From 80d737ae45fdf39261b91886768a74d03787a6bc Mon Sep 17 00:00:00 2001 From: Rene Stoeckel Date: Sun, 6 Feb 2005 19:22:13 +0000 Subject: added debug infos --- src/jake2/client/CL_parse.java | 16 +++++++++++----- 1 file changed, 11 insertions(+), 5 deletions(-) (limited to 'src/jake2') diff --git a/src/jake2/client/CL_parse.java b/src/jake2/client/CL_parse.java index edb68db..5ec5a7d 100644 --- a/src/jake2/client/CL_parse.java +++ b/src/jake2/client/CL_parse.java @@ -2,7 +2,7 @@ * CL_parse.java * Copyright (C) 2004 * - * $Id: CL_parse.java,v 1.19 2005-01-17 21:49:40 cawe Exp $ + * $Id: CL_parse.java,v 1.20 2005-02-06 19:22:13 salomo Exp $ */ /* Copyright (C) 1997-2001 Id Software, Inc. @@ -294,7 +294,7 @@ public class CL_parse { String str; int i; - Com.DPrintf("Serverdata packet received.\n"); + Com.DPrintf("ParseServerData():Serverdata packet received.\n"); // // wipe the client_state_t struct // @@ -317,6 +317,7 @@ public class CL_parse { // game directory str = MSG.ReadString(Globals.net_message); Globals.cl.gamedir = str; + Com.dprintln("gamedir=" + str); // set gamedir if (str.length() > 0 @@ -329,9 +330,10 @@ public class CL_parse { // parse player entity number Globals.cl.playernum = MSG.ReadShort(Globals.net_message); - + Com.dprintln("numplayers=" + Globals.cl.playernum); // get the full level name str = MSG.ReadString(Globals.net_message); + Com.dprintln("levelname=" + str); if (Globals.cl.playernum == -1) { // playing a cinematic or showing a // pic, not a level @@ -408,6 +410,7 @@ public class CL_parse { ci.weaponmodel[0] = Globals.re.RegisterModel(weapon_filename); ci.skin = Globals.re.RegisterSkin(skin_filename); ci.icon = Globals.re.RegisterPic(ci.iconname); + } else { // isolate the model name @@ -527,14 +530,17 @@ public class CL_parse { olds = Globals.cl.configstrings[i]; Globals.cl.configstrings[i] = s; + + Com.dprintln("ParseConfigString(): configstring[" + i + "]=<"+s+">"); // do something apropriate if (i >= Defines.CS_LIGHTS && i < Defines.CS_LIGHTS + Defines.MAX_LIGHTSTYLES) { + CL_fx.SetLightstyle(i - Defines.CS_LIGHTS); - } else if (i >= Defines.CS_MODELS - && i < Defines.CS_MODELS + Defines.MAX_MODELS) { + + } else if (i >= Defines.CS_MODELS && i < Defines.CS_MODELS + Defines.MAX_MODELS) { if (Globals.cl.refresh_prepped) { Globals.cl.model_draw[i - Defines.CS_MODELS] = Globals.re .RegisterModel(Globals.cl.configstrings[i]); -- cgit v1.2.3