From 685bbcd51c439f2d9473c9a866d26733341e0d66 Mon Sep 17 00:00:00 2001 From: Carsten Weisse Date: Sun, 16 Jan 2005 17:04:50 +0000 Subject: small optimizations --- src/jake2/util/Math3D.java | 22 ++++++++++++---------- 1 file changed, 12 insertions(+), 10 deletions(-) (limited to 'src') diff --git a/src/jake2/util/Math3D.java b/src/jake2/util/Math3D.java index fc94614..1a2ec51 100644 --- a/src/jake2/util/Math3D.java +++ b/src/jake2/util/Math3D.java @@ -19,7 +19,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Created on 09.12.2003 by RST. -// $Id: Math3D.java,v 1.7 2004-09-22 19:22:13 salomo Exp $ +// $Id: Math3D.java,v 1.8 2005-01-16 17:04:50 cawe Exp $ package jake2.util; @@ -174,12 +174,13 @@ public class Math3D { private static float im[][] = new float[3][3]; private static float tmpmat[][] = new float[3][3]; private static float zrot[][] = new float[3][3]; - public static void RotatePointAroundVector(float[] dst, float[] dir, float[] point, float degrees) { - - float[] vr = { 0.0f, 0.0f, 0.0f }; - float[] vup = { 0.0f, 0.0f, 0.0f }; - float[] vf = { 0.0f, 0.0f, 0.0f }; + + // to reduce garbage + private static final float[] vr = {0, 0, 0}; + private static final float[] vup = {0, 0, 0}; + private static final float[] vf = {0, 0, 0}; + public static void RotatePointAroundVector(float[] dst, float[] dir, float[] point, float degrees) { vf[0] = dir[0]; vf[1] = dir[1]; vf[2] = dir[2]; @@ -224,6 +225,7 @@ public class Math3D { dst[i] = zrot[i][0] * point[0] + zrot[i][1] * point[1] + zrot[i][2] * point[2]; } } + public static void MakeNormalVectors(float[] forward, float[] right, float[] up) { // this rotate and negat guarantees a vector // not colinear with the original @@ -286,6 +288,9 @@ public class Math3D { dst[1] = p[1] - d * dst[1]; dst[2] = p[2] - d * dst[2]; } + + private static final float[][] PLANE_XYZ = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}; + /** assumes "src" is normalized */ public static void PerpendicularVector(float[] dst, float[] src) { int pos; @@ -299,11 +304,8 @@ public class Math3D { minelem = Math.abs(src[i]); } } - float tempvec[] = { 0.0f, 0.0f, 0.0f }; - tempvec[pos] = 1.0F; - // project the point onto the plane defined by src - ProjectPointOnPlane(dst, tempvec, src); + ProjectPointOnPlane(dst, PLANE_XYZ[pos], src); //normalize the result VectorNormalize(dst); -- cgit v1.2.3