/jake2/game/M_SoldierAdapters.java (limited to 'src/jake2/game/M_SoldierAdapters.java') diff --git a/src/jake2/game/M_SoldierAdapters.java b/src/jake2/game/M_SoldierAdapters.java new file mode 100644 index 0000000..eab1171 --- /dev/null +++ b/src/jake2/game/M_SoldierAdapters.java @@ -0,0 +1,654 @@ +/* +Copyright (C) 1997-2001 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// Created on 26.02.2004 by RST. +// $Id: M_SoldierAdapters.java,v 1.1 2004-07-08 15:58:44 hzi Exp $ + +package jake2.game; + +import jake2.Defines; +import jake2.qcommon.Com; +import jake2.util.*; + +public class M_SoldierAdapters +{ + + static EntThinkAdapter soldier_cock = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (self.s.frame == M_Soldier.FRAME_stand322) + GameBase.gi.sound(self, Defines.CHAN_WEAPON, M_Soldier.sound_cock, 1, Defines.ATTN_IDLE, 0); + else + GameBase.gi.sound(self, Defines.CHAN_WEAPON, M_Soldier.sound_cock, 1, Defines.ATTN_NORM, 0); + return true; + } + }; + // ATTACK3 (duck and shoot) + + static EntThinkAdapter soldier_duck_down = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if ((self.monsterinfo.aiflags & Defines.AI_DUCKED) != 0) + return true; + self.monsterinfo.aiflags |= Defines.AI_DUCKED; + self.maxs[2] -= 32; + self.takedamage = Defines.DAMAGE_YES; + self.monsterinfo.pausetime = GameBase.level.time + 1; + GameBase.gi.linkentity(self); + return true; + } + }; + static EntThinkAdapter soldier_duck_up = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + self.monsterinfo.aiflags &= ~Defines.AI_DUCKED; + self.maxs[2] += 32; + self.takedamage = Defines.DAMAGE_AIM; + GameBase.gi.linkentity(self); + return true; + } + }; + static EntThinkAdapter soldier_attack = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (self.s.skinnum < 4) + { + if (Lib.random() < 0.5) + self.monsterinfo.currentmove = M_Soldier.soldier_move_attack1; + else + self.monsterinfo.currentmove = M_Soldier.soldier_move_attack2; + } + else + { + self.monsterinfo.currentmove = M_Soldier.soldier_move_attack4; + } + return true; + } + }; + // + // DUCK + // + + static EntThinkAdapter soldier_duck_hold = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (GameBase.level.time >= self.monsterinfo.pausetime) + self.monsterinfo.aiflags &= ~Defines.AI_HOLD_FRAME; + else + self.monsterinfo.aiflags |= Defines.AI_HOLD_FRAME; + return true; + } + }; + static EntDodgeAdapter soldier_dodge = new EntDodgeAdapter() + { + public void dodge(edict_t self, edict_t attacker, float eta) + { + float r; + + r = Lib.random(); + if (r > 0.25) + return; + + if (self.enemy == null) + self.enemy = attacker; + + if (GameBase.skill.value == 0) + { + self.monsterinfo.currentmove = M_Soldier.soldier_move_duck; + return; + } + + self.monsterinfo.pausetime = GameBase.level.time + eta + 0.3f; + r = Lib.random(); + + if (GameBase.skill.value == 1) + { + if (r > 0.33) + self.monsterinfo.currentmove = M_Soldier.soldier_move_duck; + else + self.monsterinfo.currentmove = M_Soldier.soldier_move_attack3; + return; + } + + if (GameBase.skill.value >= 2) + { + if (r > 0.66) + self.monsterinfo.currentmove = M_Soldier.soldier_move_duck; + else + self.monsterinfo.currentmove = M_Soldier.soldier_move_attack3; + return; + } + + self.monsterinfo.currentmove = M_Soldier.soldier_move_attack3; + } + }; + static EntThinkAdapter soldier_dead = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, -8); + self.movetype = Defines.MOVETYPE_TOSS; + self.svflags |= Defines.SVF_DEADMONSTER; + self.nextthink = 0; + GameBase.gi.linkentity(self); + return true; + } + }; + static EntDieAdapter soldier_die = new EntDieAdapter() + { + public void die(edict_t self, edict_t inflictor, edict_t attacker, int damage, float[] point) + { + int n; + + // check for gib + if (self.health <= self.gib_health) + { + GameBase.gi.sound(self, Defines.CHAN_VOICE, GameBase.gi.soundindex("misc/udeath.wav"), 1, Defines.ATTN_NORM, 0); + for (n = 0; n < 3; n++) + GameAI.ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, Defines.GIB_ORGANIC); + GameAI.ThrowGib(self, "models/objects/gibs/chest/tris.md2", damage, Defines.GIB_ORGANIC); + GameAI.ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, Defines.GIB_ORGANIC); + self.deadflag = Defines.DEAD_DEAD; + return; + } + + if (self.deadflag == Defines.DEAD_DEAD) + return; + + // regular death + self.deadflag = Defines.DEAD_DEAD; + self.takedamage = Defines.DAMAGE_YES; + self.s.skinnum |= 1; + + if (self.s.skinnum == 1) + GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_death_light, 1, Defines.ATTN_NORM, 0); + else if (self.s.skinnum == 3) + GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_death, 1, Defines.ATTN_NORM, 0); + else // (self.s.skinnum == 5) + GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_death_ss, 1, Defines.ATTN_NORM, 0); + + if (Math.abs((self.s.origin[2] + self.viewheight) - point[2]) <= 4) + { + // head shot + self.monsterinfo.currentmove = M_Soldier.soldier_move_death3; + return; + } + + n = Lib.rand() % 5; + if (n == 0) + self.monsterinfo.currentmove = M_Soldier.soldier_move_death1; + else if (n == 1) + self.monsterinfo.currentmove = M_Soldier.soldier_move_death2; + else if (n == 2) + self.monsterinfo.currentmove = M_Soldier.soldier_move_death4; + else if (n == 3) + self.monsterinfo.currentmove = M_Soldier.soldier_move_death5; + else + self.monsterinfo.currentmove = M_Soldier.soldier_move_death6; + } + }; + + static EntThinkAdapter soldier_attack1_refire1 = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (self.s.skinnum > 1) + return true; + + if (self.enemy.health <= 0) + return true; + + if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) + self.monsterinfo.nextframe = M_Soldier.FRAME_attak102; + else + self.monsterinfo.nextframe = M_Soldier.FRAME_attak110; + return true; + } + }; + + static EntThinkAdapter soldier_attack1_refire2 = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (self.s.skinnum < 2) + return true; + + if (self.enemy.health <= 0) + return true; + + if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) + self.monsterinfo.nextframe = M_Soldier.FRAME_attak102; + return true; + } + }; + + static EntThinkAdapter soldier_attack2_refire1 = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (self.s.skinnum > 1) + return true; + + if (self.enemy.health <= 0) + return true; + + if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) + self.monsterinfo.nextframe = M_Soldier.FRAME_attak204; + else + self.monsterinfo.nextframe = M_Soldier.FRAME_attak216; + return true; + } + }; + + static EntThinkAdapter soldier_attack2_refire2 = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (self.s.skinnum < 2) + return true; + + if (self.enemy.health <= 0) + return true; + + if (((GameBase.skill.value == 3) && (Lib.random() < 0.5)) || (GameUtil.range(self, self.enemy) == Defines.RANGE_MELEE)) + self.monsterinfo.nextframe = M_Soldier.FRAME_attak204; + return true; + } + }; + + static EntThinkAdapter soldier_attack3_refire = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if ((GameBase.level.time + 0.4) < self.monsterinfo.pausetime) + self.monsterinfo.nextframe = M_Soldier.FRAME_attak303; + return true; + } + }; + + static EntThinkAdapter soldier_attack6_refire = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (self.enemy.health <= 0) + return true; + + if (GameUtil.range(self, self.enemy) < Defines.RANGE_MID) + return true; + + if (GameBase.skill.value == 3) + self.monsterinfo.nextframe = M_Soldier.FRAME_runs03; + return true; + } + }; + + // ATTACK6 (run & shoot) + static EntThinkAdapter soldier_fire8 = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + M_Soldier.soldier_fire(self, 7); + return true; + } + }; + + // ATTACK1 (blaster/shotgun) + + static EntThinkAdapter soldier_fire1 = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + M_Soldier.soldier_fire(self, 0); + return true; + } + }; + + // ATTACK2 (blaster/shotgun) + + static EntThinkAdapter soldier_fire2 = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + M_Soldier.soldier_fire(self, 1); + return true; + } + }; + + static EntThinkAdapter soldier_fire3 = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + M_SoldierAdapters.soldier_duck_down.think(self); + M_Soldier.soldier_fire(self, 2); + return true; + } + }; + + // ATTACK4 (machinegun) + + static EntThinkAdapter soldier_fire4 = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + M_Soldier.soldier_fire(self, 3); + // + // if (self.enemy.health <= 0) + // return; + // + // if ( ((skill.value == 3) && (random() < 0.5)) || (range(self, self.enemy) == RANGE_MELEE) ) + // self.monsterinfo.nextframe = FRAME_attak402; + return true; + } + }; + + // + // DEATH + // + + static EntThinkAdapter soldier_fire6 = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + M_Soldier.soldier_fire(self, 5); + return true; + } + }; + + static EntThinkAdapter soldier_fire7 = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + M_Soldier.soldier_fire(self, 6); + return true; + } + }; + + static EntThinkAdapter soldier_idle = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (Lib.random() > 0.8) + GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_idle, 1, Defines.ATTN_IDLE, 0); + return true; + } + }; + + static EntThinkAdapter soldier_stand = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if ((self.monsterinfo.currentmove == M_Soldier.soldier_move_stand3) || (Lib.random() < 0.8)) + self.monsterinfo.currentmove = M_Soldier.soldier_move_stand1; + else + self.monsterinfo.currentmove = M_Soldier.soldier_move_stand3; + return true; + } + }; + + // + // WALK + // + static EntThinkAdapter soldier_walk1_random = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (Lib.random() > 0.1) + self.monsterinfo.nextframe = M_Soldier.FRAME_walk101; + return true; + } + }; + + static EntThinkAdapter soldier_walk = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (Lib.random() < 0.5) + self.monsterinfo.currentmove = M_Soldier.soldier_move_walk1; + else + self.monsterinfo.currentmove = M_Soldier.soldier_move_walk2; + return true; + } + }; + + static EntThinkAdapter soldier_run = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if ((self.monsterinfo.aiflags & Defines.AI_STAND_GROUND) != 0) + { + self.monsterinfo.currentmove = M_Soldier.soldier_move_stand1; + return true; + } + + if (self.monsterinfo.currentmove == M_Soldier.soldier_move_walk1 + || self.monsterinfo.currentmove == M_Soldier.soldier_move_walk2 + || self.monsterinfo.currentmove == M_Soldier.soldier_move_start_run) + { + self.monsterinfo.currentmove = M_Soldier.soldier_move_run; + int a = 2; + } + else + { + self.monsterinfo.currentmove = M_Soldier.soldier_move_start_run; + } + return true; + } + }; + + static EntPainAdapter soldier_pain = new EntPainAdapter() + { + public void pain(edict_t self, edict_t other, float kick, int damage) + { + float r; + int n; + + if (self.health < (self.max_health / 2)) + self.s.skinnum |= 1; + + if (GameBase.level.time < self.pain_debounce_time) + { + if ((self.velocity[2] > 100) + && ((self.monsterinfo.currentmove == M_Soldier.soldier_move_pain1) + || (self.monsterinfo.currentmove == M_Soldier.soldier_move_pain2) + || (self.monsterinfo.currentmove == M_Soldier.soldier_move_pain3))) + self.monsterinfo.currentmove = M_Soldier.soldier_move_pain4; + return; + } + + self.pain_debounce_time = GameBase.level.time + 3; + + n = self.s.skinnum | 1; + if (n == 1) + GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_pain_light, 1, Defines.ATTN_NORM, 0); + else if (n == 3) + GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_pain, 1, Defines.ATTN_NORM, 0); + else + GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_pain_ss, 1, Defines.ATTN_NORM, 0); + + if (self.velocity[2] > 100) + { + self.monsterinfo.currentmove = M_Soldier.soldier_move_pain4; + return; + } + + if (GameBase.skill.value == 3) + return; // no pain anims in nightmare + + r = Lib.random(); + + if (r < 0.33) + self.monsterinfo.currentmove = M_Soldier.soldier_move_pain1; + else if (r < 0.66) + self.monsterinfo.currentmove = M_Soldier.soldier_move_pain2; + else + self.monsterinfo.currentmove = M_Soldier.soldier_move_pain3; + } + }; + + // + // SIGHT + // + + static EntInteractAdapter soldier_sight = new EntInteractAdapter() + { + public boolean interact(edict_t self, edict_t other) + { + if (Lib.random() < 0.5) + GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_sight1, 1, Defines.ATTN_NORM, 0); + else + GameBase.gi.sound(self, Defines.CHAN_VOICE, M_Soldier.sound_sight2, 1, Defines.ATTN_NORM, 0); + + if ((GameBase.skill.value > 0) && (GameUtil.range(self, self.enemy) >= Defines.RANGE_MID)) + { + if (Lib.random() > 0.5) + self.monsterinfo.currentmove = M_Soldier.soldier_move_attack6; + } + return true; + } + }; + + // + // SPAWN + // + + static EntThinkAdapter SP_monster_soldier_x = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + + self.s.modelindex = GameBase.gi.modelindex("models/monsters/soldier/tris.md2"); + self.monsterinfo.scale = M_Soldier.MODEL_SCALE; + Math3D.VectorSet(self.mins, -16, -16, -24); + Math3D.VectorSet(self.maxs, 16, 16, 32); + self.movetype = Defines.MOVETYPE_STEP; + self.solid = Defines.SOLID_BBOX; + + M_Soldier.sound_idle = GameBase.gi.soundindex("soldier/solidle1.wav"); + M_Soldier.sound_sight1 = GameBase.gi.soundindex("soldier/solsght1.wav"); + M_Soldier.sound_sight2 = GameBase.gi.soundindex("soldier/solsrch1.wav"); + M_Soldier.sound_cock = GameBase.gi.soundindex("infantry/infatck3.wav"); + + self.mass = 100; + + self.pain = soldier_pain; + self.die = M_SoldierAdapters.soldier_die; + + self.monsterinfo.stand = soldier_stand; + self.monsterinfo.walk = soldier_walk; + self.monsterinfo.run = soldier_run; + self.monsterinfo.dodge = M_SoldierAdapters.soldier_dodge; + self.monsterinfo.attack = M_SoldierAdapters.soldier_attack; + self.monsterinfo.melee = null; + self.monsterinfo.sight = soldier_sight; + + GameBase.gi.linkentity(self); + + self.monsterinfo.stand.think(self); + + GameAIAdapters.walkmonster_start.think(self); + return true; + } + }; + + /*QUAKED monster_soldier_light (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight + */ + static EntThinkAdapter SP_monster_soldier_light = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (GameBase.deathmatch.value != 0) + { + GameUtil.G_FreeEdict(self); + return true; + } + + SP_monster_soldier_x.think(self); + + M_Soldier.sound_pain_light = GameBase.gi.soundindex("soldier/solpain2.wav"); + M_Soldier.sound_death_light = GameBase.gi.soundindex("soldier/soldeth2.wav"); + GameBase.gi.modelindex("models/objects/laser/tris.md2"); + GameBase.gi.soundindex("misc/lasfly.wav"); + GameBase.gi.soundindex("soldier/solatck2.wav"); + + self.s.skinnum = 0; + self.health = 20; + self.gib_health = -30; + return true; + } + }; + + /*QUAKED monster_soldier (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight + */ + + static EntThinkAdapter SP_monster_soldier = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (GameBase.deathmatch.value != 0) + { + GameUtil.G_FreeEdict(self); + return true; + } + + SP_monster_soldier_x.think(self); + + M_Soldier.sound_pain = GameBase.gi.soundindex("soldier/solpain1.wav"); + M_Soldier.sound_death = GameBase.gi.soundindex("soldier/soldeth1.wav"); + GameBase.gi.soundindex("soldier/solatck1.wav"); + + self.s.skinnum = 2; + self.health = 30; + self.gib_health = -30; + return true; + } + }; + + /*QUAKED monster_soldier_ss (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight + */ + static EntThinkAdapter SP_monster_soldier_ss = new EntThinkAdapter() + { + public boolean think(edict_t self) + { + if (GameBase.deathmatch.value != 0) + { + GameUtil.G_FreeEdict(self); + return true; + } + + SP_monster_soldier_x.think(self); + + M_Soldier.sound_pain_ss = GameBase.gi.soundindex("soldier/solpain3.wav"); + M_Soldier.sound_death_ss = GameBase.gi.soundindex("soldier/soldeth3.wav"); + GameBase.gi.soundindex("soldier/solatck3.wav"); + + self.s.skinnum = 4; + self.health = 40; + self.gib_health = -30; + return true; + } + }; +} -- cgit v1.2.3